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{{Cost|1}} {{Card|Hovel}}
 
{{Cost|1}} {{Card|Hovel}}
 
<br>{{Cost|2}} {{Card|Beggar}}, {{Card|Black Cat}}, {{card|Faithful Hound}}, {{Card|Fool's Gold}}, {{Card|Moat}}, ''{{Card|Secret Chamber}}'', {{card|Sleigh}}
 
<br>{{Cost|2}} {{Card|Beggar}}, {{Card|Black Cat}}, {{card|Faithful Hound}}, {{Card|Fool's Gold}}, {{Card|Moat}}, ''{{Card|Secret Chamber}}'', {{card|Sleigh}}
<br>{{Cost|3}} {{Card|Caravan Guard}}, {{card|Guard Dog}}, {{Card|Market Square}}, {{card|Sheepdog}}, {{card|Stowaway}}, {{Card|Tunnel}}, {{Card|Watchtower}}
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<br>{{Cost|3}} {{Card|Caravan Guard}}, {{card|Guard Dog}}, {{Card|Market Square}}, {{card|Sheepdog}}, {{Card|Tunnel}}, {{Card|Watchtower}},
<br>{{Cost|4}} {{card|Clerk}}, {{card|Diplomat}}, {{Card|Horse Traders}}, {{card|Mapmaker}}, {{card|Patron}}, {{Card|Trader}}, {{Card|Trail}}, {{card|Village Green}}, {{card|Weaver}}
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<br>{{Cost|4}} {{card|Clerk}}, {{card|Diplomat}}, {{Card|Horse Traders}}, {{card|Patron}}, {{Card|Trader}}, {{Card|Trail}}, {{card|Village Green}}, {{card|Weaver}}
 
<br>{{cost|5}} {{card|Falconer}}, {{card|Pirate}}
 
<br>{{cost|5}} {{card|Falconer}}, {{card|Pirate}}
<br>{{cost|7*}} {{card|Shield}}
 
  
 
== Rules ==
 
== Rules ==
 
There are no official rules for Reaction cards in general.  How to use them is detailed in the FAQ for each individual card, and in the rules descriptions of the specific mechanics on those cards. But there are official rules for certain kinds of Reactions.
 
There are no official rules for Reaction cards in general.  How to use them is detailed in the FAQ for each individual card, and in the rules descriptions of the specific mechanics on those cards. But there are official rules for certain kinds of Reactions.
 
=== Reactions that can play themselves ===
 
=== Reactions that can play themselves ===
This rulebook section is from {{Set|Menagerie}}, and it applies to the following cards:
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This includes {{Card|Pirate}}, {{Card|Clerk}}, {{Card|Guard Dog}}, {{Card|Weaver}}, {{Card|Trail}}, {{Card|Caravan Guard}}, {{Card|Black Cat}}, {{Card|Sheepdog}}, {{Card|Village Green}}, and {{Card|Falconer}}.
 
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{{Set|Seaside|ed=2}}: {{Card|Pirate}}
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{{Set|Prosperity|ed=2}}: {{Card|Clerk}}
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{{Set|Hinterlands|ed=2}}: {{Card|Guard Dog}}, {{Card|Trail}}, {{Card|Weaver}}
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{{Set|Adventures}}: {{Card|Caravan Guard}}
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{{Set|Menagerie}}: {{Card|Black Cat}}, {{Card|Sheepdog}}, {{Card|Village Green}}, {{Card|Falconer}}
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{{Set|Plunder}}: {{Card|Stowaway}}, {{Card|Mapmaker}}
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* Playing one of these Reactions using its ability (the text below the dividing line) puts it into play, like playing it normally, but does not use up an Action.
 
* Playing one of these Reactions using its ability (the text below the dividing line) puts it into play, like playing it normally, but does not use up an Action.
 
* If you play a card on someone else's turn, you discard it in that turn's Clean-up, unless it is a Duration card with things left to do.
 
* If you play a card on someone else's turn, you discard it in that turn's Clean-up, unless it is a Duration card with things left to do.
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* If multiple players want to do things at the same time - such as play Reactions - the player first in turn order (starting from the player whose turn it is) goes first. This may change who wants to do what; after each thing, start again from the first player and see who has things to do.
 
