Replace
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===Other language versions=== | ===Other language versions=== | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
− | ! | + | ! Language !! Name !! Print !! Digital !! Text |
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− | | {{CardLangVersionImage|German}} || | + | !German |
+ | | Austausch || {{CardLangVersionImage|German}} || || Entsorge eine Handkarte. Nimm eine Karte vom Vorrat, die bis zu {{Cost|2}} mehr kostet als die entsorgte Karte. Ist die genommene Karte eine Aktions- oder Geldkarte, lege sie auf deinen Nachziehstapel. Ist es eine Punktekarte, nimmt jeder Mitspieler einen Fluch vom Vorrat. | ||
|- | |- | ||
− | + | !Japanese | |
+ | | 交替 (pron. ''kōtai'') || || || 手札1枚を廃棄すろ。それよりコス卜が最大{{Cost|2}}高いカード1枚を獲得する。獲得したのがアクションカードまたは財宝カードの場合、山札の上に置く。獲得したのが勝利点カードの場合、他のプレイヤーは全員、呪い1枚を獲得する。 (両方に該当する場合、順に実行する)。 | ||
|- | |- | ||
− | + | !Russian | |
+ | | Замещение (pron. ''zamyeshshyeniye'') || || || | ||
|} | |} | ||
Revision as of 23:00, 7 September 2017
Replace | |
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Info | |
Cost | |
Type(s) | Action - Attack |
Kingdom card? | Yes |
Set | Intrigue |
Illustrator(s) | Claus Stephan |
Card text | |
Trash a card from your hand. Gain a card costing up to more than it. If the gained card is an Action or Treasure, put it onto your deck; if it's a Victory card, each other player gains a Curse. |
Replace is an Action–Attack card from the second edition of Intrigue. It is a remodeler that can be used as a curser as well if you use it to gain a Victory card.
Contents |
FAQ
Official FAQ
- Like Remodel, you first trash a card from your hand, then gain a card from the Supply costing up to more than the trashed card, putting the gained card into your discard pile.
- Replace gives you an additional bonus based on the types of the gained card; if it is an Action or Treasure you move it to the top of your deck, and if it is a Victory card the other players each gain a Curse.
- It is possible to get both bonuses; if you gain Harem, Mill, or Nobles with Replace, it both goes on your deck and causes the other players to each gain a Curse.
Other Rules clarifications
Strategy
Synergies/Combos
- Victory cards that are also actions or treasures
- cards like Altar that may outlive their usefulness
Anti-synergies
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Trash a card from your hand. Gain a card costing up to more than it. If the gained card is an Action or Treasure, put it onto your deck; if it's a Victory card, each other player gains a Curse. | Intrigue 2nd Edition | October 2016 |
Other language versions
Trivia
Secret History
An attack, so ostensibly replacing Saboteur. A Remodel that gave bonuses based on what was trashed/gained was an old idea. Prior to that I had a bonus based on the types of the first card you bought; that was fun but the delay in-between playing it and it doing something was poor. Making it a Remodel fixed that. I tried different bonuses for the three types, but it was too wordy. I tried giving you a copy of the card if it was an Action or Treasure; that was too strong. The Cursing part stayed constant. It's cool that it's a Witch that doesn't hit for a while - unless they are willing to gain an Estate to hit you, or this is one of those games with Nobles or Harem or Mill.