Reveal

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(List of cards which instruct the players to "reveal": Potions, Debt)
m (List of cards and Events which instruct the players to "reveal": Secret Chamber)
 
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== Official Rules ==
 
== Official Rules ==
* When a player reveals a card, he shows a card to all players and then returns it to wherever it came from (unless instructed specifically to put it elsewhere).
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: "Reveal a card" - All players get to see the card.
* If the player is required to reveal cards from the top of his Deck, and he does not have enough cards, he shuffles in order to reveal the required number of cards.
+
* After revealing it, return it to wherever it was (unless otherwise instructed).
  
== List of cards which instruct the players to "reveal" ==
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== Other rules clarifications ==
Cards in italics have been [[Removed cards|removed]]. Cards with no specified restriction (in parentheses) might result in revealing any cards.
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* If you have to reveal more cards than are left in your deck, [[Reshuffle#Official_Rules|first shuffle]] your discard pile and put it under your deck, then reveal the cards. If there still are not enough cards to reveal, you just reveal as many as you can.
* [[Dominion (base set)|Dominion (base set)]]: ''{{Card|Adventurer}}''
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* Dominion (base set) 2nd Edition: {{Card|Bandit}}
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== List of cards and Events which instruct the players to "reveal" ==
* Dominion (base set): ''{{Card|Bureaucrat}}'' - (reveals hand of not-[[Victory]])
+
Cards in ''italics'' have been [[Removed cards|removed]]. Cards with no specified restriction (in parentheses) might result in revealing any cards.
* Dominion (base set): {{Card|Moat}} - ([[Reaction]] self-reveal)
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* {{Set|Dominion|ed=2|Dominion (base set) 2nd Edition}}:
* Dominion (base set): ''{{Card|Spy}}''
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** ''{{Card|Adventurer}}''
* Dominion (base set): ''{{Card|Thief}}''
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** {{Card|Bandit}}
* [[Intrigue 2nd Edition|Intrigue]]: {{Card|Courtier}}
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** {{Card|Bureaucrat}} - (reveals hand without [[Victory]])
* Intrigue 2nd Edition: {{Card|Diplomat}} - ([[Reaction]] self-reveal)
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** {{Card|Moat}} - ([[Reaction]] self-reveal)
* Intrigue 2nd Edition: {{Card|Patrol}}
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** ''{{Card|Spy}}''
* Intrigue: ''{{Card|Saboteur}}''
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** ''{{Card|Thief}}''
* Intrigue: ''{{Card|Scout}}''
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* {{Set|Intrigue|ed=2|Intrigue}}:
* Intrigue: ''{{Card|Secret Chamber}}''
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** {{Card|Courtier}}
* Intrigue: {{Card|Shanty Town}}
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** {{Card|Diplomat}} - ([[Reaction]] self-reveal)
* Intrigue: ''{{Card|Tribute}}''
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** {{Card|Patrol}}
* Intrigue: {{Card|Wishing Well}}
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** ''{{Card|Saboteur}}''
* [[Seaside]]: {{Card|Ambassador}}
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** ''{{Card|Scout}}''
* Seaside: {{Card|Cutpurse}} - (reveals hand of not-{{Card|Copper}})
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** ''{{Card|Secret Chamber}}'' - ([[Reaction]] self-reveal)
* Seaside: {{Card|Pirate Ship}}
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** {{Card|Shanty Town}}
* Seaside: {{Card|Explorer}} - (reveal {{Card|Province}})
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** ''{{Card|Tribute}}''
* [[Alchemy]]: {{Card|Apothecary}}
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** {{Card|Wishing Well}}
* Alchemy: {{Card|Scrying Pool}}
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* {{Set|Seaside}}:  
* Alchemy: {{Card|Golem}}
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** {{Card|Sea Chart}}
* [[Prosperity]]: {{Card|Loan}}
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** {{Card|Cutpurse}} - (reveals hand without {{Card|Copper}})
* Prosperity: {{Card|Counting House}} - (reveal {{Card|Copper}})
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** ''{{Card|Ambassador}}''
* Prosperity: {{Card|Mint}} - (reveal [[Treasure]])
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** ''{{Card|Pirate Ship}}''
* Prosperity: {{Card|Rabble}}
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** ''{{Card|Explorer}}'' - (reveal {{Card|Province}})
* Prosperity: {{Card|Venture}}
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* {{Set|Alchemy}}:  
* Prosperity: {{Card|Watchtower}} - ([[Reaction]] self-reveal)
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** {{Card|Apothecary}}
* [[Cornucopia]]: {{Card|Fortune Teller}}
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** {{Card|Scrying Pool}}
* Cornucopia: {{Card|Farming Village}}
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** {{Card|Golem}}
* Cornucopia: {{Card|Harvest}}
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* {{Set|Prosperity}}:
* Cornucopia: {{Card|Hunting Party}}
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** {{Card|Investment}}
* Cornucopia: {{Card|Menagerie}}
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** {{Card|Magnate}}
* Cornucopia: {{Card|Tournament}} - (reveal {{Card|Province}})
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** {{Card|Mint}} - (reveal [[Treasure]])
* Cornucopia: {{Card|Young Witch}}
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** {{Card|Rabble}}
* [[Hinterlands]]: {{Card|Crossroads}}
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** {{Card|Watchtower}} - ([[Reaction]] self-reveal)
* Hinterlands: {{Card|Inn}}
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** ''{{Card|Counting House}}'' - (reveal {{Card|Copper}})
* Hinterlands: {{Card|Noble Brigand}}
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** ''{{Card|Loan}}''
* Hinterlands: {{Card|Oracle}}
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** ''{{Card|Venture}}''
* Hinterlands: {{Card|Trader}} - ([[Reaction]] self-reveal)
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* {{Set|Cornucopia}}:
* Hinterlands: {{Card|Tunnel}} - ([[Reaction]] self-reveal)
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** ''{{Card|Fortune Teller}}''
* [[Dark Ages]]: {{Card|Ironmonger}}
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** ''{{Card|Farming Village}}''
* Dark Ages: {{Card|Knights}}
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** ''{{Card|Harvest}}''
* Dark Ages: {{Card|Mystic}}
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** {{Card|Hunting Party}}