* If multiple players want to do things at the same time - such as play Reactions - the player first in turn order (starting from the player whose turn it is) goes first. This may change who wants to do what; after each thing, start again from the first player and see who has things to do.
 
* Sometimes a condition occurs that allows a Reaction to be played, and that Reaction creates a second condition that allows Reactions to be played. Resolve all Reactions for the new condition and then go back to resolving ones for the first one. For example one player gains a {{Card|Province}}, and another plays {{Card|Black Cat}}. Gaining a {{Card|Curse}} from Black Cat allows players to play {{Card|Sheepdog}}s; after resolving those you would go back to see if players had more {{Card|Black Cat}}s to play.
 
* Sometimes a condition occurs that allows a Reaction to be played, and that Reaction creates a second condition that allows Reactions to be played. Resolve all Reactions for the new condition and then go back to resolving ones for the first one. For example one player gains a {{Card|Province}}, and another plays {{Card|Black Cat}}. Gaining a {{Card|Curse}} from Black Cat allows players to play {{Card|Sheepdog}}s; after resolving those you would go back to see if players had more {{Card|Black Cat}}s to play.
 
 
=== When discarded ===
 
=== When discarded ===
This rulebook section is from {{Set|Hinterlands|ed=2|Hinterlands 2E}}, and it applies to the following cards:
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This includes {{Card|Tunnel}}, {{Card|Trail}}, {{Card|Weaver}}, {{Card|Faithful Hound}}, and {{Card|Village Green}}.
 
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{{Set|Hinterlands|ed=2}}: {{Card|Tunnel}}, {{Card|Trail}}, {{Card|Weaver}}
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{{Set|Nocturne}}: {{Card|Faithful Hound}}
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{{Set|Menagerie}}: {{Card|Village Green}}
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* You cannot simply choose to discard these cards; something has to let you or make you discard them, to activate those abilities. The key thing to look for is a card actually telling you to "discard" cards.
 
* You cannot simply choose to discard these cards; something has to let you or make you discard them, to activate those abilities. The key thing to look for is a card actually telling you to "discard" cards.
 
* These abilities can happen on your own turn (such as due to {{Card|Oasis}}), or on someone else's (such as due to {{Card|Margrave}}). They do not happen in Clean-up, when you normally discard all of your played and unplayed cards.
 
* These abilities can happen on your own turn (such as due to {{Card|Oasis}}), or on someone else's (such as due to {{Card|Margrave}}). They do not happen in Clean-up, when you normally discard all of your played and unplayed cards.
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== Other rules clarifications ==
 
== Other rules clarifications ==
Using the Reaction effect of a card does not necessarily involve playing the card (or putting it in the play area or carrying out its on-play effects); for instance, when you reveal a {{card|Moat}} to protect yourself from an [[Attack]], the Moat remains in your hand and does not give you +2 Cards. For Reaction cards that do cause themselves to be played as part of their Reaction effects, as listed above, their text specifically says that they may be played at that time.  
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Using the Reaction effect of a card does not necessarily involve playing the card (or putting it in the play area or carrying out its on-play effects); for instance, when you reveal a {{card|Moat}} to protect yourself from an [[Attack]], the Moat remains in your hand and does not give you +2 Cards. There are a handful of Reaction cards (e.g., {{Card|Caravan Guard}}) that do cause themselves to be played as part of their Reaction effects; their text specifically says that they may be played at that time.  
  
Some Reaction cards' abilities instruct a player to discard them, trash them, play them, or set them aside when they are revealed for their Reaction effects. In the absence of such instructions, after being revealed, the card returns to wherever it was revealed from before the rest of its abilities are resolved. For instance, if one player plays an [[Attack]] card and another reveals a {{Card|Moat}} as a Reaction, the Moat returns to the second player's hand and may be revealed again against future Attacks, and may be played (as an [[Action]]) on their next turn. If the second player reveals a {{card|Diplomat}}, whose effect involves discarding from hand, the Diplomat returns to their hand as soon as they reveal it and may be one of the cards they discard while resolving its effect.  
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Some Reaction cards' abilities instruct a player to discard them, trash them, play them, or set them aside when they are revealed for their Reaction effects. In the absence of such instructions, after being revealed, the card returns to wherever it was revealed from before the rest of its abilities are resolved. For instance, if one player plays an [[Attack]] card and another reveals a {{Card|Moat}} as a Reaction, the Moat returns to the second player's hand and may be revealed again against future Attacks, and may be played (as an [[Action]]) on their next turn. In such cases, it is even permissible to reveal the same Reaction multiple times in response to the ''same'' event; however, Reaction abilities are balanced in such a way that doing so rarely has any additional effect.  
  
