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{{Infobox Event
 
{{Infobox Event
 
  |name = Quest
 
  |name = Quest
Line 7: Line 5:
 
  |type1 = Event
 
  |type1 = Event
 
  |illustrator = Jesse Mead
 
  |illustrator = Jesse Mead
  |text = You may discard an Attack, two Curses, or six cards.  If you do, gain a Gold.
+
  |text = You may discard an Attack, or two Curses, or any six cards.  If you do, gain a Gold.
 
}}
 
}}
  
 
'''Quest''' is an [[Event]] from [[Adventures]].  It lets the buyer discard cards to [[gain]] a {{Card|Gold}}.
 
'''Quest''' is an [[Event]] from [[Adventures]].  It lets the buyer discard cards to [[gain]] a {{Card|Gold}}.
  
== FAQ ==
+
==FAQ==
=== Official FAQ ===
+
===Official FAQ===
* You may either discard an [[Attack]] to gain a Gold, or discard two {{Card|Curse|Curses}} to gain a Gold, or discard any 6 cards to gain a Gold.
+
==Strategy==
* The gained Gold is put into your discard pile.
+
==Trivia==
* You may choose to discard 6 cards despite not having enough cards in hand; you will discard everything and not gain a Gold.
+
Quest was leaked before release by Ystari, the French publisher of Dominion.
* You may choose to discard two Curses despite only having one; you will discard that Curse and not gain a Gold.
+
===In other languages===
 +
* French: Quête
  
== Strategy ==
 
There is no strategy article for Quest, but it has been discussed on the [http://forum.dominionstrategy.com/index.php?topic=14941.0 forum.]
 
 
Quest gives you three alternative options for gaining a {{Card|Gold}} other than just buying one. They are all fairly mediocre, but assuming Gold is a card you even want (in some [[engine]]s, you won't), if the situation arises at least once per game, Quest did its job.
 
 
Discarding the Attack is probably the most useful option, and the only one you can actually try to plan for to some extent. Most Attacks are [[terminal]], so if you buy two of them, for example if you open double {{Card|Ambassador}}, they might [[collision|collide]]. If that happens, you can play one of them, then discard the other one during the Buy phase to gain a Gold. This might be a rare case where Quest is decent in an engine: save a cheap Attack you're not using anymore (maybe an {{Card|Urchin}}, for example), make sure you have enough buys, and get a cheap Gold on top of whatever else you're getting that turn. It's also useful in [[terminal draw]] [[Big Money]] with +Buy, for example with {{Card|Margrave}}: drawing an Attack dead (maybe your other Margrave) is not such a big deal if you can get a Gold out of it.
 
 
Discarding two {{Card|Curse}}s is nothing you'll be very happy with - you'd rather just trash the Curses if you get the chance, even if it means not getting a Gold. But if you have a dud hand with two Curses and no way to trash them, you might as well go for the Quest to get something useful out of a bad turn. Just don't try to plan for it, that's just not ever worth it.
 
 
Discarding six cards is a lot. If you want to discard six cards to get a Gold, that means the average value of your cards is less than a {{Card|Copper}}, which in turn either means your deck is pretty bad or you had a really bad turn that involved a draw card of some kind. As with the Curses, don't try to plan for it, but keep the option in the back of your mind.
 
 
=== Synergies/Combos ===
 
* COMBO: {{Card|Faithful Hound}}. As it returns to your hand each turn if you use {{Card|Quest}} to discard it, you start every turn with 6 cards, thus guaranteeing you continual consecutive use of {{Card|Quest}} for as long as you wish.
 
* Opponent's {{Card|Torturer|Torturers}}, as the Curse goes to your hand.
 
* {{Card|Tunnel|Tunnels}}, as you can use its discard mechanic to discard Tunnels outside of your Clean-Up Phase even if you fail to discard six cards. Works best with [[+Buy]].
 
* Opponent's {{Card|Haunted Woods}} and a source of [[+Buy]], as you can discard your hand before buying a card to avoid having to put your hand on your deck.
 
* Opponent's {{Card|Council Room}} or {{Card|Governor}} allowing you to draw on their turn.
 
