Rats

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=== Synergies/Combos ===
 
=== Synergies/Combos ===
 
* Best with:  
 
* Best with:  
 +
** {{Card|Sacrifice}}
 
** {{Card|Bishop}}
 
** {{Card|Bishop}}
 
** {{Card|Salvager}}
 
** {{Card|Salvager}}
 
** {{Card|Apprentice}}
 
** {{Card|Apprentice}}
 
* Also with:
 
* Also with:
 +
** {{Card|Scrap}}
 
** {{Card|Remodel}}-style cards
 
** {{Card|Remodel}}-style cards
 
** {{Card|Death Cart}}
 
** {{Card|Death Cart}}

Revision as of 12:50, 28 April 2020

Rats
Rats.jpg
Info
Cost $4
Type(s) Action
Kingdom card? Yes
Set Dark AgesDark Ages icon.png
Illustrator(s) Ian Kirkpatrick
Card text
+1 Card
+1 Action

Gain a Rats. Trash a card from your hand other than a Rats (or reveal a hand of all Rats).

When you trash this, +1 Card.

Rats is an Action card from Dark Ages. It is a cantrip that trashes any card and replaces it with another copy of Rats. Thematically, the rats multiply and eat all your resources; if you don't keep them in check, they'll quickly eat your whole deck!

Contents

FAQ

Official FAQ

  • Follow the instructions in order.
  • First draw a card; then gain a Rats; then trash a card from your hand that is not a Rats card.
  • If there are no Rats cards left, you do not gain one.
  • If you have no cards in your hand other than Rats, reveal your hand and you do not trash a card.
  • If Rats is trashed, you draw a card.
  • This happens whether it is your turn or another player's, and regardless of which player has the card that trashed Rats.
  • There are 20 copies of Rats, rather than the usual 10; the pile starts with all 20, regardless of the number of players.

Other Rules clarifications

Strategy Article

original article by werothegreat, edited by theory


Rats is my favorite Dominion card.


Rats! When we saw this card for the first time we all thought: “Wow, that’s thematic! Why would I ever buy that?”

Rats, like most Dark Ages cards, require more finesse and thought than we’re used to dealing with in Dominion. In most other expansions, the thought goes into which cards to gain at what time. Once they’re in your hand, it’s a pretty simple decision in what order to play your cards (+Actions, +Cards, everything else), unless you have clashing Terminals or are controlling your reshuffles. But cards like FortressFortress.jpg, Death CartDeath Cart.jpg, Junk DealerJunk Dealer.jpg and RatsRats.jpg all make you think: “Do I really want to play this now?” And that’s good, right?

The Point

So what is the point of Rats? Contrary to popular belief, it’s not just to be Donald X’s favorite card. There are several instances where you really want Rats. So what are they? Well, first we need to establish what Rats does.

Rats replaces cards in your deck with Rats. More generally, Rats replaces cards (typically of a low cost) with $4 Action cards (which you don’t want to use too much). The point of Rats is to replace low-cost junk with higher-cost junk. Very quickly, I might add. If you buy one Rats in the first two turns, and use a Rats every time you see it, you should see a hand of five Rats within 10 turns. Obviously, you want to stop before you get to this point.

So Rats trashes junk to give you other junk to feed to a Trash for benefit card (“TfB” hereafter).

“Well, why didn’t I just buy the TfB card in the first place?”

Well, it depends on what kind of TfB we’re talking about. TfB cards that don’t care about cost don’t benefit very much from Rats. These would be cards like MoneylenderMoneylender.jpg, Spice MerchantSpice Merchant.jpg, Jack of all TradesJack of All Trades.jpg, and AltarAltar.jpg. These either can’t trash Rats in the first place, or derive minimal benefit from doing so.

But we have TfB cards that DO care about cost, and here Rats shines.

What Rats is best with

The Big Three

The top three that should come to mind are SalvagerSalvager.jpg, ApprenticeApprentice.jpg and BishopBishop.jpg. All three of these convert the cost of a card into some resource – $, Cards and VP, respectively. All of these cards are rather bad at getting rid of your starting CoppersCopper.jpg and EstatesEstate.jpg, and are even worse with Shelters, though Bishop would be the best of these three, since it actually gives a resource when trashing a $0 cost card. So why not trash this $4 card instead? That way, instead of +$0, +0 Cards or +$1/+1VP, you’ll get +$4/+1 Card, +5 Cards or +$1/+3 VP/+1 Card. That’s a lot better.

