https://wiki.dominionstrategy.com/index.php?title=Rogue&feed=atom&action=historyRogue - Revision history2024-03-28T11:14:55ZRevision history for this page on the wikiMediaWiki 1.19.2https://wiki.dominionstrategy.com/index.php?title=Rogue&diff=72518&oldid=prevNandop: /* Other language versions */2024-01-18T10:04:07Z<p><span dir="auto"><span class="autocomment">Other language versions</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>!Dutch</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>!Dutch</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>| Schurk || || || ||</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>| Schurk || <ins class="diffchange diffchange-inline">{{CardLangVersionImage</ins>|<ins class="diffchange diffchange-inline">Dutch}} </ins>|| <ins class="diffchange diffchange-inline">{{CardLangVersionImage</ins>|<ins class="diffchange diffchange-inline">Dutch</ins>|<ins class="diffchange diffchange-inline">d=s}} </ins>|<ins class="diffchange diffchange-inline">| +{{Coin|2}}<br>Als er ten minste 1 kaart die<br>{{Coin|3}}, {{Coin|4}}, {{Coin|5}} of {{Coin|6}} kost in de<br>stapel vernietigde kaarten is, pak er dan één<br>van. Zo niet, dan toont iedere andere speler<br>de bovenste 2 kaarten van zijn trekstapel.<br>Hij vernietigt één van deze kaarten als deze {{Coin|3}},<br>{{Coin|4}}, {{Coin|5}} of {{Coin|6}} kost en legt de rest af. || (2012)</ins></div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>!Finnish</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>!Finnish</div></td></tr>
</table>Nandophttps://wiki.dominionstrategy.com/index.php?title=Rogue&diff=69909&oldid=prevTaamas: /* Other language versions */2023-06-22T12:24:49Z<p><span dir="auto"><span class="autocomment">Other language versions</span></span></p>
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<td colspan='2' style="background-color: white; color:black;">Revision as of 12:24, 22 June 2023</td>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>!Spanish</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>!Spanish</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>| Granuja || || || ||</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>| Granuja || <ins class="diffchange diffchange-inline">{{CardLangVersionImage</ins>|<ins class="diffchange diffchange-inline">Spanish}} </ins>|| |<ins class="diffchange diffchange-inline">| <p>+{{Cost|2}}</p><p>Si hay alguna carta eliminada que cueste entre {{Cost|3}} y {{Cost|6}}, gana una de ellas. Si no, cada jugador (menos tú) revela las 2 cartas superiores de su mazo, elimina una que cueste entre {{Cost|3}} y {{Cost|6}} y descarta el resto.</p> </ins>||</div></td></tr>
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</table>Taamashttps://wiki.dominionstrategy.com/index.php?title=Rogue&diff=59044&oldid=prevSpineflu: categorization2022-03-08T21:21:03Z<p>categorization</p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{Navbox Dark Ages}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{Navbox Dark Ages}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{Navbox Cards}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{Navbox Cards}}</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">[[category:offense]]</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">[[category:attack]]</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">[[category:trashing attack]]</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">[[category:deck inspection attack]]</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">[[category:gain from trash]]</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">[[category:virtual coin]]</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">[[category:gainers]]</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">[[category:terminals]]</ins></div></td></tr>
</table>Spinefluhttps://wiki.dominionstrategy.com/index.php?title=Rogue&diff=56792&oldid=prevTick Tock: /* Other language versions */2021-12-14T00:05:34Z<p><span dir="auto"><span class="autocomment">Other language versions</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>!Czech</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>!Czech</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>| Padouch || {{CardLangVersionImage|Czech}} || || +{{Cost|2}}<br>Vezmi si ze smetiště kartu v ceně 3 až 6. Pokud tam žádná taková karta neni, všichni ostatní hráči ukážou vrchní 2&nbsp;karty svých dobíracích balíčků a zahodí podle své volby na smetiště jednu z nich v ceně 3 až 6. Ostatní karty odloží. ||</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>| Padouch || {{CardLangVersionImage|Czech}} || || +{{Cost|2}}<br>Vezmi si ze smetiště kartu v ceně <ins class="diffchange diffchange-inline">{{Cost|</ins>3<ins class="diffchange diffchange-inline">}} </ins>až <ins class="diffchange diffchange-inline">{{Cost|</ins>6<ins class="diffchange diffchange-inline">}}</ins>. Pokud tam žádná taková karta neni, všichni ostatní hráči ukážou vrchní 2&nbsp;karty svých dobíracích balíčků a zahodí podle své volby na smetiště jednu z nich v ceně <ins class="diffchange diffchange-inline">{{Cost|</ins>3<ins class="diffchange diffchange-inline">}} </ins>až <ins class="diffchange diffchange-inline">{{Cost|</ins>6<ins class="diffchange diffchange-inline">}}</ins>. Ostatní karty odloží. ||</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>!Dutch</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>!Dutch</div></td></tr>
</table>Tick Tockhttps://wiki.dominionstrategy.com/index.php?title=Rogue&diff=56791&oldid=prevTick Tock: /* Other language versions */2021-12-13T23:57:10Z<p><span dir="auto"><span class="autocomment">Other language versions</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>!Czech</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>!Czech</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>| Padouch || {{CardLangVersionImage|Czech}} || || ||</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>| Padouch || {{CardLangVersionImage|Czech}} || || <ins class="diffchange diffchange-inline">+{{Cost|2}}<br>Vezmi si ze smetiště kartu v ceně 3 až 6. Pokud tam žádná taková karta neni, všichni ostatní hráči ukážou vrchní 2&nbsp;karty svých dobíracích balíčků a zahodí podle své volby na smetiště jednu z nich v ceně 3 až 6. Ostatní karty odloží. </ins>||</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>|-</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>|-</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>!Dutch</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>!Dutch</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>!German</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>!German</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>| Schurke || {{CardVersionImage|RogueGerman2019rulebook|German language Rogue 2019 by ASS}} || || <del class="diffchange diffchange-inline">'''</del>+<del class="diffchange diffchange-inline">'''</del>{{Cost|2}}<br>Sind Karten im Müll, die {{Cost|3}} bis {{Cost|6}} kosten,<del class="diffchange diffchange-inline"><br></del>nimm eine davon. Ansonsten deckt jeder<del class="diffchange diffchange-inline"><br></del>Mitspieler die obersten 2&nbsp;Karten seines <del class="diffchange diffchange-inline">Nach-<br>ziehstapels </del>auf, entsorgt davon eine, die {{Cost|3}}<del class="diffchange diffchange-inline"><br></del>bis {{Cost|6}} kostet, und legt den Rest ab. || (2019)<hr>''one or more other<br>versions listed [//wiki.dominionstrategy.com/index.php/%C3%9Cbersetzungsfehler_(German_translation_errors)#H35 here]''</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>| Schurke || {{CardVersionImage|RogueGerman2019rulebook|German language Rogue 2019 by ASS}} || <ins class="diffchange diffchange-inline">{{CardVersionImage|RogueGerman2021Digital|German language Rogue 2021 from Shuffle iT}} </ins>|| +{{Cost|2}}<br>Sind Karten im Müll, die {{Cost|3}} bis {{Cost|6}} kosten, nimm eine davon. Ansonsten deckt jeder Mitspieler die obersten 2&nbsp;Karten seines <ins class="diffchange diffchange-inline">Nachziehstapels </ins>auf, entsorgt davon eine, die {{Cost|3}} bis {{Cost|6}} kostet, und legt den Rest ab. || (2019)<hr>''one or more other<br>versions listed [//wiki.dominionstrategy.com/index.php/%C3%9Cbersetzungsfehler_(German_translation_errors)#H35 here]''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>|-</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>|-</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>!Japanese</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>!Japanese</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>| 盗賊 (pron. ''tōzoku'', lit. ''robber'') || || || +{{Cost|2}}<del class="diffchange diffchange-inline">。 </del>廃棄置き場にコスト{{Cost|3}}から{{Cost|6}}のカードがある場合、その中の1枚を獲得する。ない場合、他のプレイヤーは全員、山札の上から2枚を公開し、その中のコストが{{Cost|3}}から{{Cost|6}}のカード1枚を廃棄し、残りを捨て札にする。 ||</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>| 盗賊<ins class="diffchange diffchange-inline"><br> </ins>(pron. ''tōzoku'', lit. ''robber'') || || |<ins class="diffchange diffchange-inline">| style="padding:15px 0px;"</ins>| +{{Cost|2}}<ins class="diffchange diffchange-inline"><br></ins>廃棄置き場にコスト{{Cost|3}}から{{Cost|6}}のカードがある場合、その中の1枚を獲得する。ない場合、他のプレイヤーは全員、山札の上から2枚を公開し、その中のコストが{{Cost|3}}から{{Cost|6}}のカード1枚を廃棄し、残りを捨て札にする。 ||</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>!Korean</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>!Korean</div></td></tr>
