Prosperity

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<br>{{Cost|7}} {{Card|Bank}}, {{Card|Expand}}, {{Card|Forge}}, {{Card|King's Court}}
 
<br>{{Cost|7}} {{Card|Bank}}, {{Card|Expand}}, {{Card|Forge}}, {{Card|King's Court}}
 
<br>{{Cost|8*}} {{Card|Peddler}}
 
<br>{{Cost|8*}} {{Card|Peddler}}
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==== Treasure Trove ====
 
==== Treasure Trove ====
 
{{Cost|3}} {{Card|Loan}}, {{Card|Watchtower}}
 
{{Cost|3}} {{Card|Loan}}, {{Card|Watchtower}}

Revision as of 02:55, 26 June 2013

Prosperity
Prosperity.jpg
Prosperity2.jpg
Info
Type Expansion
Icon Prosperity icon.png
Cards 300
250 (25 sets)
24
25
1
Additional Material(s)  
Theme(s)
  • Wealth
  • Treasures with abilities
  • Expensive powerful cards
Release October 2010
Official Rulebook PDF

Prosperity is the 4th Dominion expansion, released in October 2010. The basic theme of the set is wealth (prosperity!) and victory point chips, featuring cards that are expensive, able to generate large amounts of $, or generate victory point chips. It is a full size expansion, and it is best known for featuring a variety of powerful game changing cards. Prosperity is a unique set as it is the only expansion to feature cards costing more than $6, it has the highest average card cost of all expansions, and it introduces two new basic supply cards. (ColonyColony.jpg and PlatinumPlatinum.jpg)

Contents

Contents

Basic Supply Cards

$9 PlatinumPlatinum.jpg
$11 ColonyColony.jpg

  • Platinum and Colony are not used in every game, unless that game includes only Kingdom Cards from Prosperity. Otherwise, their use should be determined based on the proportion of Prosperity and non-Prosperity cards in use.
  • Either Platinum and Colony are both used, or neither is used.
  • Games using Platinum and Colony have another ending condition in addition to the usual ones: at the end of each turn, if the Supply pile of Colony cards is empty, the game ends.

Kingdom Cards

$3 LoanLoan.jpg, Trade RouteTrade Route.jpg, WatchtowerWatchtower.jpg
$4 BishopBishop.jpg, MonumentMonument.jpg, QuarryQuarry.jpg, TalismanTalisman.jpg, Worker's VillageWorker's Village.jpg
$5 CityCity.jpg, ContrabandContraband.jpg, Counting HouseCounting House.jpg, MintMint.jpg, MountebankMountebank.jpg, RabbleRabble.jpg, Royal SealRoyal Seal.jpg, VaultVault.jpg, VentureVenture.jpg
$6 GoonsGoons.jpg, Grand MarketGrand Market.jpg, HoardHoard.jpg
$7 BankBank.jpg, ExpandExpand.jpg, ForgeForge.jpg, King's CourtKing's Court.jpg
$8star PeddlerPeddler.jpg

Goko Half-Sets

Bigger and Better

$3 Trade RouteTrade Route.jpg
$4 BishopBishop.jpg, MonumentMonument.jpg, Worker's VillageWorker's Village.jpg
$5 CityCity.jpg, VaultVault.jpg
$6 GoonsGoons.jpg, Grand MarketGrand Market.jpg
$7 BankBank.jpg, ExpandExpand.jpg, ForgeForge.jpg, King's CourtKing's Court.jpg
$8star PeddlerPeddler.jpg

Treasure Trove

$3 LoanLoan.jpg, WatchtowerWatchtower.jpg
$4 QuarryQuarry.jpg, TalismanTalisman.jpg,
$5 ContrabandContraband.jpg, Counting HouseCounting House.jpg, MintMint.jpg, MountebankMountebank.jpg, RabbleRabble.jpg, Royal SealRoyal Seal.jpg, VentureVenture.jpg
$6 HoardHoard.jpg

