Replace
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− | '''Replace''' is an [[Action]]–[[Attack]] card from the second edition of [[Intrigue]]. It is a [[remodeler]] that can be used as a [[curser]] as well if you use it to gain a [[Victory]] card. | + | '''Replace''' is an [[Action]]–[[Attack]] card from the [[second edition]] of [[Intrigue]]. It is a [[remodeler]] that can be used as a [[curser]] as well if you use it to gain a [[Victory]] card. |
== FAQ == | == FAQ == | ||
Line 15: | Line 15: | ||
* Like {{card|Remodel}}, you first trash a card from your hand, then gain a card from the [[Supply]] costing up to {{cost|2}} more than the trashed card, putting the gained card into your discard pile. | * Like {{card|Remodel}}, you first trash a card from your hand, then gain a card from the [[Supply]] costing up to {{cost|2}} more than the trashed card, putting the gained card into your discard pile. | ||
* Replace gives you an additional bonus based on the [[type]]s of the gained card; if it is an Action or [[Treasure]] you move it to the top of your deck, and if it is a Victory card the other players each gain a {{card|Curse}}. | * Replace gives you an additional bonus based on the [[type]]s of the gained card; if it is an Action or [[Treasure]] you move it to the top of your deck, and if it is a Victory card the other players each gain a {{card|Curse}}. | ||
− | * It is possible to get both bonuses; if you gain Harem, Mill, or Nobles with Replace, it both goes on your deck and causes the other players to each gain a Curse. | + | * It is possible to get both bonuses; if you gain {{Card|Harem}}, {{Card|Mill}}, or {{Card|Nobles}} with Replace, it both goes on your deck and causes the other players to each gain a Curse. |
=== Other Rules clarifications === | === Other Rules clarifications === | ||
== Strategy == | == Strategy == | ||
+ | ''[http://dominionstrategy.com/2019/03/01/replace/ Original article] by Titandrake | ||
+ | One rule of thumb in Dominion is that {{Cost|5}} costs are much stronger than {{Cost|4}} costs. Replace is {{Card|Remodel}}, except with some tricks. It Curses when you gain a Victory card, and topdecks the card if you don’t. Is this really worth the jump from {{Cost|4}} to {{Cost|5}}? | ||
+ | |||
+ | Yes. The answer is yes. | ||
+ | |||
+ | Part of this is that Remodel is just a good card, so even a small upgrade on Remodel makes it worthy of costing {{Cost|5}}. However, both the topdecking and Cursing from Replace are more important than they may first appear. | ||
+ | |||
+ | One common play pattern with Remodel is to remodel {{Card|Silver}} or other {{Cost|3}} costs into a {{Cost|5}} cost. As mentioned earlier, these {{Cost|5}} costs are much stronger than the {{Cost|3}} cost you trash to gain them. Doing this trash is often the correct play, but you do lose some tempo, because you can’t play the {{Cost|3}} cost you trashed and you won’t get to play the {{Cost|5}} cost you gained until your next shuffle. The topdecking from Replace removes much of the tempo loss, since you’ll be able to play the new card on your next turn, or possibly this turn if you have the spare draw. | ||
+ | |||
+ | The Cursing, however, is where Replace shines. The other common play pattern with Remodel is to buy {{Card|Gold|Golds}} or a Gold gainer, then use Remodel to turn those Golds or other {{Cost|6}} costs into {{Card|Province|Provinces}}. Optionally, those Provinces can then be remodelled into other Provinces to end the game faster. Replace does the same job, but hands out Curses while doing it. These Curses are a big part of Replace’s power. Generally, trash-for-benefit cards let the winning player end the game faster, because they can trash Provinces into other Provinces. In Replace’s case, this works in your favor. Cursing slows down your opponent, and Replace does so at a time where it’s critical that your opponent contest {{VP}} and line up their own Replace with trash targets. A Province to Province trash doesn’t just end the game sooner, it also gives your opponent -1{{VP}}. By the time they deal with the Curses, the game may be close to ending. | ||
+ | |||
+ | This cursing is strong enough that Replace trashing Copper into Estate isn’t the worst thing. I mean, it isn’t great. I’d rather gain actual cards. But it’s an okay last-resort option if you don’t have other viable remodel targets. At least you and your opponent both get junked. Replace is also decent at getting rid of Curses – Curse into {{Card|Estate}} giving out a Curse is a 3 VP swing in late game. | ||
+ | |||
+ | For these reasons, although Replace isn’t the most powerful {{Cost|5}}, it’s often worth buying one or two copies. The pile control and Curse potential it offers is too useful to ignore. | ||
