Rebuild
m (Robot: Automated text replacement (-(\{\{Infobox Card[^\}]*)(\n[^\n]*set =[^\n]*) +\1)) |
|||
Line 1: | Line 1: | ||
− | |||
{{Infobox Card | {{Infobox Card | ||
|name = Rebuild | |name = Rebuild | ||
Line 7: | Line 6: | ||
}} | }} | ||
+ | |||
+ | '''Rebuild''' is an [[Action]] card from [[Dark Ages]]. It is a unique [[trasher]] which trashes only [[Victory]] cards and gains you only [[Victory]] cards - it can turn [[Estate]]s into [[Duchy|Duchies]], Duchies into [[Province]]s, and Provinces into [[Colony|Colonies]]. | ||
== FAQ == | == FAQ == | ||
Line 19: | Line 20: | ||
=== Other Rules clarifications === | === Other Rules clarifications === | ||
== Strategy Article == | == Strategy Article == | ||
+ | Rebuild is still a very unexplored card, which enables unique strategies involving Rebuilding cheaper [[Victory]] cards into more expensive ones. If you have ideas for how to use it, please post on the [http://forum.dominionstrategy.com forums] and let us know! | ||
+ | |||
+ | An obvious Rebuild strategy involves buying only Rebuilds, cheap [[Victory]] cards ([[Duchy]], or even [[Estate]]) and then Rebuilding them into Provinces. Does this beat [[Smithy]]-[[Big Money]]? Unclear. It is aided by [[Warehouse]] or [[Cellar]], since you don't need to have large handsizes, just Rebuilds in hand. It also works well with [[Victory]]-card gainers like [[Baron]] or [[Count]]. | ||
=== Synergies/Combos === | === Synergies/Combos === | ||
+ | * [[Warehouse]], [[Cellar]] | ||
+ | * [[Baron]], [[Count]] | ||
=== Antisynergies === | === Antisynergies === | ||
+ | * Lack of knowledge as to how fast Rebuild strategies are compared to standard [[Big Money]] benchmarks | ||
== Trivia == | == Trivia == | ||
=== Secret History === | === Secret History === | ||
{{Quote | {{Quote | ||
− | |Text=A late addition. I had an empty slot, and noticed that all of the large expansions gave you answers to the question, how do I deal with these dead victory cards? Intrigue has victory cards that aren't dead; Seaside lets you set them aside with Island, and, if you're crafty, Native Village; Prosperity has VP tokens; Hinterlands pushes card filtering. So I tried this out. Originally it didn't give +1 Action, but that version could not compete | + | |Text=A late addition. I had an empty slot, and noticed that all of the large expansions gave you answers to the question, how do I deal with these dead victory cards? Intrigue has victory cards that aren't dead; Seaside lets you set them aside with Island, and, if you're crafty, Native Village; Prosperity has VP tokens; Hinterlands pushes card filtering. So I tried this out. Originally it didn't give +1 Action, but that version could not compete. |
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages Cards]}} | |Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages Cards]}} | ||
{{Navbox Cards}} | {{Navbox Cards}} |
Revision as of 16:27, 14 November 2012
Rebuild | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Dark Ages |
Illustrator(s) | Kurt Miller |
Card text | |
+1 Action Name a card. Reveal cards from the top of your deck until you reveal a Victory card that is not the named card. Discard the other cards. Trash the Victory card and gain a Victory card costing up to more than it. |
Rebuild is an Action card from Dark Ages. It is a unique trasher which trashes only Victory cards and gains you only Victory cards - it can turn Estates into Duchies, Duchies into Provinces, and Provinces into Colonies.
Contents |
FAQ
Official FAQ
- You can name any card, whether or not it is being used this game or is a Victory card.
- Then reveal cards from your deck until you reveal a Victory card that is not what you named.
- If you run out of cards, shuffle your discard pile and continue, without shuffling in the revealed cards.
- If you run out of cards with no cards left in your discard pile, stop there, discard everything, and nothing more happens.
- If you did find a Victory card that was not what you named, you discard the other revealed cards, trash the Victory card, and gain a Victory card costing up to more than the trashed card.
- The card you gain comes from the Supply and is put into your discard pile.
Other Rules clarifications
Strategy Article
Rebuild is still a very unexplored card, which enables unique strategies involving Rebuilding cheaper Victory cards into more expensive ones. If you have ideas for how to use it, please post on the forums and let us know!
An obvious Rebuild strategy involves buying only Rebuilds, cheap Victory cards (Duchy, or even Estate) and then Rebuilding them into Provinces. Does this beat Smithy-Big Money? Unclear. It is aided by Warehouse or Cellar, since you don't need to have large handsizes, just Rebuilds in hand. It also works well with Victory-card gainers like Baron or Count.
Synergies/Combos
Antisynergies
- Lack of knowledge as to how fast Rebuild strategies are compared to standard Big Money benchmarks
Trivia
Secret History