Additional Materials

  • Victory Point Tokens, Trade Route Tokens, Mats

Additional Rules

  • "+XVP" - The player takes XVP tokens. He takes them from the pile of unused tokens, not from another player. When a player first takes VP tokens, he takes a player mat to put them on. VP tokens are not private; anyone can count them. There are 1VP and 5VP tokens; players make change as needed. At the end of the game, players add the VP they have from tokens to their regular score. If the tokens run out, use something else to track any further tokens; players are not limited by the number of tokens available. VP tokens are used by Bishop, Goons, and Monument.
  • “In play” - Action cards and Treasure cards played face-up to a play area are in play until they are moved somewhere else—usually until they are discarded during a Clean-up phase. Only played cards are in play; set aside cards, trashed cards, cards in the Supply, and cards in hands, decks, and discard piles are not in play. Reaction abilities like Watchtower's do not put those cards into play. Duration cards (from Dominion: Seaside), once played, remain in play until the turn they are discarded. Prosperity includes eight Treasure cards with rules on them. They are in the Supply if selected as one of the 10 Kingdom cards for the game; they are not part of the Basic Supply. They are just like normal Treasures, but have special abilities. They are played during the Buy phase like normal Treasures and are affected by cards that refer to Treasures.
  • A player may play his Treasure cards in any order and may choose not to play some (or even all) of the Treasure cards he has in his hand. During the Buy phase, a player must play all of the Treasures he wishes to play before he buys any cards, even if he has +Buys; he cannot play more Treasures after Buying a card.

Flavor Text

Ah, money. There's nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else's hands, or the sound of coins just sitting there in a pile that no-one can quite reach without getting up. Getting up, that's all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world's smallest dog, and a life-size statue of yourself made out of baklava. Sure, money can't buy happiness, but it can buy envy, anger, and also this kind of blank feeling. You still have problems - troublesome neighbors that must be conquered. But this time, you'll conquer them in style.

Prosperity Theme

Game designer Donald X. offered some insight into some themes of the set here.

  • 8 Special Treasure: Loan, Quarry, Talisman, Contraband, Royal Seal, Venture, Hoard, Bank (Platinum)
  • 7 Treasure interaction: Counting House, Mint, Mountebank, Venture, Grand Market, Hoard, Bank
  • 5 Non-attack player interaction: Trade Route, Bishop, City, Contraband, Vault
  • 3 VP tokens: Bishop, Monument, Goons
  • 8 Expensive: Goons, Grand Market, Hoard, Bank, Expand, Forge, King's Court, Peddler (Platinum, Colony)

Impact of Prosperity

Game Changing Cards

Prosperity is filled with incredibly powerful cards which often dominate the games they are a part of. Some of these include:

  • CityCity.jpg - Level 2 Cities are fantastic cards, offering +Actions, +Cards, and +$.
  • GoonsGoons.jpg - The VP chips and +Buy make Goons viable in both BM and engine games. Goons is capable of producing obscene scores well over 100 points.
  • Grand MarketGrand Market.jpg - A powerful cantrip which players will often rush to grab.
  • King's CourtKing's Court.jpg - Being able to play a card 3 times is invaluable, and players will often gladly trade a ProvinceProvince.jpg buy to grab a King's Court.
  • MountebankMountebank.jpg - One of the most powerful attacks in the game, it is capable of damaging an opponent's deck even after the CurseCurse.jpg pile empties.

Colonies and Platinum

Colonies and Platinum impact the games they are present in in a variety of ways.

  • Longer Games - Colony games typically last longer than ProvinceProvince.jpg games, as it is more difficult to build to the $11 required to buy a Colony.
  • Engine Viability - Because games are typically longer, engines tend to be more viable than BM strategies in Colony games.
  • Alternate VP - Alternate VP are typically less viable in Colony games, as the 10VP of a Colony is often large enough to offset the massed VP you will see from cards such as Dukes, Gardens, or Silk Roads.

Trivia

Secret History

  • Rather than a card-by-card breakdown, Prosperity's Secret History was originally written as a version-by-version look at the set as a whole. That version can still be viewed here, but Donald X. has provided it to the community in the same format as the other Histories to accomodate this wiki. [1]


As part of my ongoing effort to endlessly document Prosperity, here is a new intro.

I made Dominion. It gradually got more cards. One day I divided up the cards into a main set, a first expansion, and a second expansion. Then I moved on! My friends just wanted to play Dominion though. Okay; I could make some more Dominion expansions.