=== Synergies/Combos === | === Synergies/Combos === | ||
* Victory cards that are also actions or treasures | * Victory cards that are also actions or treasures | ||
− | * | + | * {{cost|6}} cards like {{Card|Altar}} that may outlive their usefulness |
− | + | * Gold gainers like {{Card|Bandit}} or {{Card|Courtier}} where you can convert Gold into Provinces while cursing other players | |
+ | * Silver gainers like {{Card|Bureaucrat}} or {{Card|Jack of All Trades}} where making a speedy conversion from silver into a {{cost|5}} card onto your deck is useful | ||
=== Anti-synergies === | === Anti-synergies === | ||
+ | |||
+ | == Versions == | ||
+ | ===English versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Print !! Digital !! Text !! Release !! Date | ||
+ | |- | ||
+ | | {{CardVersionImage|Replace|Replace}} || {{CardVersionImage|ReplaceDigital|Replace from Shuffle iT}} || Trash a card from your hand. Gain a card costing up to {{cost|2}} more than it. If the gained card is an Action or Treasure, put it onto your deck; if it's a Victory card, each other player gains a Curse. || Intrigue [[Second Edition|2nd Edition]] || October 2016 | ||
+ | |} | ||
+ | |||
+ | ===Other language versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Language !! Name !! Print !! Digital !! Text | ||
+ | |- | ||
+ | !Chinese | ||
+ | | 替身 (pron. ''tìshēn'') || || || | ||
+ | |- | ||
+ | !Dutch | ||
+ | | Vervanging || || || | ||
+ | |- | ||
+ | !French | ||
+ | | Remplacement || || || | ||
+ | |- | ||
+ | !German | ||
+ | | Austausch || {{CardLangVersionImage|German}} || || Entsorge eine Handkarte. Nimm eine Karte vom Vorrat, die bis zu {{Cost|2}} mehr kostet als die entsorgte Karte. Ist die genommene Karte eine Aktions- oder Geldkarte, lege sie auf deinen Nachziehstapel. Ist es eine Punktekarte, nimmt jeder Mitspieler einen Fluch vom Vorrat. | ||
+ | |- | ||
+ | !Japanese | ||
+ | | 交替 (pron. ''kōtai'') || || || 手札1枚を廃棄すろ。それよりコストが最大{{Cost|2}}高いカード1枚を獲得する。獲得したのがアクションカードまたは財宝カードの場合、山札の上に置く。獲得したのが勝利点カードの場合、他のプレイヤーは全員、呪い1枚を獲得する。 (両方に該当する場合、順に実行する)。 | ||
+ | |- | ||
+ | !Russian | ||
+ | | Замещение (pron. ''zamyeshshyeniye'') || || {{CardLangVersionImage|Russian|d=1}} || Выкиньте карту из руки. Получите карту стоимостью не более чем на {{Cost|2}} дороже выкинутой. Если поученная карта Действие или Сокровище, то положите её на верх вашей колоды; если это карта Победы, то каждый другой игрок получает Проклятие. | ||
+ | |} | ||
== Trivia == | == Trivia == | ||
[[Image:ReplaceArt.jpg|thumb|right|354px|Official card art.]] | [[Image:ReplaceArt.jpg|thumb|right|354px|Official card art.]] | ||
− | |||
− | |||
=== Secret History === | === Secret History === | ||
{{Quote|Text=An attack, so ostensibly replacing {{Card|Saboteur}}. A {{Card|Remodel}} that gave bonuses based on what was trashed/gained was an old idea. Prior to that I had a bonus based on the types of the first card you bought; that was fun but the delay in-between playing it and it doing something was poor. Making it a Remodel fixed that. I tried different bonuses for the three types, but it was too wordy. I tried giving you a copy of the card if it was an Action or Treasure; that was too strong. The Cursing part stayed constant. It's cool that it's a {{Card|Witch}} that doesn't hit for a while - unless they are willing to gain an {{Card|Estate}} to hit you, or this is one of those games with {{Card|Nobles}} or {{Card|Harem}} or {{Card|Mill}}. | {{Quote|Text=An attack, so ostensibly replacing {{Card|Saboteur}}. A {{Card|Remodel}} that gave bonuses based on what was trashed/gained was an old idea. Prior to that I had a bonus based on the types of the first card you bought; that was fun but the delay in-between playing it and it doing something was poor. Making it a Remodel fixed that. I tried different bonuses for the three types, but it was too wordy. I tried giving you a copy of the card if it was an Action or Treasure; that was too strong. The Cursing part stayed constant. It's cool that it's a {{Card|Witch}} that doesn't hit for a while - unless they are willing to gain an {{Card|Estate}} to hit you, or this is one of those games with {{Card|Nobles}} or {{Card|Harem}} or {{Card|Mill}}. |
Revision as of 10:30, 10 May 2019
Replace | |
---|---|
Info | |
Cost | |
Type(s) | Action - Attack |
Kingdom card? | Yes |
Set | Intrigue |
Illustrator(s) | Claus Stephan |
Card text | |
Trash a card from your hand. Gain a card costing up to more than it. If the gained card is an Action or Treasure, put it onto your deck; if it's a Victory card, each other player gains a Curse. |
Replace is an Action–Attack card from the second edition of Intrigue. It is a remodeler that can be used as a curser as well if you use it to gain a Victory card.