</table>Tick Tockhttps://wiki.dominionstrategy.com/index.php?title=Rogue&diff=56790&oldid=prevTick Tock: /* English versions */ formatting2021-12-13T23:41:35Z<p><span dir="auto"><span class="autocomment">English versions: </span> formatting</span></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>! Print !! Digital !! Text !! Release !! Date  </div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>! Print !! Digital !! Text !! Release !! Date  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>|-</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>|-</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>| {{CardVersionImage|RogueOld|Rogue}} || {{CardVersionImage|RogueDigitalOld|Rogue from Goko/Making Fun}} || +{{Cost|2}}<del class="diffchange diffchange-inline">. </del>If there are any cards in the trash costing from {{Cost|3}} to {{Cost|6}}, gain one of them. Otherwise, each other player reveals the top 2 cards of his deck, trashes one of them costing from {{Cost|3}} to {{Cost|6}}, and discards the rest. || Dark Ages 1st Edition || August 2012</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>| {{CardVersionImage|RogueOld|Rogue}} || {{CardVersionImage|RogueDigitalOld|Rogue from Goko/Making Fun}} || +{{Cost|2}}<ins class="diffchange diffchange-inline"><br></ins>If there are any cards in the trash costing from {{Cost|3}} to {{Cost|6}}, gain one of them. Otherwise, each other player reveals the top 2<ins class="diffchange diffchange-inline">&nbsp;</ins>cards of his deck, trashes one of them costing from {{Cost|3}} to {{Cost|6}}, and discards the rest. || Dark Ages 1st Edition || August 2012</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>|-</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>|-</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>| {{CardVersionImage|Rogue|Rogue}} || {{CardVersionImage|RogueDigital|Rogue from Shuffle iT}} || +{{Cost|2}}<del class="diffchange diffchange-inline">. </del>If there are any cards in the trash costing from {{Cost|3}} to {{Cost|6}}, gain one of them. Otherwise, each other player reveals the top 2 cards of their deck, trashes one of them costing from {{Cost|3}} to {{Cost|6}}, and discards the rest. || Dark Ages [[Second Edition|2nd Edition]] || September 2017</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>| {{CardVersionImage|Rogue|Rogue}} || {{CardVersionImage|RogueDigital|Rogue from Shuffle iT}} || +{{Cost|2}}<ins class="diffchange diffchange-inline"><br></ins>If there are any cards in the trash costing from {{Cost|3}} to {{Cost|6}}, gain one of them. Otherwise, each other player reveals the top 2<ins class="diffchange diffchange-inline">&nbsp;</ins>cards of their deck, trashes one of them costing from {{Cost|3}} to {{Cost|6}}, and discards the rest. || Dark Ages [[Second Edition|2nd Edition]] || September 2017</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>|}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>|}</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>===Other language versions===</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>===Other language versions===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{| class="wikitable" style="text-align:center;"</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{| class="wikitable" style="text-align:center;"</div></td></tr>
</table>Tick Tockhttps://wiki.dominionstrategy.com/index.php?title=Rogue&diff=54694&oldid=prevTick Tock: /* Other language versions */ replaced 2012 with 2019 version (German); added informative error page link2021-10-16T21:19:37Z<p><span dir="auto"><span class="autocomment">Other language versions: </span> replaced 2012 with 2019 version (German); added informative error page link</span></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>!German</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>!German</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>| Schurke || {{CardVersionImage|<del class="diffchange diffchange-inline">Rogue German-HiG</del>|German <del class="diffchange diffchange-inline">Version </del>by <del class="diffchange diffchange-inline">Hans im Glück</del>}} || || +{{Cost|2}}<br><del class="diffchange diffchange-inline">Wenn </del>im <del class="diffchange diffchange-inline">Müllstapel eine oder<br>mehrere Karten sind</del>, die {{Cost|3}} bis {{Cost|6}}<br><del class="diffchange diffchange-inline">kosten, </del>nimm <del class="diffchange diffchange-inline">dir </del>eine davon. <del class="diffchange diffchange-inline">Wenn<br>das nicht der Fall ist, muss </del>jeder <del class="diffchange diffchange-inline">Mit-</del><br><del class="diffchange diffchange-inline">spieler </del>die obersten <del class="diffchange diffchange-inline">beiden </del>Karten <del class="diffchange diffchange-inline">von<br>seinem Nachziehstapel aufdecken und</del><br>eine <del class="diffchange diffchange-inline">solche Karte entsorgen. Lege </del>die<br><del class="diffchange diffchange-inline">übrigen aufgedeckten Karten </del>ab. || <del class="diffchange diffchange-inline">HiG translation error: "Discard the rest</del>.<del class="diffchange diffchange-inline">"</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>| Schurke || {{CardVersionImage|<ins class="diffchange diffchange-inline">RogueGerman2019rulebook</ins>|German <ins class="diffchange diffchange-inline">language Rogue 2019 </ins>by <ins class="diffchange diffchange-inline">ASS</ins>}} || || <ins class="diffchange diffchange-inline">'''</ins>+<ins class="diffchange diffchange-inline">'''</ins>{{Cost|2}}<br><ins class="diffchange diffchange-inline">Sind Karten </ins>im <ins class="diffchange diffchange-inline">Müll</ins>, die {{Cost|3}} bis {{Cost|6}} <ins class="diffchange diffchange-inline">kosten,</ins><br>nimm eine davon. <ins class="diffchange diffchange-inline">Ansonsten deckt </ins>jeder<br><ins class="diffchange diffchange-inline">Mitspieler </ins>die obersten <ins class="diffchange diffchange-inline">2&nbsp;</ins>Karten <ins class="diffchange diffchange-inline">seines Nach-</ins><br><ins class="diffchange diffchange-inline">ziehstapels auf, entsorgt davon </ins>eine<ins class="diffchange diffchange-inline">, </ins>die <ins class="diffchange diffchange-inline">{{Cost|3}}</ins><br><ins class="diffchange diffchange-inline">bis {{Cost|6}} kostet, und legt den Rest </ins>ab. || <ins class="diffchange diffchange-inline">(2019)<hr>''one or more other<br>versions listed [//wiki.dominionstrategy.com/index</ins>.<ins class="diffchange diffchange-inline">php/%C3%9Cbersetzungsfehler_(German_translation_errors)#H35 here]''</ins></div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>!Japanese</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>!Japanese</div></td></tr>
</table>Tick Tockhttps://wiki.dominionstrategy.com/index.php?title=Rogue&diff=52865&oldid=prevAjd: /* Other Rules clarifications */2021-05-16T00:44:50Z<p><span dir="auto"><span class="autocomment">Other Rules clarifications</span></span></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=== Other Rules clarifications ===</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=== Other Rules clarifications ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* Rogue is an [[Attack]], even <del class="diffchange diffchange-inline">if you don't </del>trash <del class="diffchange diffchange-inline">any </del>cards <del class="diffchange diffchange-inline">with it</del>, so an opponent can reveal a [[Reaction]] <del class="diffchange diffchange-inline">(</del>such as {{Card|Diplomat}}<del class="diffchange diffchange-inline">)</del>.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* Rogue is an [[Attack]] <ins class="diffchange diffchange-inline">card</ins>, even <ins class="diffchange diffchange-inline">when it is gaining cards from the </ins>trash <ins class="diffchange diffchange-inline">rather than putting opponents' </ins>cards <ins class="diffchange diffchange-inline">in the trash</ins>, <ins class="diffchange diffchange-inline">and </ins>so an opponent can reveal a [[Reaction]] such as {{Card|Diplomat}} <ins class="diffchange diffchange-inline">when you play it even if it's not attacking them at the time</ins>.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Strategy ==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Strategy ==</div></td></tr>
</table>Ajdhttps://wiki.dominionstrategy.com/index.php?title=Rogue&diff=52863&oldid=prevTerracubist: Protected "Rogue": this page has been edited to the satisfaction of the dominion discord. please come engage with us before editing this page! https://discord.gg/fhCKbTcJyW ([edit=autoconfirmed] (indefinite) [move=autoconfirmed] (indefinite))2021-05-15T20:24:36Z<p>Protected "<a href="/index.php/Rogue" title="Rogue">Rogue</a>": this page has been edited to the satisfaction of the dominion discord. please come engage with us before editing this page! https://discord.gg/fhCKbTcJyW ([edit=autoconfirmed] (indefinite) [move=autoconfirmed] (indefinite))</p>
