Raider
From DominionStrategy Wiki
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|Source=[http://forum.dominionstrategy.com/index.php?topic=17955.0 The Secret History of Dominion: Nocturne] | |Source=[http://forum.dominionstrategy.com/index.php?topic=17955.0 The Secret History of Dominion: Nocturne] | ||
}} | }} | ||
+ | === Secret History elaborations === | ||
+ | {{Quote | ||
+ | |Text= | ||
+ | Letting it work twice is just too oppressive. It couldn't have been "4 or more" for more than one evening. | ||
+ | It was {{Cost|5}} until late in the going. We had some bad recommended set games where someone got it on a {{Cost|5}}/{{Cost|2}}, and then we played some more games that intentionally had a {{Cost|5}}/{{Cost|2}} Raider, and then I upped it to {{Cost|6}}. When you get it turn one, the {{Card|Cutpurse}} effect - all it does for you then - keeps other players from {{Cost|5}}. And they can't buy the {{Card|Cutpurse}} to do that right back to you - the {{Card|Cutpurse}} costs {{Cost|5}}. It stood out as a thing that made players have no fun. I could have tried to make a weaker cheaper version, so we could all buy it, or just up it to {{Cost|6}}, and well time was short and {{Cost|6}} seemed fine. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg756377#msg756377 Interview with Donald X.] | ||
+ | }} | ||
{{Navbox Nocturne}} | {{Navbox Nocturne}} | ||
{{Navbox Cards}} | {{Navbox Cards}} |
Revision as of 23:07, 20 April 2021
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Raider | |
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Info | |
Cost | |
Type(s) | Night - Duration - Attack |
Kingdom card? | Yes |
Set | Nocturne |
Illustrator(s) | Mark Poole |
Card text | |
Each other player with 5 or more cards in hand discards a copy of a card you have in play (or reveals they can't). At the start of your next turn, +. |
Raider is a Night-Duration-Attack card from Nocturne. It's a handsize attack that forces other players to discard a card that you have in play.
Raider is one of two Attack cards costing more than , the other being Goons.
Contents |
FAQ
Official FAQ
- For example if your cards in play are 3 Coppers, a Silver, and a Raider, then each other player with at least 5 cards in hand has to discard a Copper, Silver, or Raider, or reveal their hand to show that they did not have any of those cards.
Other rules clarifications
Strategy
There is no strategy article for Raider yet. Feel free to add your thoughts below!
Versions
English versions
Other language versions
Trivia
Preview
Raider also cares about your turn. Anything you have in play becomes fair game for your opponents to discard. Early on you just want to make sure you hit something; later you may try to make Raider hit harder by say not playing that Copper you drew. Raider is a Duration card and well that is a thing about Night cards; some of the game's resources only make sense during the day part of the turn, and Duration lets Night cards provide those resources. Nocturne didn't start out planning to have a Duration card theme but there are several of them.
Secret History
One of the early cards that led the charge of "look what a Night card can do." For maybe a day it hit players with 4 or more cards in hand; then it stayed unchanged until very late, when it went from to .
Secret History elaborations
Letting it work twice is just too oppressive. It couldn't have been "4 or more" for more than one evening.
It was until late in the going. We had some bad recommended set games where someone got it on a /, and then we played some more games that intentionally had a / Raider, and then I upped it to . When you get it turn one, the Cutpurse effect - all it does for you then - keeps other players from . And they can't buy the Cutpurse to do that right back to you - the Cutpurse costs . It stood out as a thing that made players have no fun. I could have tried to make a weaker cheaper version, so we could all buy it, or just up it to , and well time was short and seemed fine.