Remodel-style cards

Even cards like RemodelRemodel.jpg and RemakeRemake.jpg benefit. Do you want to trash two Coppers and get nothing, or trash two Rats and get two $5 cards? Rats turn UpgradeUpgrade.jpg into a less limited LaboratoryLaboratory.jpg/UniversityUniversity.jpg mashup. Since all of these cards are better when used on higher cost cards, they all do better with Rats. Even lowly DevelopDevelop.jpg, oft derided as slow and cumbersome, gets a boost. Rather than getting nothing for those Coppers you trash one at a time, get a $3 and a $5 card right on top of your deck, after drawing a card!

Other synergistic trashers

Junk DealerJunk Dealer.jpg does well with Rats. Not as well as the Big Three, given that Rats and Junk Dealer fill similar roles. But getting a +1 Card along with the rest of Junk Dealer is a pretty nice addition. ForgeForge.jpg might have you thinking to turn two Rats into a Province, which is a cute trick, but if you’re ready to green anyway, that $7 might be better spent on a Gold. Also, that whole trick becomes much harder to pull off with ColoniesColony.jpg. Perhaps the greatest combo here is with Death CartDeath Cart.jpg – turn all those Coppers and Estates/Shelters into Actions you’re absolutely glad to get rid of every time. In the fashion of the Bishop, there is a cute interaction between Rats and RitualRitual.jpg (from Dominion: Empires). Because Ritual is an Event, you don't need to draw Rats with another card, you just have to buy the Event with a Rats in hand. This way you can easily pile out the Curse and the Rats piles while getting loads of VP tokens, and then empty the pile with the fewest cards left.

Reactions

We have three Reactions so far that deal with trashing and/or gaining, and all of them work well with Rats. If you have a WatchtowerWatchtower.jpg in hand, you can trash the Rats you gain when you play a Rats, and get +1 Card to boot. So you’re cleaning up your deck, and depleting a pile. With Market SquareMarket Square.jpg in hand, you can lessen the damage of having to trash a non-junk card to a poor Rats play by gaining a Gold. Even if you’re trashing junk, gaining the Gold is awesome. Finally we have TraderTrader.jpg. Now, why didn’t I include it in the Big Three? It’s the other trasher that cares about card cost. But the Action for Trader is really more of a facilitator for Big Money, and if that’s what you’re going for, you shouldn’t really be getting Rats in the first place. However, turning a Rats into four Silvers can be a nice supplement to whatever engine you have going on. The Reaction is also nice, replacing your junk with Silver instead of Rats, though this undermines the whole purpose of Rats, at least with regards to the Big Three or Death Cart – again, this would be a supplement.

Non-trashing options

Which expansion heavily emphasizes Actions? Alchemy, that’s who! And Alchemy has two cards that go well with a card that fills your deck full of junk Actions. First is VineyardVineyard.jpg. Turn all those Coppers and Estates into Rats, and now all those Vineyards are worth at least 3 points more! Just don’t trash any Vineyards with them. That would just hurt. Second is Scrying PoolScrying Pool.jpg. Scrying Pool works best if you can get rid of your Estates and Coppers and go for a money-less deck. Rats can do just that. Once you’ve Rats’d away all those starting cards, your Scrying Pools should draw your entire deck, except when snagging on PotionsPotion.jpg. It is therefore no accident that one of the Dark Ages/Alchemy recommended sets (“Infestation”) includes Rats.

Another interesting strategy might be to use Rats to clear out your Coppers for use with VentureVenture.jpg or AdventurerAdventurer.jpg. The biggest weakness of these two cards is drawing Copper instead of your better Treasures. If those Coppers are Rats instead, they’ll be skipped. Likewise, Poor HousePoor House.jpg in practice can only work if you trash all your Coppers, so you can use Rats to quickly de-Copper yourself into a monster Poor House engine (ideally involving Council RoomCouncil Room.jpg and/or King's CourtKing's Court.jpg).

Piling Out

This section is written by jomini

Another tactical component to Rats is the opportunity they give to autopile out.

If you have 2 Rats and an empty discard/draw deck (or 1 Rat in hand and 1 Rat in discard), you can autopile the Rats pile. Play a Rats, draw a Rats, gain a Rats ... lather, rinse, repeat. So if two piles are already gone, you can bang out the Rats for a surprise ending.