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</tr></table>Terracubisthttps://wiki.dominionstrategy.com/index.php?title=Rogue&diff=52862&oldid=prevTerracubist: update from wiki improvement project2021-05-15T20:24:21Z<p>update from wiki improvement project</p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{Infobox Card</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{Infobox Card</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  |name = Rogue</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  |name = Rogue</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>'''Rogue''' is an [[Action]]-[[Attack]] card from [[Dark Ages]]. It is a [[terminal Silver]]<del class="diffchange diffchange-inline">, so it helps your current turn</del>; if there are any cards of the right cost in the trash, Rogue will make you gain one of them. If there aren't Rogue will try and make your opponent trash one, so you can steal it<del class="diffchange diffchange-inline">! </del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>'''Rogue''' is an [[Action]]-[[Attack]] card from [[Dark Ages]]. It is a [[terminal Silver]]; if there are any cards of the right cost in the trash, Rogue will make you gain one of them. If there aren't Rogue will try and make your opponent trash one, so you can steal it<ins class="diffchange diffchange-inline">.</ins></div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== FAQ ==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== FAQ ==</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Rogue is an [[Attack]], even if you don't trash any cards with it, so an opponent can reveal a [[Reaction]] (such as {{Card|Diplomat}}).</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* Rogue is an [[Attack]], even if you don't trash any cards with it, so an opponent can reveal a [[Reaction]] (such as {{Card|Diplomat}}).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>== Strategy <del class="diffchange diffchange-inline">Article </del>==</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>== Strategy ==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">See [http://forum.dominionstrategy.com/index.php?topic=9492.0 here] for a discussion of Rogue on the forums.</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>Rogue is a [[terminal <ins class="diffchange diffchange-inline">silver</ins>]] <ins class="diffchange diffchange-inline">which is situationally useful as </ins>[[payload]] <ins class="diffchange diffchange-inline">for </ins>an [[engine]]<ins class="diffchange diffchange-inline">. Rogue is useful </ins>in <ins class="diffchange diffchange-inline">two different cases:</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div> </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">* When your opponent’s deck </ins>is <ins class="diffchange diffchange-inline">well-trashed but fragile</ins>, <ins class="diffchange diffchange-inline">relying perhaps </ins>on <ins class="diffchange diffchange-inline">a particular balance of </ins>[[<ins class="diffchange diffchange-inline">Village (card category)</ins>|<ins class="diffchange diffchange-inline">villages</ins>]] and [[<ins class="diffchange diffchange-inline">terminal draw</ins>]] <ins class="diffchange diffchange-inline">cards</ins>. <ins class="diffchange diffchange-inline">If the trash contains no targets </ins>for <ins class="diffchange diffchange-inline">Rogue’s trash-gaining ability</ins>, <ins class="diffchange diffchange-inline">Rogue can attack </ins>your <ins class="diffchange diffchange-inline">opponent’s </ins>deck <ins class="diffchange diffchange-inline">and then steal those components for yours</ins>.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>Rogue is a [[terminal]] [[payload]] <del class="diffchange diffchange-inline">card that is generally considered pretty weak. Compared to {{Card|Knights}}, it only ever offers the +{{Cost|2}} bonus (and well, {{Card|Dame Sylvia}} is only so impressive) and some of the time it has a different yet equally lukewarm effect, and you pretty rarely exert control over how much to use either effect over the other. </del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">* When </ins>the <ins class="diffchange diffchange-inline">trash </ins>is <ins class="diffchange diffchange-inline">filled with good cards</ins>, <ins class="diffchange diffchange-inline">perhaps because players are using </ins>[[<ins class="diffchange diffchange-inline">one-shot</ins>]]s <ins class="diffchange diffchange-inline">such as </ins>{{Card|<ins class="diffchange diffchange-inline">Acting Troupe</ins>}} or <ins class="diffchange