* Dark Ages: {{Card|Pillage}}
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** {{Card|Menagerie}}
* Dark Ages: {{Card|Poor House}}
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** ''{{Card|Tournament}}'' - (reveal {{Card|Province}})
* Dark Ages: {{Card|Rats}} - (reveal hand of all {{Card|Rats}})
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** {{Card|Young Witch}}
* Dark Ages: {{Card|Rebuild}}
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* {{Set|Hinterlands}}:
* Dark Ages: {{Card|Rogue}}
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** {{Card|Crossroads}}
* Dark Ages: {{Card|Sage}}
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** {{Card|Inn}}
* Dark Ages: {{Card|Vagrant}}
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** ''{{Card|Noble Brigand}}''
* Dark Ages: {{Card|Wandering Minstrel}}
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** ''{{Card|Oracle}}''
* [[Guilds]]: {{Card|Advisor}}
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** {{Card|Trader}} - ([[Reaction]] self-reveal)
* Guilds: {{Card|Doctor}}
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** {{Card|Tunnel}} - ([[Reaction]] self-reveal)
* Guilds: {{Card|Herald}}
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** {{Card|Witch's Hut}}
* Guilds: {{Card|Journeyman}}
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* {{Set|Dark Ages}}:
* [[Adventures]]: {{Card|Giant}}
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** {{Card|Ironmonger}}
* Adventures: {{Card|Magpie}}
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** {{Card|Knights}}
* [[Empires]]: {{Card|Bustling Village}} - (reveal {{Card|Settlers}})
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** {{Card|Mystic}}
* Empires: {{Card|Chariot Race}}
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** {{Card|Pillage}}
* Empires: {{Card|City Quarter}}
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** {{Card|Poor House}}
* Empires: {{Card|Encampment}}
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** {{Card|Rats}} - (reveal hand of all {{Card|Rats}})
* Empires: {{Card|Gladiator}}
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** {{Card|Rebuild}}
* Empires: {{Card|Grand Castle}}
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** {{Card|Rogue}}
* Empires: {{Card|Legionary}} - (reveal {{Card|Gold}})
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** {{Card|Sage}}
* Empires: {{Card|Patrician}}
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** {{Card|Vagrant}}
* Empires: {{Card|Royal Blacksmith}}
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** {{Card|Wandering Minstrel}}
* Empires: {{Card|Settlers}} - (reveal {{Card|Copper}})
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* {{Set|Guilds}}:
* Nocturne: {{Hex|Bad Omens}} - (reveal discard pile of not-{{Card|Copper}})
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** {{Card|Advisor}}
* [[Nocturne]]: {{Card|Ghost}}
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** ''{{Card|Doctor}}''
* Nocturne: {{Card|Famine}}
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** {{Card|Herald}}
* Nocturne: {{Card|Fear}} - (reveal hand of not-[[Action]]-or-[[Treasure]])
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** ''{{Card|Taxman}}''
* Nocturne: {{Card|Raider}}
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** {{Card|Journeyman}}
* Nocturne: {{Card|Shepherd}} - (reveal [[Victory]])
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* {{set|Cornucopia & Guilds}}
* Nocturne: {{Card|Will-o'-Wisp}}
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** {{card|Carnival}}
* Nocturne: {{Hex|War}}
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* {{Set|Adventures}}:
* Renaissance: {{Card|Border Guard}}
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** {{Card|Giant}}
* Renaissance: {{Card|Piazza}}
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** {{Card|Magpie}}
* Renaissance: {{Card|Silos}} - (reveal {{Card|Copper}})
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* {{Set|Empires}}:
* Renaissance: {{Card|Seer}}
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** {{Card|Bustling Village}} - (reveal {{Card|Settlers}})
* Renaissance: {{Card|Villain}} - (reveal hand without [[Cost]] 2 or more)
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** {{Card|Chariot Race}}
* [[Promo|Promotional]]: {{Card|Black Market}}
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** {{Card|City Quarter}}
* Promotional: {{Card|Envoy}}
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** {{Card|Encampment}}
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** {{Card|Gladiator}}
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** {{Card|Opulent Castle}} - (reveal discarded [[Victory]])
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** {{Card|Grand Castle}}
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** {{Card|Legionary}} - (reveal {{Card|Gold}})
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** {{Card|Patrician}}
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** {{Card|Royal Blacksmith}}
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** {{Card|Settlers}} - (reveal {{Card|Copper}})
 +
* {{Set|Nocturne}}:
 +
** {{Hex|Bad Omens}} - (reveal discard pile without {{Card|Copper}})
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** {{Card|Ghost}}
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** {{Hex|Famine}}
 +
** {{Hex|Fear}} - (reveal hand without [[Action]] or [[Treasure]])
 +
** {{Card|Raider}}
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** {{Card|Shepherd}} - (reveal [[Victory]])
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** {{Card|Will-o'-Wisp}}
 +
** {{Hex|War}}
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* {{Set|Renaissance}}:
 +
** {{Card|Border Guard}}
 +
** {{Project|Piazza}}
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** {{Project|Silos}} - (reveal {{Card|Copper}})
 +
** {{Card|Seer}}
 +
** {{Card|Villain}} - (reveal hand without [[Cost]] 2 or more)
 +
* {{Set|Menagerie}}:
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** {{Card|Cardinal}}
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** {{Card|Hostelry}} - (reveal discarded [[Treasure]]s)
 +
** {{Card|Village Green}} - (self-reveal, errata)
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** {{Event|Gamble}}
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** {{Event|Pursue}}
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* {{Set|Allies}}:
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** {{Card|Archer}}
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** {{Card|Battle Plan}}
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** {{Card|Hunter}}
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** {{Card|Sorcerer}}
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** {{Card|Sorceress}}
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* {{Set|Plunder}}:
 +
** {{Event|Foray}}
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* [[Promo|Promotional]]:
 +
** {{Card|Black Market}}
 +
** {{Card|Envoy}}
  