But doesn’t that eat all your VP? Not necessarily. Rats can only chew on cards that are in hand, deck or discard. This means that anything elsewhere is immune to Rats. For instance, cards on IslandsIsland.jpg are safe from being overrun by Rats. Likewise, cards that have been saved with HavenHaven.jpg or Native VillageNative Village.jpg are also safe from the Rats onslaught. Another fun shot are dual-type cards already in play. Got all of your NoblesNobles.jpg or Great HallsGreat Hall.jpg into the play area? Great, Rats can’t touch them this turn. Played out your HaremsHarem.jpg with a Black MarketBlack Market.jpg? Great, rats can’t eat them. Additionally, any VP bought in your final buy phase are safe. A final protective measure is FortressFortress.jpg, just keep using the Rats on the Fortress (which returns to hand afterwards) and keep churning the rats, this can allow you to have a full hand of green, and still autopile on Rats.

So if you can protect VP out of deck/hand/discard, you need to be very careful about emptying two piles. Your great BridgeBridge.jpg engine may well lose if the opponent can get two Rats going and win with 5 nobles after you’ve emptied the Nobles and VillageVillage.jpg piles. You’ve depleted the Island and Fishing VillageFishing Village.jpg Pile, great, but now he can autopile with Rats any time he has more points on his Islands than you have in your deck (even if you are about to start hitting triple ColonyColony.jpg turns).

Likewise, with VP token setups, you need to be careful as two Rats can allow for autopiling whenever the one guy can win. For instance, let’s say we are mirroring on GoonsGoons.jpg and building up to engines (say Council Room/King's Court), we empty a pile and I then buy two Rats and end my turn. Now you face a problem – you can cash out your Goons engine by buying scads of copper or you can keep building. If you cash out, I just keep building (more Goons, more buys, whatever) and cash out later for the win (you will have real trouble lining up all your Goons if over half your deck is Copper). If you don’t cash out, then I play all my action cards, then auto-play through the Rats pile, and buy out the EstatesEstate.jpg (CursesCurse.jpg or whatever) and spam buy Coppers. Unless you had a huge lead (very hard to come by in a Goons mirror), you just lost. Even if you buy two Rats now, I can still cash out and then Rats autopile for the win.

Without a Goons engine, it becomes harder to generate the action-cash/buys needed to empty pile two (the third being Rats), but the concept is the same, have two Rats in hand and an empty draw deck/discard and you can force game end if you are winning and two other piles are empty.

Any time you have a lean deck and two piles are going to empty before you start buying big VP can make Rats a surprise game ending move. Island, Fishing Village, MinionMinion.jpg, CityCity.jpg, Curse givers in big draw engines, etc. can allow for a two Rats autopile to end the game and let you win 6 – 3 or better. This, of course, is stronger if you have card gainers built into your strategy that can add the Rats on the fly. For instance, say you are playing UniversityUniversity.jpg/CityCity.jpg/FamiliarFamiliar.jpg. The curses will pile quickly and the Cities may go before you buy any provinces. If you have three Unis and two Familiars you may well be able to pile Cities, Curses, and then gain two Rats to drain all 3 piles in one turn. Buy a DuchyDuchy.jpg in your buy phase and win by a point or so.

Rats as a Defense

If all your junk is Rats, certain Attacks suddenly become less painful. Fortune TellerFortune Teller.jpg and RabbleRabble.jpg clear out all those Rats from your next hand. SaboteurSaboteur.jpg and KnightsKnights.jpg are suddenly both improving your deck and increasing your next hand. But Rats can also be used to mitigate Curses. Even as the only trasher, it’s better to have a Rats in your deck than a Curse. Sea HagSea Hag.jpg is most vulnerable to this, given that you’ll know that the next card you draw with Rats will be one you want to trash.

However, do not use Rats to clean up after Looters. Unless you have a Big Three, it would be much better to have a Ruins (which gives a marginal beneficial effect) than a Rats. Ruins do not affect your score, unlike Curses, so don’t feel the need to get Rats if they’re the only trasher.

Also, what hand would you most want PossessedPossession.jpg? A hand of five Rats! Then your Possessor can’t do anything without giving himself Rats, and you’ll (hopefully) have a better hand for your turn.

If you’re going to use MasqueradeMasquerade.jpg with Rats, remember to only send a Rats to your opponent if he did not play the Masquerade; otherwise, he’s just going to trash it and draw a card.

When not to buy Rats

What if there are only straight trashers on the board, like ChapelChapel.jpg? In that case, you should probably just go with Chapel. Chapelling Rats would draw you some cards, but it would be faster to just Chapel everything away, and spend your $4 on something that will build your economy.

The one TfB card that cares about cost that you DON’T want to use on Rats would be ProcessionProcession.jpg. Sure, you get a $5 cost card, but you also get two Rats, and have to trash two cards in your hand, which, by the time you get both a Rats and a Procession, you may not want to do.

