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== History ==
 
== History ==
When the first editions of [[base|Dominion]] and [[Intrigue]] were released, not much was known about the relative strengths and weaknesses of each card - playtesting with a select group of people can only get game designers so far. Early on, Dominion was often criticized for having too many relatively useless Action cards; some people even went so far as to call Dominion a 'solved' game in which the key to victory is just buying [[Treasure]] (see also [[Silver test]]). Over the years, after the release of many expansions, Dominion became more balanced, very weak Action cards became more uncommon, and [[engine]]s got more and more opportunities to shine. Nevertheless, some of the early cards still remained notorious for being laughably weak for their cost, with especially {{Card|Scout}} and to a lesser extent {{Card|Chancellor}} and {{Card|Adventurer}} often being ridiculed for being useless.
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When the first editions of [[base|Dominion]] and [[Intrigue]] were released, understandably not much was known about the relative strengths and weaknesses of each card - playtesting with a select group of people can only get game designers so far. Early on, Dominion was often criticized for having too many relatively useless Action cards; some people even went so far as to call Dominion a 'solved' game in which the key to victory is just buying [[Treasure]] (see also [[Silver test]]). Over the years, after the release of many expansions, Dominion became more balanced, very weak Action cards became more uncommon, and [[engine]]s got more and more opportunities to shine. Nevertheless, some of the early cards still remained notorious for being laughably weak for their cost, with especially {{Card|Scout}} and to a lesser extent {{Card|Chancellor}} and {{Card|Adventurer}} often being ridiculed for being useless.
  
 
Already back in 2012, Dominion designer [[Donald X.]] elaborated on the things he would do differently if he had a [http://forum.dominionstrategy.com/index.php?topic=3179.msg56362#msg56362 'Dominion time machine']. However, it took quite some time before actual steps were taken to update the early sets.
 
Already back in 2012, Dominion designer [[Donald X.]] elaborated on the things he would do differently if he had a [http://forum.dominionstrategy.com/index.php?topic=3179.msg56362#msg56362 'Dominion time machine']. However, it took quite some time before actual steps were taken to update the early sets.

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