Editing Reserve
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
[[Image:Guide.jpg|thumb|right|200px|[[Guide]], a Reserve card.]] | [[Image:Guide.jpg|thumb|right|200px|[[Guide]], a Reserve card.]] | ||
− | '''Reserve''' is a [[Card types|card type]] introduced in {{Set|Adventures}}; cards of this type have tan frames. When played, Reserve cards are put on your '''Tavern | + | '''Reserve''' is a [[Card types|card type]] introduced in {{Set|Adventures}}; cards of this type have tan frames. When played, Reserve cards are put on your '''Tavern mat''', whence most can be [[call]]ed for an additional effect when a condition is met. Reserve cards can be saved until you want to use them, or simply be left on your mat if you don't want them in your deck anymore. |
Like [[Duration]] cards, Reserve cards usually have weak effects, or no effect, on the turn you play them, to make up for strong but delayed effects when you eventually call them. They include variants of several basic card categories: a [[village (card category)|village]], a [[trasher]], a [[sifter]], a [[gainer]], a [[remodeler]], and a [[Throne Room variant]]. With ordinary cards of most of these categories, you have to hope that shuffle luck will put them in your hand on the turn when they'll most benefit you; as Reserve cards, they wait on your Tavern mat for you to call them when that turn comes. | Like [[Duration]] cards, Reserve cards usually have weak effects, or no effect, on the turn you play them, to make up for strong but delayed effects when you eventually call them. They include variants of several basic card categories: a [[village (card category)|village]], a [[trasher]], a [[sifter]], a [[gainer]], a [[remodeler]], and a [[Throne Room variant]]. With ordinary cards of most of these categories, you have to hope that shuffle luck will put them in your hand on the turn when they'll most benefit you; as Reserve cards, they wait on your Tavern mat for you to call them when that turn comes. |