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|name = Rabble
|name = Rabble
Latest revision as of 17:33, 4 March 2021
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|Type(s)||Action - Attack|
Each other player reveals the top 3 cards of their deck, discards the Actions and Treasures, and puts the rest back in any order they choose.
Rabble is an Action-Attack card from Prosperity. It draws 3 cards like a Smithy, but also attacks the opponents by making them discard Action and Treasure cards from their deck and keeping Victory and Curse cards on top. It is a weak attack when played only once or in the early or mid-game, but becomes very potent when stacked in the late-game, having the potential to make your opponent start every turn with 3 dead cards in hand.
 Official FAQ
- The other players shuffle if necessary to get 3 cards to reveal, and just reveal what they can if they still have fewer than 3 cards.
- They discard revealed Treasures and Actions and put the rest back on top in whatever order they want.
 Other Rules clarifications
- The order in which cards were returned to your deck is public knowledge.
 Strategy Article
There isn't a Rabble strategy article, though it was discussed on the forums.
Alone, Rabble is little better than an expensive Smithy. Up until the mid-game, its attack can even help the opponent by providing cycling, especially if there's a way to trash the starting Estates. However, in the late-game, a Rabble stack can make an opponent stall hard, giving your engine time to catch up. Typically, a Rabble engine needs a little bit more help from +Buy or from another good engine enabler to be viable.
When playing against Rabble, remember not to green early, and don't start buying Duchies until you have to - any extra green will make the lock that much more powerful.
- University, as another slow-to-ramp-up card which will gain you huge numbers of Rabbles, is a good fit for a village in a Rabble engine.
- Saboteur can destroy your opponent's Provinces after the Rabble leaves them on top.
- Ghost Ship can make a Rabble lock even more potent.
- Council Room is safe to play with Rabble, since the +1 Card benefit to the opponent is negated if the Rabble has left green on top.
- Minion can be used to make the opponent immediately draw the green cards you've left on their deck.
- Colony games give Rabble engines more time to ramp up, and ensure that early greening is punished extra-heavily
- Native Village and Sanctuary can be used to hide away on a mat the green cards that are conveniently left on top of the deck.
- Adventurer, Farming Village, Golem, Loan, Venture, and Scout laugh at green cards on top of the deck.
- Warehouse: a single play of Warehouse can clear all three green cards.
- Navigator can discard all three cards.
- Crossroads will benefit from stacking victory cards on top of the deck, especially with delayed card drawing effects.
- Harbinger gives you the discarded cards right back.
- Non-action Night cards are not discarded.
- Village Green benefits from being discarded
 English versions
|+3 Cards. Each other player reveals the top 3 cards of his deck, discards the revealed Actions and Treasures, and puts the rest back on top in any order he chooses.||Prosperity 1st Edition||October 2010|
|+3 Cards. Each other player reveals the top 3 cards of their deck, discards the Actions and Treasures, and puts the rest back in any order they choose.||Prosperity 2nd Edition||February 2017|
 Other language versions
 Secret History