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A '''reshuffle''' is when a player turns over their discard pile and shuffles it to replace their empty deck. The player has a limited amount of control over when that happens, and effectively exploiting that control to is an important element of tactical play.
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'''Reshuffle''' is when a player turns over their discard pile and shuffles it to replace their empty deck.
  
 
== Official Rules ==
 
== Official Rules ==
 
* If you have to do anything with your deck - for example draw, look at, reveal, set aside, discard, or trash cards - and you need more cards than are left in your deck, first shuffle your discard pile and put it under your deck, then do the thing.
 
* If you have to do anything with your deck - for example draw, look at, reveal, set aside, discard, or trash cards - and you need more cards than are left in your deck, first shuffle your discard pile and put it under your deck, then do the thing.
* If there are still not enough cards, you do the thing with however many cards you can. If when shuffling there are no cards in your deck, the shuffled discard pile simply becomes your new deck.<br>&nbsp;
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* If there are still not enough cards, you do the thing with however many cards you can. If when shuffling there are no cards in your deck, the shuffled discard pile simply becomes your new deck.
 
* When your deck is empty, you do not shuffle until you need to do something with cards from your deck.  
 
* When your deck is empty, you do not shuffle until you need to do something with cards from your deck.  
 
* If you have to put a card on top of your deck when it is empty, that card becomes the only card in your deck.
 
* If you have to put a card on top of your deck when it is empty, that card becomes the only card in your deck.
  
== Other rules clarifications ==
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== Other Rules clarifications ==
 
* For cases where you don't know how many cards you are accessing (e.g. {{Card|Library}}), you are doing them one at a time, and don't shuffle until you have no cards left in your deck and need to access another one.
 
* For cases where you don't know how many cards you are accessing (e.g. {{Card|Library}}), you are doing them one at a time, and don't shuffle until you have no cards left in your deck and need to access another one.
* The <span class="card-popup">[[Adventures tokens#–1 Card token|–1 Card token]]<span class="noprint">[[File:MinusCard_token.png|150px|link=]]</span></span> applies as the first step of "draw N cards." This means you count it as if it were a card when determining when to reshuffle before drawing cards. This only applies to drawing cards, not other methods of accessing them.
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* The -1 card token applies as the first step of "draw N cards." This means you count it as if it were a card when determining when to reshuffle before drawing cards. This only applies to drawing cards, not other methods of accessing them.
 
* When shuffling {{Card|Stash}} cards in your discard pile, you may only place those Stash cards anywhere among the shuffled cards; they cannot be placed on top of or in between any remaining cards in your deck. Also, you may look at any remaining cards in your deck before choosing where to place the Stash cards in your shuffled discard pile.
 
* When shuffling {{Card|Stash}} cards in your discard pile, you may only place those Stash cards anywhere among the shuffled cards; they cannot be placed on top of or in between any remaining cards in your deck. Also, you may look at any remaining cards in your deck before choosing where to place the Stash cards in your shuffled discard pile.
  
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== Strategy ==
 
== Strategy ==
Knowing when to reshuffle (or, perhaps more importantly, when not to) is a crucial part of advanced Dominion play.  If you reshuffle during your Cleanup phase, then the all the cards you used that turn will be in the discard pile that gets reshuffled and will return to your draw pile immediately to be reused again relatively soon. If you reshuffle earlier in the turn, any cards currently in your hand or in play will be discarded ''after'' you shuffle, meaning they won't return to your draw pile until after the ''next'' reshuffle; cards this happens to are after described as '''missing the reshuffle'''. If you play draw cards unthinkingly, causing you to do this, you may wind up with a deck full of undesirable cards, and a couple turns where you aren't able to do anything useful.  This is particularly true with a card like {{Card|Cellar}}; if you discard too many cards, all the cards you discarded will be shuffled back into your deck, and you might draw them all back again anyway.
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Knowing when to reshuffle (or, perhaps more importantly, when not to) is a crucial part of advanced Dominion play.  If you reshuffle during your turn, any cards currently in your hand or in play, and any you gain later that turn, will not be shuffled into your deck, meaning you will not be able to use them until after your next reshuffle. If you play draw cards unthinkingly, causing you to do this, you may wind up with a deck full of undesirable cards, and a couple turns where you aren't able to do anything useful.  This is particularly true with a card like {{Card|Cellar}}; if you discard too many cards, all the cards you wanted out of your hand will be shuffled back into your deck, and you might draw them all back again anyway.
  
