Rats
From DominionStrategy Wiki
Rats
Rats | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Dark Ages |
Illustrator(s) | Ian Kirkpatrick |
Card text | |
+1 Card +1 Action Gain a Rats. Trash a card from your hand other than a Rats (or reveal a hand of all Rats) When you trash this, +1 Card. |
Contents |
FAQ
Official FAQ
- Follow the instructions in order. First draw a card; then gain a Rats from the Supply, putting it into your discard pile; then trash a card from your hand that is not a Rats card.
- If there are no Rats cards left, you do not gain one.
- If you have no cards in your hand other than Rats, reveal your hand and you do not trash a card.
- If Rats is trashed, you draw a card. This happens whether it is your turn or another player's, and regardless of which player has the card that trashed Rats.
- There are 20 copies of Rats, rather than the usual 10; the pile starts with all 20, regardless of the number of players.
Other Rules clarifications
Strategy Article
Synergies/Combos
Antisynergies
Trivia
Secret History
Here it is, my favorite Dominion card. Your kingdom, overrun with rats! And somehow this will work out for you! There had been a card back when that was "+1 card +1 action, trash this or a card from your hand." It had cost and was crazy. When I thought of making an action that gave you copies of itself, I brought it back as the action. Of course it can't trash copies of itself, because then it would be crazy again. There were a few versions of this that tried different ways to balance the card, and to address the issue of, what if I just buy one Rats when they're all but sold out, to get a good trasher with no penalty. Some versions had a penalty if you couldn't gain a Rats. In the end the key was making Rats a 20-card pile, and giving you a bonus for trashing it