Prosperity

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* Treasure Trove - Bank, Monument, Royal Seal, Trade Route, Venture / Cache, Develop, Fool's Gold, Ill-Gotten Gains, Mandarin
 
* Treasure Trove - Bank, Monument, Royal Seal, Trade Route, Venture / Cache, Develop, Fool's Gold, Ill-Gotten Gains, Mandarin
  
== Cornucopia on DS.com and F.DS.com ==
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== Prosperity on DS.com and F.DS.com ==
 
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=== DominionStrategy.com ===
  
 
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Revision as of 16:10, 6 November 2012

Prosperity
Prosperity.jpg
Type Expansion
Cards 300 (25 Kingdom Cards)
Additional material Trade RouteTrade Route.jpg tokens, VP token, mats
Theme(s) Expensive cards, alternative treasures
Release Date October 2010
Official Rulebook PDF

Prosperity is the 4th Dominion expansion, released in June 2011. The basic theme of the set is wealth (prosperity!) and victory point chips, featuring cards that are expensive, able to generate large amounts of coin, or generate victory point chips. It is a full size expansion, and it is best known for featuring a variety of powerful game changing cards. Prosperity is a unique set as it is the only expansion to feature cards costing more than $6, it has the highest average card cost of all expansions, and it introduces two new basic supply cards. (ColonyColony.jpg and PlatinumPlatinum.jpg)

Contents

Contents

Basic Supply Cards

$9 PlatinumPlatinum.jpg
$11 ColonyColony.jpg

  • Platinum and Colony are not used in every game, unless that game includes only Kingdom Cards from Prosperity. Otherwise, their use should be determined based on the proportion of Prosperity and non-Prosperity cards in use.
  • Either Platinum and Colony are both used, or neither is used.
  • Games using Platinum and Colony have another ending condition in addition to the usual ones: at the end of each turn, if the Supply pile of Colony cards is empty, the game ends.

Kingdom Cards

$3 LoanLoan.jpg, Trade RouteTrade Route.jpg, WatchtowerWatchtower.jpg
$4 BishopBishop.jpg, MonumentMonument.jpg, QuarryQuarry.jpg, TalismanTalisman.jpg, Worker's VillageWorker's Village.jpg
$5 CityCity.jpg, ContrabandContraband.jpg, Counting HouseCounting House.jpg, MintMint.jpg, MountebankMountebank.jpg, RabbleRabble.jpg, Royal SealRoyal Seal.jpg, VaultVault.jpg, VentureVenture.jpg
$6 GoonsGoons.jpg, Grand MarketGrand Market.jpg, HoardHoard.jpg
$7 BankBank.jpg, ExpandExpand.jpg, ForgeForge.jpg, King's CourtKing's Court.jpg
$8 PeddlerPeddler.jpg

Additional Materials

  • Victory Point Tokens, Trade Route Tokens, Mats

Flavor Text

Ah, money. There's nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else's hands, or the sound of coins just sitting there in a pile that no-one can quite reach without getting up. Getting up, that's all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world's smallest dog, and a life-size statue of yourself made out of baklava. Sure, money can't buy happiness, but it can buy envy, anger, and also this kind of blank feeling. You still have problems - troublesome neighbors that must be conquered. But this time, you'll conquer them in style.

Cards Which Exhibit The Prosperity Theme

  • BankBank.jpg - With large card draw Bank is capable of generating very large amounts of money.
  • ExpandExpand.jpg - Trash your low cost cards for far nicer high cost cards.
  • GoonsGoons.jpg - Goons is a high cost attack which attacks, provides coin, and generates VP chips.
  • Grand MarketGrand Market.jpg - A wealthier version of MarketMarket.jpg both in effect when played and means needed to purchase it.
  • King's CourtKing's Court.jpg - One of the games most powerful cards, it is often single-handedly able to support engines.

Impact of Prosperity

Game Changing Cards

Prosperity is filled with incredibly powerful cards which often dominate the games they are a part of. Some of these include:

  • CityCity.jpg - Level 2 Cities are fantastic cards, offering +Actions, +Cards, and +$.
  • GoonsGoons.jpg - The VP chips and +Buy make Goons viable in both BM and engine games. Goons is capable of producing obscene scores well over 100 points.
  • Grand MarketGrand Market.jpg - A powerful cantrip which players will often rush to grab.
  • King's CourtKing's Court.jpg - Being able to play a card 3 times is invaluable, and players will often gladly trade a ProvinceProvince.jpg buy to grab a King's Court.
  • MountebankMountebank.jpg - One of the most powerful attacks in the game, it is capable of damaging an opponent's deck even after the CurseCurse.jpg pile empties.

Colonies and Platinum

Colonies and Platinum impact the games they are present in in a variety of ways.