diffchange-inline">pursuing </ins>a [[<ins class="diffchange diffchange-inline">trash-for-benefit</ins>]] <ins class="diffchange diffchange-inline">strategy</ins>. For example, <ins class="diffchange diffchange-inline">you </ins>can <ins class="diffchange diffchange-inline">plan to </ins>{{<ins class="diffchange diffchange-inline">Card</ins>|<ins class="diffchange diffchange-inline">Remodel|remodel</ins>}} <ins class="diffchange diffchange-inline">a </ins>{{Card|<ins class="diffchange diffchange-inline">Gold</ins>}} <ins class="diffchange diffchange-inline">into </ins>a <ins class="diffchange diffchange-inline">{{Card|Province}} </ins>and <ins class="diffchange diffchange-inline">then </ins>use Rogue to <ins class="diffchange diffchange-inline">regain </ins>the <ins class="diffchange diffchange-inline">{{Card|Gold}}</ins>.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div> </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">It is pretty much exclusively </del>an [[engine]] <del class="diffchange diffchange-inline">card, and it really only wants to be used against engines; [[big money]] doesn't really care for it, since you aren't interested </del>in <del class="diffchange diffchange-inline">stealing engine components, and it </del>is <del class="diffchange diffchange-inline">generally weak against big money</del>, <del class="diffchange diffchange-inline">since it'll whiff </del>on [[<del class="diffchange diffchange-inline">Copper</del>|<del class="diffchange diffchange-inline">Coppers</del>]]<del class="diffchange diffchange-inline">, [[Estate|Estates]], </del>and [[<del class="diffchange diffchange-inline">Province|Provinces</del>]] <del class="diffchange diffchange-inline">quite often, and even hitting [[Silver|Silvers]] isn't very impressive</del>. <del class="diffchange diffchange-inline">The same goes </del>for <del class="diffchange diffchange-inline">[[Slog|slogs]]. However</del>, <del class="diffchange diffchange-inline">that being said, in engine mirrors it is nothing to sneeze at, especially when there is only one village pile. Intuitively, it is at its best when many of the cards in </del>your <del class="diffchange diffchange-inline">opponent's </del>deck <del class="diffchange diffchange-inline">are {{Cost|5}} or {{Cost|6}} that you also want</del>.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div> </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">Being a payload card, </del>the <del class="diffchange diffchange-inline">biggest question </del>is, <del class="diffchange diffchange-inline">how soon should one get this over engine components? It is a </del>[[<del class="diffchange diffchange-inline">gainer</del>]] <del class="diffchange diffchange-inline">after all, and it gives an extra {{Cost|2}} to keep hitting {{Cost|5}}. Well, that'</del>s <del class="diffchange diffchange-inline">a pretty hard question to answer—hitting your opponent's critical engine component early on is pretty cash, that's why you open </del>{{Card|<del class="diffchange diffchange-inline">Swindler</del>}}<del class="diffchange diffchange-inline">/Swindler. Another weird component is, in the midgame, there is a strange period of time where it is only likely to flip up one card that it can trash, meaning that your opponent is denied the choice of which card to trash. However, it is generally a safe bet to build for a minute before getting Rogues; it is kind of embarrassing when they miss, </del>or <del class="diffchange diffchange-inline">when it clogs your starting hand and it's like, you took </del>a <del class="diffchange diffchange-inline">risk that backfired with a card that's not even that good. </del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div> </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">Here is a graph illustrating the dynamic power level of Rogue, in Garamond for your viewing pleasure.</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>[[<del class="diffchange diffchange-inline">File:Schaddgraphs_Rogue.png</del>]]</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div> </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">As few error bars as that graph has, there are quite a lot of little things that make Rogue better and worse, perhaps more than most play-it-a-lot payload cards</del>. For example, <del class="diffchange diffchange-inline">one </del>can <del class="diffchange diffchange-inline">completely sidestep Rogue by buying </del>{{<del class="diffchange diffchange-inline">Cost</del>|<del class="diffchange diffchange-inline">2</del>}} <del class="diffchange