For the Reaction cards that are revealed from hand and remain in hand after being resolved, it is permissible to reveal the same Reaction multiple times in response to the ''same'' event; however, Reaction abilities are balanced in such a way that doing so rarely has any additional effect.
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It is permissible to reveal a Reaction from one's hand in response to an event even if the Reaction was not yet in hand when the triggering event took place, provided that the ability that ''puts'' the Reaction in hand was ''also'' triggered by the same event that triggered the Reaction. For instance, if you gain a {{Card|Curse}} from another player, you may play a {{Card|Sheepdog}}, draw another {{Card|Sheepdog}}, and play it as well.
 
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It is permissible to reveal a Reaction from one's hand in response to an event even if the Reaction was not yet in hand when the triggering event took place, provided that the ability that ''puts'' the Reaction in hand was ''also'' triggered by the same event that triggered the Reaction. For instance, if you gain a {{Card|Curse}} from another player, you may play a {{Card|Sheepdog}}, draw another {{Card|Sheepdog}}, and play it as well, and then draw a {{card|Watchtower}} and reveal it to trash the Curse.
+
  
 
If a player has multiple Reactions that react to the same event (e.g. if another player plays an Attack, you could react with both {{Card|Caravan Guard}} and {{Card|Diplomat}}), you can use those Reactions in any order. If multiple players have Reactions that react to the same event, players go in turn order, starting from the current player. For example, if player 1 gains a {{Card|Mill}} on their turn, then they may react with a {{Card|Sheepdog}}, player 2 may react with a {{Card|Black Cat}}, and player 3 may react with a {{Card|Falconer}}. In this case, player 1 goes first.  
 
If a player has multiple Reactions that react to the same event (e.g. if another player plays an Attack, you could react with both {{Card|Caravan Guard}} and {{Card|Diplomat}}), you can use those Reactions in any order. If multiple players have Reactions that react to the same event, players go in turn order, starting from the current player. For example, if player 1 gains a {{Card|Mill}} on their turn, then they may react with a {{Card|Sheepdog}}, player 2 may react with a {{Card|Black Cat}}, and player 3 may react with a {{Card|Falconer}}. In this case, player 1 goes first.  
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== Card gallery ==
 
== Card gallery ==
{{CardImage|Beggar}}{{CardImage|Black Cat}}{{CardImage|Caravan Guard}}{{CardImage|Clerk}}{{CardImage|Diplomat}}{{CardImage|Faithful Hound}}{{CardImage|Falconer}}{{CardImage|Fool's Gold}}{{CardImage|Guard Dog}}{{CardImage|Horse Traders}}{{CardImage|Hovel}}{{CardImage|Mapmaker}}{{CardImage|Market Square}}{{CardImage|Moat}}{{CardImage|Patron}}{{CardImage|Pirate}}{{CardImage|Sheepdog}}{{CardImage|Shield}}{{CardImage|Sleigh}}{{CardImage|Stowaway}}{{CardImage|Trader}}{{CardImage|Trail}}{{CardImage|Tunnel}}{{CardImage|Village Green}}{{CardImage|Watchtower}}{{CardImage|Weaver}}
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{{CardImage|Beggar}}{{CardImage|Black Cat}}{{CardImage|Caravan Guard}}{{CardImage|Clerk}}{{CardImage|Diplomat}}{{CardImage|Faithful Hound}}{{CardImage|Falconer}}{{CardImage|Fools Gold}}{{CardImage|Guard Dog}}{{CardImage|Horse Traders}}{{CardImage|Hovel}}{{CardImage|Market Square}}{{CardImage|Moat}}{{CardImage|Patron}}{{CardImage|Pirate}}{{CardImage|Sheepdog}}{{CardImage|Sleigh}}{{CardImage|Trader}}{{CardImage|Trail}}{{CardImage|Tunnel}}{{CardImage|Village Green}}{{CardImage|Watchtower}}{{CardImage|Weaver}}
  
 
=== Removed Cards ===
 
=== Removed Cards ===
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}}
 
}}
 
=== Retrospective ===
 
=== Retrospective ===
{{Quote|Text=
 
I would (probably, I get to test this stuff) do reactions like I originally did, where you play them to do their thing. You could e.g. have {{Card|Moat}} say "you are unaffected by Attacks until your next turn."
 