 
On the other hand, frequent reshuffling can mean playing your important cards more often, so long as they end up in your discard pile in time.  [[Deck discarder|Deck discarders]] like {{Card|Chancellor}} are specifically intended to expedite that; the sometimes opaque benefit of shuffling more often leads to many new players underestimating such cards, or even not understanding their purpose.  However, the mere act of shuffling every turn does not necessarily indicate a good deck; an {{Card|Advisor}} player may shuffle often, but never even get to play their important cards.
 
On the other hand, frequent reshuffling can mean playing your important cards more often, so long as they end up in your discard pile in time.  [[Deck discarder|Deck discarders]] like {{Card|Chancellor}} are specifically intended to expedite that; the sometimes opaque benefit of shuffling more often leads to many new players underestimating such cards, or even not understanding their purpose.  However, the mere act of shuffling every turn does not necessarily indicate a good deck; an {{Card|Advisor}} player may shuffle often, but never even get to play their important cards.
  
[[Duration]] cards (and some [[Reserve]] cards) are rather notorious for missing the reshuffle, which is often cited as a drawback against them.  On the one hand, the next-turn effects of Durations are typically quite powerful, but if that Duration is played right before a reshuffle, it's going to be sitting in your discard pile until the ''next'' reshuffle, doing nothing.
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[[Duration]] cards (and some [[Reserve]] cards) are rather notorious for missing the reshuffle, which is often cited as a drawback against them.  On the one hand, the next turn effects of Durations are typically quite powerful, but if that Duration is played right before a reshuffle, it's going to be sitting in your discard pile until the ''next'' reshuffle, doing nothing.
  
 
A few cards can get around the "one play per shuffle" idiom, or even rescue Durations from missing the reshuffle.  Some cards, like {{Card|Treasury}} and {{Card|Alchemist}}, can [[Top decker|top-deck]] themselves; others, like {{Card|Scheme}} and {{Card|Scavenger}}, can top-deck other cards. A few Durations ({{Card|Champion}}, {{Card|Hireling}}, {{card|Prince}}, {{card|Quartermaster}}) stay in play for the rest of the game and therefore don't care at all about reshuffles once they've been played.  Also, any [[engine]] that can draw your entire deck every turn is similarly not impacted by shuffle control.
 
A few cards can get around the "one play per shuffle" idiom, or even rescue Durations from missing the reshuffle.  Some cards, like {{Card|Treasury}} and {{Card|Alchemist}}, can [[Top decker|top-deck]] themselves; others, like {{Card|Scheme}} and {{Card|Scavenger}}, can top-deck other cards. A few Durations ({{Card|Champion}}, {{Card|Hireling}}, {{card|Prince}}, {{card|Quartermaster}}) stay in play for the rest of the game and therefore don't care at all about reshuffles once they've been played.  Also, any [[engine]] that can draw your entire deck every turn is similarly not impacted by shuffle control.
  
A few cards and [[card-shaped things]] have effects that depend on shuffling. Most of these ({{Card|Stash}}, {{project|Star Chart}}, {{ally|Order of Astrologers}}, {{ally|Order of Masons}}, {{event|Avoid}}, {{trait|Fated}}) allow you to manipulate the results of your shuffle, but {{card|Emissary}} just gives you an unrelated bonus if you shuffle while resolving it.
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{{Card|Stash}} is currently the only card that ''directly'' benefits from reshuffling more often.
  
 
== Prior official rules (amended by Dominion, Second Edition) ==
 
== Prior official rules (amended by Dominion, Second Edition) ==

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