I asked my friend Molly if there was a theme she'd like to see. She said "spendy." And spendy I gave her.

Initially the set's themes were: spendy, in particular Platinum/Colony; cards caring about treasures; treasures that did something when spent; and actions that let you spend money to do things. At the time the set was just 18 cards, including Platinum/Colony. Intrigue and Seaside/Hinterlands were both 15, but counting Platinum/Colony in 15 cards seemed too small, and then a page holds 9 cards. So, 18. Then I decided the sets were too small and upped them all to 20; then during work on the published version I tried all of the sets at 16 cards briefly, then finally up to 25.

The spendy theme got fleshed out by having four cards costing $7, and nothing costing $2. Seaside got extra $2's to compensate. Cards caring about treasures remained a minor theme. I added more treasures that did things, but changed "when spent" to "when played," to deal with rules questions, while having some treasures do things "while in play." The actions that let you spend money died; they weren't compelling and anyway Black Market confused some people.

I added a non-attack interaction subtheme. The set needed interaction, like any set, but it had trouble with attacks. Attacks slow down the game and push you away from buying Colonies. But this is the set with Colonies, you want those to be reachable. So in the end the set only has 3 attacks, but it has 5 non-attacks that interact (not counting Watchtower).

I also added the VP tokens. Monument hadn't always been in the set, and then at one point left, tentatively slated for Dark Ages. I brought it back as a thing people liked that seemed to fit well. I knew tokens would be used for Monument, and also that people would be disappointed if it was the only card that used them (Seaside just had one use per token type because the set did not originally use tokens). In the end I managed to have three cards that used them.

Prosperity was initially the third expansion. Around the time work on it was almost done, it turned out that the powers that be wanted small expansions, and could the next one be small? So Prosperity got put on hold while I worked on Alchemy. This gave it extra time to get extra polished. Bishop and Goons came out of that period, and various small tweaks.


Recommended Sets of 10

Prosperity Only

  • Beginners: Bank, Counting House, Expand, Goons, Monument, Rabble, Royal Seal, Venture, Watchtower, Worker's Village
  • Friendly Interactive: Bishop, City, Contraband, Forge, Hoard, Peddler, Royal Seal, Trade Route, Vault, Worker's Village
  • Big Actions: City, Expand, Grand Market, King's Court, Loan, Mint, Quarry, Rabble, Talisman, Vault

Prosperity & Dominion

  • Biggest Money: Bank, Grand Market, Mint, Royal Seal, Venture, Adventurer, Laboratory, Mine, Moneylender, Spy
  • The King's Army: Expand, Goons, King's Court, Rabble, Vault, Bureaucrat, Council Room, Moat, Spy, Village
  • The Good Life: Contraband, Counting House, Hoard, Monument, Mountebank, Bureaucrat, Cellar, Chancellor, Gardens, Village

Prosperity & Intrigue

  • Paths to Victory: Bishop, Counting House, Goons, Monument, Peddler, Baron, Harem, Pawn, Shanty Town, Upgrade
  • All Along the Watchtower: Hoard, Talisman, Trade Route, Vault, Watchtower, Bridge, Great Hall, Mining Village, Pawn, Torturer
  • Lucky Seven: Bank, Expand, Forge, King's Court, Vault, Bridge, Coppersmith, Swindler, Tribute, Wishing Well

Prosperity & Hinterlands

  • Instant Gratification: Bishop, Expand, Hoard, Mint, Watchtower, Farmland, Haggler, Ill-Gotten Gains, Noble Brigand, Trader
  • Treasure Trove: Bank, Monument, Royal Seal, Trade Route, Venture, Cache, Develop, Fool's Gold, Ill-Gotten Gains, Mandarin

Prosperity & Dark Ages

  • One Man's Trash: Counterfeit, Forager, Graverobber, Market Square, Rogue, City, Grand Market, Monument, Talisman, Venture
  • Honor Among Thieves: Bandit Camp, Procession, Rebuild, Rogue, Squire, Forge, Hoard, Peddler, Quarry, Watchtower

Prosperity on DS.com and F.DS.com

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