 
It would be that you put {{Card|Market Square}} into play when using it to get a {{Card|Gold}}, not that you play it. Well I would get to try the cards and see what worked best, but that's the idea. By putting the card into play, you use it up, and this is key for some effects, it stops loops. Also by having it in the rules, I don't need that giant hunk of text that {{Card|Horse Traders}} has.
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[https://discord.com/channels/212660788786102272/376515661234438169/589927560000045056 Dominion Discord, 2019]
 
}}
 
 
{{Quote|Text=
 
{{Quote|Text=
 
So yeah, I should have done reactions differently. This was a significant mistake, I mean to me. Yeah, they should have all been like {{Card|Sheepdog}}. {{Card|Sheepdog}} is perfect, and exactly what they should be like. But that should be codified into reactions to save even more space, and make them simpler. And then I could have had more reactions. And the way, the whole reason reactions… Reactions were originally like that. So {{Card|Sheepdog}} says when you gain a card, you may play this. That’s the kind of reaction it is. So, it’s just that you can play it at an unusual time. But you can also just play it normally. It’s an action-reaction. And originally reactions were like that, but {{Card|Moat}} wanted to be used multiple times in a round, for multiplayer. And so it ended up being “you reveal it to do the reaction”. And then that ended up being how reactions worked. And it’s not… It’s very poor, because while {{Card|Moat}} is a good card to work that way, most things you might want to do don’t work so well that way.  
 
So yeah, I should have done reactions differently. This was a significant mistake, I mean to me. Yeah, they should have all been like {{Card|Sheepdog}}. {{Card|Sheepdog}} is perfect, and exactly what they should be like. But that should be codified into reactions to save even more space, and make them simpler. And then I could have had more reactions. And the way, the whole reason reactions… Reactions were originally like that. So {{Card|Sheepdog}} says when you gain a card, you may play this. That’s the kind of reaction it is. So, it’s just that you can play it at an unusual time. But you can also just play it normally. It’s an action-reaction. And originally reactions were like that, but {{Card|Moat}} wanted to be used multiple times in a round, for multiplayer. And so it ended up being “you reveal it to do the reaction”. And then that ended up being how reactions worked. And it’s not… It’s very poor, because while {{Card|Moat}} is a good card to work that way, most things you might want to do don’t work so well that way.  
  
 +
And so, {{Card|Horse Traders}} tries to be, has this giant wall of tiny text in order to get the kind of ability I want, where it’s just “if somebody attacked I can draw card.” And instead, it should have been something like, when you play it and it says, “if anyone attacked since your last turn, +1 card”. That would have been fine. But it’s all this wording, and really you want it to be that just reactions are cards you can play at unusual times. You play them then. It does what it says when you play it.
  
And so, {{Card|Horse Traders}} tries to be, has this giant wall of tiny text in order to get the kind of ability I want, where it’s just “if somebody attacked I can draw card.” And instead, it should have been something like, when you play it and it says, “if anyone attacked since your last turn, +1 card”. That would have been fine. But it’s all this wording, and really you want it to be that just reactions are cards you can play at unusual times. You play them then. It does what it says when you play it.
 
 
  |Name=[[Donald X. Vaccarino]]
 
  |Name=[[Donald X. Vaccarino]]
 
  |Source=[https://dicetowerdish.com/2021/12/02/donald-x-vaccarino-part-7-vanilla-variants-and-victory/ Dice Tower Dish part 7]
 
  |Source=[https://dicetowerdish.com/2021/12/02/donald-x-vaccarino-part-7-vanilla-variants-and-victory/ Dice Tower Dish part 7]

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