Rats/AmbassadorAmbassador.jpg defeats the whole purpose of Rats. Consider Ambassador to be a straight trasher, like Chapel (in a loose sense). If you’re going for that, you don’t want Rats anyway. If your jig is to buy junk to send to your opponent, Curses are much cheaper and will hurt them much more.

What if there are no other trashers on the board, outside of the options listed above? DON’T BUY RATS. Let me repeat that. DO NOT BUY RATS IF THEY ARE THE ONLY TRASHER (outside of the aforementioned cases).

So I’ve bought Rats, specifically to trash it. When do I?

Buy the Rats within the first two turns, and use a Rats every time it’s in your hand with stuff you want to trash. At the first opportunity, buy your TfB card. Every time it’s in a hand with a Rats, use it on the Rats. Once you have your TfB card, only use Rats if it’s in a hand without that TfB card, and with remaining junk. In the highly unlikely event that you trash your last Rats before all of your junk is gone, don’t worry. You’re leaps and bounds in the right direction anyway. You should only ever purchase one Rats. All your other Rats come from playing a Rats.

What about those non-trashing cases?

Use Rats whenever you have junk to trash. Be smart with the Rats. If you don’t have anything you want to trash to them in hand, don’t play them. It’s highly unlikely that the next card you draw will be one you want to trash (unless you’ve SpiedSpy.jpg ahead earlier), so just regard it as junk for that turn and ignore it. Remember: you don’t have to play a card in your hand.

P.S. The Rats pile has 20 cards in it. Don’t forget that.

Synergies/Combos

Antisynergies

Versions

English versions

Print Digital Text Release Date
Rats Rats from Goko/Making Fun +1 Card. +1 Action. Gain a Rats. Trash a card from your hand other than a Rats (or reveal a hand of all Rats).
When you trash this, +1 Card.
Dark Ages 1st Edition August 2012
Rats Rats from Shuffle iT +1 Card. +1 Action. Gain a Rats. Trash a card from your hand other than a Rats (or reveal a hand of all Rats).
When you trash this, +1 Card.
Dark Ages 2nd Edition September 2017

Other language versions

Language Name Print Digital Text Notes
Czech Krysy Czech language Rats
Dutch Ratten
Finnish Rotta (Note: singular)
French Rats
German Ratten German language Rats +1 Karte
+1 Aktion

Nimm dir eine Ratten-Karte. Entsorge eine
Karte aus deiner Hand, die keine Ratten-
Karte ist. (Decke deine Handkarten auf,
wenn du nur Ratten auf der Hand hast).
Wenn du diese Karte entsorgst:
+1 Karte
Japanese ネズミ (pron. nezumi) +1 カードを引く+1 アクション。 ネズミ1枚を獲得する。ネズミ以外の手札1枚を廃棄する (ネズミのみの場合、手札を公開する)。これを廃棄するとき、+1 カードを引く
Korean 쥐떼 (pron. jwitte)
Polish Szczury Although Polish version is not released, this card is referred to in the Polish version of Empires rulebook
Russian Крысы (pron. krysy)
Spanish Ratas

Trivia

Official card art.

Preview

Rats is my favorite Dominion card. Now you know that about me. You give your kingdom a rat problem. Sure, you get rid of some garbage, but now you've got Rats, and they don't get rid of themselves. Isn't the solution worse than the problem? Plus, let's not forget, there are twenty Rats, rather than the usual ten. That's right: today, you didn't get the whole story just looking at the pictures. Twenty Rats, even in two-player games. Just chewing your deck to pieces. Well secretly there's probably something you can do with them. Looking over the cards spoiled so far, they seem to be a combo with most of them, what's up with that.

Secret History

Here it is, my favorite Dominion card. Your kingdom, overrun with rats! And somehow this will work out for you! There had been a card back when that was "+1 card +1 action, trash this or a card from your hand." It had cost $2 and was crazy. When I thought of making an action that gave you copies of itself, I brought it back as the action. Of course it can't trash copies of itself, because then it would be crazy again. There were a few versions of this that tried different ways to balance the card, and to address the issue of, what if I just buy one Rats when they're all but sold out, to get a good trasher with no penalty. Some versions had a penalty if you couldn't gain a Rats. In the end the key was making Rats a 20-card pile, and giving you a bonus for trashing it.


Cards $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Combos and Counters Apprentice/Market SquareBeggar/GardensBishop/FortressDonate/Market SquareHermit/Market SquareLurker/Hunting GroundsMasterpiece/FeodumProcession/FortressTrader/Feodum
Other concepts When trashLooter
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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