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== Impact of Renaissance ==
 
== Impact of Renaissance ==
Overall, Renaissance has been well received.  After {{Set|Nocturne}} received a mixed reception, being perceived by some as fiddly or too complex, Renaissance was deliberately intended as a return to simplicity.  As such, no new card types were added, and only one new keyword was added; it is also the first set since {{Set|Guilds}} to not introduce more card-shaped things than any previous set.  Nevertheless, the set does still have some firsts: a Reaction that "reacts" to being revealed, ways to play Actions during your Buy phase, effects that care about the text on other cards, and a way to keep playing after the game has ended.
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Overall, Renaissance has been well received.  After {{Set|Nocturne}} received a mixed reception, being perceived by some as fiddly or too complex, Renaissance was deliberately intended as a return to simplicity.  As such, no new card types were added, and only one new keyword was added.  Nevertheless, the set does still have some firsts: a Reaction that "reacts" to being revealed, ways to play Actions during your Buy phase, effects that care about the text on other cards, and a way to keep playing after the game has ended.
 
=== Engines ===
 
=== Engines ===
 
In general, [[Villager]]s tend to make engines smoother.  There are also several engine-friendly cards and Projects:
 
In general, [[Villager]]s tend to make engines smoother.  There are also several engine-friendly cards and Projects:

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