Contents |
FAQ
Official FAQ
- Like Remodel, you first trash a card from your hand, then gain a card from the Supply costing up to more than the trashed card, putting the gained card into your discard pile.
- Replace gives you an additional bonus based on the types of the gained card; if it is an Action or Treasure you move it to the top of your deck, and if it is a Victory card the other players each gain a Curse.
- It is possible to get both bonuses; if you gain Harem, Mill, or Nobles with Replace, it both goes on your deck and causes the other players to each gain a Curse.
Other Rules clarifications
Strategy
Original article by Titandrake
One rule of thumb in Dominion is that costs are much stronger than costs. Replace is Remodel, except with some tricks. It Curses when you gain a Victory card, and topdecks the card if you don’t. Is this really worth the jump from to ?
Yes. The answer is yes.
Part of this is that Remodel is just a good card, so even a small upgrade on Remodel makes it worthy of costing . However, both the topdecking and Cursing from Replace are more important than they may first appear.
One common play pattern with Remodel is to remodel Silver or other costs into a cost. As mentioned earlier, these costs are much stronger than the cost you trash to gain them. Doing this trash is often the correct play, but you do lose some tempo, because you can’t play the cost you trashed and you won’t get to play the cost you gained until your next shuffle. The topdecking from Replace removes much of the tempo loss, since you’ll be able to play the new card on your next turn, or possibly this turn if you have the spare draw.
The Cursing, however, is where Replace shines. The other common play pattern with Remodel is to buy Golds or a Gold gainer, then use Remodel to turn those Golds or other costs into Provinces. Optionally, those Provinces can then be remodelled into other Provinces to end the game faster. Replace does the same job, but hands out Curses while doing it. These Curses are a big part of Replace’s power. Generally, trash-for-benefit cards let the winning player end the game faster, because they can trash Provinces into other Provinces. In Replace’s case, this works in your favor. Cursing slows down your opponent, and Replace does so at a time where it’s critical that your opponent contest and line up their own Replace with trash targets. A Province to Province trash doesn’t just end the game sooner, it also gives your opponent -1 . By the time they deal with the Curses, the game may be close to ending.
This cursing is strong enough that Replace trashing Copper into Estate isn’t the worst thing. I mean, it isn’t great. I’d rather gain actual cards. But it’s an okay last-resort option if you don’t have other viable remodel targets. At least you and your opponent both get junked. Replace is also decent at getting rid of Curses – Curse into Estate giving out a Curse is a 3 VP swing in late game.
For these reasons, although Replace isn’t the most powerful , it’s often worth buying one or two copies. The pile control and Curse potential it offers is too useful to ignore.
Synergies/Combos
- Victory cards that are also actions or treasures
- cards like Altar that may outlive their usefulness
- Gold gainers like Bandit or Courtier where you can convert Gold into Provinces while cursing other players
- Silver gainers like Bureaucrat or Jack of All Trades where making a speedy conversion from silver into a card onto your deck is useful
Anti-synergies
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Trash a card from your hand. Gain a card costing up to more than it. If the gained card is an Action or Treasure, put it onto your deck; if it's a Victory card, each other player gains a Curse. | Intrigue 2nd Edition | October 2016 |
Other language versions
Trivia
Secret History