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So... +1 Buy tokens? I had them in the set for a bit there. And there was a 4th [[mat]], unrelated to the others. In the end I felt like, we were eating up so much table space with mats, and hey what about being simpler. So there are just Coffers and Villagers. And they got those names and notation and then since we were updating Guilds for reprinting it got the Coffers mat too. | So... +1 Buy tokens? I had them in the set for a bit there. And there was a 4th [[mat]], unrelated to the others. In the end I felt like, we were eating up so much table space with mats, and hey what about being simpler. So there are just Coffers and Villagers. And they got those names and notation and then since we were updating Guilds for reprinting it got the Coffers mat too. | ||
− | The other two-sided States, they were good times, but did not go well with the idea of a simpler expansion. Here, read this extra card, now turn it over. They turned into [[Project]]s: you pay to put a [[Token#Wooden | + | The other two-sided States, they were good times, but did not go well with the idea of a simpler expansion. Here, read this extra card, now turn it over. They turned into [[Project]]s: you pay to put a [[Token#Wooden cube|cube]] on a card, and now you have that ability. This is not only simpler - no second side to read, no text to explain how to upgrade it - it also means only one card per Project, rather than six (for six players) per two-sided State. So I could fit way more of them into the set, hooray. |
The one-sided States persisted, but somewhere along the way I realized I should use a different name for them, to clarify that only one player got them. So they are [[Artifact]]s. The Artifacts were tricky; you want them to move around but not every turn, and they want to be attractive but not have the game hinge on them. I thought there might be 8; there are 5, and I struggled to get those. | The one-sided States persisted, but somewhere along the way I realized I should use a different name for them, to clarify that only one player got them. So they are [[Artifact]]s. The Artifacts were tricky; you want them to move around but not every turn, and they want to be attractive but not have the game hinge on them. I thought there might be 8; there are 5, and I struggled to get those. |