  • Longer Games - Colony games typically last longer than ProvinceProvince.jpg games, as it is more difficult to build to the $11 required to buy a Colony.
  • Engine Viability - Because games are typically longer, engines tend to be more viable than BM strategies in Colony games.
  • Alternate VP - Alternate VP are typically less viable in Colony games, as the 10VP of a Colony is often large enough to offset the massed VP you will see from cards such as Dukes, Gardens, or Silk Roads.

Trivia

Secret History

  • Rather than a card-by-card breakdown, Prosperity's Secret History was originally written as a version-by-version look at the set as a whole. That version can still be viewed here, but Donald X. has provided it to the community in the same format as the other Histories to accomodate this wiki. [1]


As part of my ongoing effort to endlessly document Prosperity, here is a new intro.

I made Dominion. It gradually got more cards. One day I divided up the cards into a main set, a first expansion, and a second expansion. Then I moved on! My friends just wanted to play Dominion though. Okay; I could make some more Dominion expansions.

I asked my friend Molly if there was a theme she'd like to see. She said "spendy." And spendy I gave her.

Initially the set's themes were: spendy, in particular Platinum/Colony; cards caring about treasures; treasures that did something when spent; and actions that let you spend money to do things. At the time the set was just 18 cards, including Platinum/Colony. Intrigue and Seaside/Hinterlands were both 15, but counting Platinum/Colony in 15 cards seemed too small, and then a page holds 9 cards. So, 18. Then I decided the sets were too small and upped them all to 20; then during work on the published version I tried all of the sets at 16 cards briefly, then finally up to 25.

The spendy theme got fleshed out by having four cards costing $7, and nothing costing $2. Seaside got extra $2's to compensate. Cards caring about treasures remained a minor theme. I added more treasures that did things, but changed "when spent" to "when played," to deal with rules questions, while having some treasures do things "while in play." The actions that let you spend money died; they weren't compelling and anyway Black Market confused some people.

I added a non-attack interaction subtheme. The set needed interaction, like any set, but it had trouble with attacks. Attacks slow down the game and push you away from buying Colonies. But this is the set with Colonies, you want those to be reachable. So in the end the set only has 3 attacks, but it has 5 non-attacks that interact (not counting Watchtower).

I also added the VP tokens. Monument hadn't always been in the set, and then at one point left, tentatively slated for Dark Ages. I brought it back as a thing people liked that seemed to fit well. I knew tokens would be used for Monument, and also that people would be disappointed if it was the only card that used them (Seaside just had one use per token type because the set did not originally use tokens). In the end I managed to have three cards that used them.

Prosperity was initially the third expansion. Around the time work on it was almost done, it turned out that the powers that be wanted small expansions, and could the next one be small? So Prosperity got put on hold while I worked on Alchemy. This gave it extra time to get extra polished. Bishop and Goons came out of that period, and various small tweaks.


Recommended Sets of 10

Prosperity Only

  • Beginners - Bank, Counting House, Expand, Goons, Monument, Rabble, Royal Seal, Venture, Watchtower, Worker's Village
  • Friendly Interactive - Bishop, City, Contraband, Forge, Hoard, Peddler, Royal Seal, Trade Route, Vault, Worker's Village
  • Big Actions - City, Expand, Grand Market, King's Court, Loan, Mint, Quarry, Rabble, Talisman, Vault

Prosperity & Dominion

  • Biggest Money - Bank, Grand Market, Mint, Royal Seal, Venture / Adventurer, Laboratory, Mine, Moneylender, Spy
  • The King's Army - Expand, Goons, King's Court, Rabble, Vault / Bureaucrat, Council Room, Moat, Spy, Village
  • The Good Life - Contraband, Counting House, Hoard, Monument, Mountebank / Bureaucrat, Cellar, Chancellor, Gardens, Village

Prosperity & Intrigue

  • Paths to Victory - Bishop, Counting House, Goons, Monument, Peddler / Baron, Harem, Pawn, Shanty Town, Upgrade
  • All Along the Watchtower - Hoard, Talisman, Trade Route, Vault, Watchtower / Bridge, Great Hall, Mining Village, Pawn, Torturer
  • Lucky Seven - Bank, Expand, Forge, King's Court, Vault / Bridge, Coppersmith, Swindler, Tribute, Wishing Well

Prosperity & Hinterlands

  • Instant Gratification - Bishop, Expand, Hoard, Mint, Watchtower / Farmland, Haggler, Ill-Gotten Gains, Noble Brigand, Trader
  • Treasure Trove - Bank, Monument, Royal Seal, Trade Route, Venture / Cache, Develop, Fool's Gold, Ill-Gotten Gains, Mandarin

Prosperity on DS.com and F.DS.com

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Sets DominionIntrigueSeasideAlchemyProsperityCornucopia & GuildsHinterlandsDark AgesAdventures • EmpiresNocturneRenaissanceMenagerieAlliesPlunderRising SunPromo
Collections Big BoxSpecial Edition (German) • Alchemy & Cornucopia (Japanese, German, Dutch)
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