* {{Card|Ghost Town}} allows you to begin your second turn with 6 cards.
 
* {{Card|Hideout}} can provide two curses.
 
 
== Versions ==
 
===English versions===
 
{| class="wikitable" style="text-align:center;"
 
! Print !! Digital !! Text !! Release !! Date
 
|-
 
| {{LandscapeVersionImage|QuestOld|Quest}} || {{LandscapeVersionImage|QuestDigitalOld|Quest from Goko/Making Fun}} || You may discard an Attack, two Curses, or six cards. If you do, gain a Gold. || Adventures || April 2015
 
|-
 
| {{LandscapeVersionImage|Quest|Quest}} || {{LandscapeVersionImage|QuestDigital|Quest from Shuffle iT}} || You may discard an Attack, two Curses, or six cards. If you do, gain a Gold. || Adventures [[Second Edition#Formatting_changes|(2017 printing)]] || August 2017
 
|}
 
 
===Other language versions===
 
{| class="wikitable" style="text-align:center;"
 
! Language !! Name !! Print !! Digital !! Text !! Notes
 
|-
 
!Dutch
 
| Queeste || {{LandscapeLangVersionImage|Dutch}} || {{LandscapeLangVersionImage|Dutch|d=s}} || Je mag een aanvalskaart, 2 Vloeken of 6 kaarten afleggen.<br>Doe je dat, pak dan een Goud. || (2015)
 
|-
 
!Finnish
 
| Seikkailu (lit. ''adventure'') || || || ||
 
|-
 
!French
 
| Quête || || || ||
 
|-
 
!rowspan=2 |German
 
| Quest || {{LandscapeLangVersionImage|German}} ||  || Du darfst eine Angriffskarte oder 2&nbsp;Flüche oder 6 beliebige Karten ablegen. Wenn du das tust, nimm dir ein Gold. || (2015)
 
|-
 
| Quest ||  || {{LandscapeLangVersionImage|German|d=1}} || Du darfst eine Angriffskarte, zwei Flüche oder sechs Karten ablegen. Wenn du das tust, nimm ein Gold. || (Nachdruck 2021)
 
|-
 
!Japanese
 
| 探索 (pron. ''tansaku'', lit. ''search'') || || || style="padding:10px 0px;"| アタックカード1枚か、呪い2枚か、カ一ド6枚を捨て札にしてもよい。そうした場合、 金貨1枚を獲得する。 ||
 
|-
 
!Russian
 
| Поход (pron. ''pokhod'', lit. ''hike'') || || || ||
 
|}
 
 
== Trivia ==
 
[[Image:QuestArt.jpg|thumb|right|500px|Official card art.]]
 
Quest was leaked before release by Ystari Games, the French publisher of Dominion.
 
=== Secret History ===
 
{{Quote|Text=At first you didn't discard the cards, you just needed to have them. You needed 6 in hand or 10-12 in play. It went nuts with +Buys.
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures]
 
}}
 
=== Relevant outtakes ===
 
{{Quote|Text=I tried a variant of Quest that required trashing but gained {{Card|Duchy|Duchies}}, that was also just used on your last turn.
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures]
 
}}
 
=== Possibility of cheating ===
 
If you discard 2 {{Card|Curse}}s, the wording on Quest doesn't require you to reveal them.
 
{{Quote|Text=
 
You are correct, there is an accountability problem. In practice it shouldn't matter, because why would they be unwilling to show you the other {{Card|Curse}}? I mean if they won't, they're either cheating or a jerk. In a friendly game, if they won't show you the other Curse, you do not want to be playing with them.
 
 
Classic accountability issues like old {{Card|Throne Room}} can be solved in tournaments by asking the judge to confirm that the play is legal. In this case that's just ludicrous; the only information given away by the {{Card|Curse}} is the fact that they're not cheating. Still if that's who you're dealing with, call the judge to confirm.
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=16879.msg673389#msg673389 Quest]
 
}}
 
 
{{Navbox Adventures}}
 
{{Navbox Adventures}}
 
{{Navbox Cards}}
 
{{Navbox Cards}}

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