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[[Duration]] cards (and some [[Reserve]] cards) are rather notorious for missing the reshuffle, which is often cited as a drawback against them.  On the one hand, the next-turn effects of Durations are typically quite powerful, but if that Duration is played right before a reshuffle, it's going to be sitting in your discard pile until the ''next'' reshuffle, doing nothing.
 
[[Duration]] cards (and some [[Reserve]] cards) are rather notorious for missing the reshuffle, which is often cited as a drawback against them.  On the one hand, the next-turn effects of Durations are typically quite powerful, but if that Duration is played right before a reshuffle, it's going to be sitting in your discard pile until the ''next'' reshuffle, doing nothing.
  
A few cards can get around the "one play per shuffle" idiom, or even rescue Durations from missing the reshuffle.  Some cards, like {{Card|Treasury}} and {{Card|Alchemist}}, can [[Top decker|top-deck]] themselves; others, like {{Card|Scheme}} and {{Card|Scavenger}}, can top-deck other cards.  {{Card|Prince}} takes this to the extreme by simply playing a cheap Action every turn; there are also two Durations ({{Card|Champion}} and {{Card|Hireling}}) that stay in play for the rest of the game.  All three of these cards don't care at all about reshuffles once they've been played.  Also, any [[engine]] that can draw your entire deck every turn is similarly not impacted by shuffle control.
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A few cards can get around the "one play per shuffle" idiom, or even rescue Durations from missing the reshuffle.  Some cards, like {{Card|Treasury}} and {{Card|Alchemist}}, can [[Top decker|top-deck]] themselves; others, like {{Card|Scheme}} and {{Card|Scavenger}}, can top-deck other cards.  {{Card|Prince}} takes this to the extreme by simply playing a cheap Action every turn; there are also two Durations ({{Card|Champion}} and {{Card|Hireling}}) that stay in play for the rest of the game.  All three of these cards don't care at all about reshuffles once they've been played.
  
 
A few cards and [[card-shaped things]] have effects that depend on shuffling. Most of these ({{Card|Stash}}, {{project|Star Chart}}, {{ally|Order of Astrologers}}, {{ally|Order of Masons}}, {{event|Avoid}}, {{trait|Fated}}) allow you to manipulate the results of your shuffle, but {{card|Emissary}} just gives you an unrelated bonus if you shuffle while resolving it.
 
A few cards and [[card-shaped things]] have effects that depend on shuffling. Most of these ({{Card|Stash}}, {{project|Star Chart}}, {{ally|Order of Astrologers}}, {{ally|Order of Masons}}, {{event|Avoid}}, {{trait|Fated}}) allow you to manipulate the results of your shuffle, but {{card|Emissary}} just gives you an unrelated bonus if you shuffle while resolving it.

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