Province
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− | {{ | + | {{Infobox Card |
− | + | |name = Province | |
− | + | |set = Base | |
− | + | |kingdom = No | |
− | + | |type = Victory | |
− | + | |illustrator = Martin Hoffmann | |
− | + | |text = {{VP|'''6'''|xl}} | |
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− | + | ||
}} | }} | ||
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'''Province''' is a [[basic cards|basic]] [[Victory card]] included in all games of Dominion. In most games, it is (at {{Cost|8}}) the most expensive Victory card and (at 6 {{VP}}) the one worth the greatest number of [[victory point]]s, and emptying the Province [[supply]] pile ends the game. For this reason, in many games of Dominion the effective goal is simply to gain more Provinces than your opponents. In games with more than four players, the number of Provinces in the initial supply is increased to three for each player in the game. | '''Province''' is a [[basic cards|basic]] [[Victory card]] included in all games of Dominion. In most games, it is (at {{Cost|8}}) the most expensive Victory card and (at 6 {{VP}}) the one worth the greatest number of [[victory point]]s, and emptying the Province [[supply]] pile ends the game. For this reason, in many games of Dominion the effective goal is simply to gain more Provinces than your opponents. In games with more than four players, the number of Provinces in the initial supply is increased to three for each player in the game. | ||
Revision as of 20:03, 9 November 2012
Province | |
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Info | |
Cost | |
Kingdom card? | No |
Set | Base |
Illustrator(s) | Martin Hoffmann |
Card text | |
6 |
Province is a basic Victory card included in all games of Dominion. In most games, it is (at ) the most expensive Victory card and (at 6 ) the one worth the greatest number of victory points, and emptying the Province supply pile ends the game. For this reason, in many games of Dominion the effective goal is simply to gain more Provinces than your opponents. In games with more than four players, the number of Provinces in the initial supply is increased to three for each player in the game.
The Penultimate Province Rule is a strategy guideline regarding controlling the timing of endgame by declining to buy the penultimate Province in the supply on turns when you could afford to do so.
The presence of alt-VP cards or Colony can reduce the importance of Provinces.
Certain Kingdom cards, such as Explorer, Tournament, and Fool's Gold, have a special interaction with Provinces.
Trivia
Secret History