 
{{Navbox Mechanics}}
 
{{Navbox Mechanics}}
 
[[Category:Other mechanics]]
 
[[Category:Other mechanics]]

Latest revision as of 22:26, 9 March 2024

To reveal a card is to show it publicly for all other players to see. This can be done from your hand, your deck, or your discard pile; any area whose contents are not public knowledge. Once revealed, there is usually an instruction given for what to do with the card; if there is none, it is assumed that you put it back where it came from. Many cards reveal for different reasons; Digging cards reveal cards until revealing one meeting their condition, and Reactions are usually revealed when they are activated. One card. PatronPatron.jpg, has a special effect that is triggered when it is revealed by some other card.

However, if a card says to look at another card, you explicitly do not show it to other players, but you similarly put it back where it came from if no other instruction is given.

[edit] Official Rules

"Reveal a card" - All players get to see the card.
  • After revealing it, return it to wherever it was (unless otherwise instructed).

[edit] Other rules clarifications

  • If you have to reveal more cards than are left in your deck, first shuffle your discard pile and put it under your deck, then reveal the cards. If there still are not enough cards to reveal, you just reveal as many as you can.

[edit] List of cards and Events which instruct the players to "reveal"

Cards in italics have been removed. Cards with no specified restriction (in parentheses) might result in revealing any cards.


Dominion Game Mechanics
Turn Phases ActionBuyNightClean-up
Vanilla Bonuses +Card • +Action+Buy • +Coin
Tokens AdventuresCoin (Coffers, Villager, Favors) • DebtVictory
Other mechanics CallCost reductionDiscardExchangeExileGainOverpayPassPayRevealRotateSet asideTrash
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