Editing Renaissance
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* A straight +{{Cost|1}} per turn. It's similar to {{Project|Canal}}, isn't it. It ended up on {{Artifact|Key}}. | * A straight +{{Cost|1}} per turn. It's similar to {{Project|Canal}}, isn't it. It ended up on {{Artifact|Key}}. | ||
* {{Event|Save}} a card for next turn. I didn't like that you had to remember it when it wasn't doing much for you, and would save an Estate for a while. | * {{Event|Save}} a card for next turn. I didn't like that you had to remember it when it wasn't doing much for you, and would save an Estate for a while. | ||
− | * | + | * Scheme. The gameplay wasn't great and it wasn't popular. |
* That +1 Card per Duration card in play thing I already mentioned. Later it had a +{{Cost|1}} option for if there were no Durations. | * That +1 Card per Duration card in play thing I already mentioned. Later it had a +{{Cost|1}} option for if there were no Durations. | ||
* May remove cube to trash or topdeck a gained card. This isn't what Projects were about. | * May remove cube to trash or topdeck a gained card. This isn't what Projects were about. |