diffchange-inline">cards in bulk, especially if there is some way to buff them using [[Adventures]] [[tokens]]. Alternately, Rogue is able to hit certain strategies, such as </del>{{Card|<del class="diffchange diffchange-inline">Fairgrounds</del>}}<del class="diffchange diffchange-inline">, particularly hard—there is </del>a <del class="diffchange diffchange-inline">strong victory card right at the top of the trashing range, </del>and <del class="diffchange diffchange-inline">Rogue can unpredictably pluck away uniques and take them for oneself, meaning the Fairgrounds player might have to get more uniques than they bargained for. Additionally, in the presence of [[trash-for-benefit]], you can make </del>use <del class="diffchange diffchange-inline">of the gaining ability of </del>Rogue <del class="diffchange diffchange-inline">particularly often (or, force your opponent </del>to<del class="diffchange diffchange-inline">; </del>the <del class="diffchange diffchange-inline">attack part is pretty good as well). If you think Rogue might be the way to go this game, reaaally take a second and make sure you have a handle on what it would actually do when you play it</del>.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">=== Synergies/Combos ===</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins class="diffchange diffchange-inline">Rogue has two major problems. First</ins>, <ins class="diffchange diffchange-inline">it has a high </ins>[[<ins class="diffchange diffchange-inline">opportunity cost</ins>]], <ins class="diffchange diffchange-inline">as it must be gained instead of another </ins>{{<ins class="diffchange diffchange-inline">Cost</ins>|<ins class="diffchange diffchange-inline">5</ins>}} <ins class="diffchange diffchange-inline">card</ins>, <ins class="diffchange diffchange-inline">and it uses your [[terminal space]]. Second</ins>, <ins class="diffchange diffchange-inline">Rogue’s attack is unreliable </ins>and <ins class="diffchange diffchange-inline">slow. If there are eligible cards already in the trash</ins>, <ins class="diffchange diffchange-inline">you are forced to gain them before </ins>you can <ins class="diffchange diffchange-inline">start attacking</ins>. <ins class="diffchange diffchange-inline">Most decks, including engines, have less exciting cards like </ins>{{Card|<ins class="diffchange diffchange-inline">Silver</ins>}} <ins class="diffchange diffchange-inline">in them that Rogue may hit</ins>, <ins class="diffchange diffchange-inline">sparing the player’s more valuable cards and stopping the attack until after </ins>you <ins class="diffchange diffchange-inline">have gained their card; your opponent may even be able to </ins>trash <ins class="diffchange diffchange-inline">such </ins>cards <ins class="diffchange diffchange-inline">preemptively as a defense</ins>. <ins class="diffchange diffchange-inline">In general</ins>, <ins class="diffchange diffchange-inline">decks attacking with </ins>Rogue <ins class="diffchange diffchange-inline">need </ins>to <ins class="diffchange diffchange-inline">be able to handle gaining whatever cards they happen to hit.</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">* Your own [[trash for benefit]]</del>, <del class="diffchange diffchange-inline">if you can play Rogue immediately after to get the card back</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">* </del>[[<del class="diffchange diffchange-inline">One-shot</del>]] <del class="diffchange diffchange-inline">cards like {{Card|Mining Village}}</del>, {{<del class="diffchange diffchange-inline">Card</del>|<del class="diffchange diffchange-inline">Feast</del>}}, <del class="diffchange diffchange-inline">{{Card|Hermit}}</del>, and <del class="diffchange diffchange-inline">especially {{Card|Pillage}} which you can get back with Rogue</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">* {{Card|Highway}} and {{Card|Bridge}}</del>, <del class="diffchange diffchange-inline">with two highways/bridges played </del>you can <del class="diffchange diffchange-inline">steal provinces of the opponent</del>.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">* Opponents' </del>{{Card|<del class="diffchange diffchange-inline">Hunting Grounds</del>}}, <del class="diffchange diffchange-inline">early on</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">* [[Throne Room variant|Throne Room variants]] let </del>you <del class="diffchange diffchange-inline">potentially </del>trash <del class="diffchange diffchange-inline">and gain opponents' </del>cards <del class="diffchange diffchange-inline">on the same play</del>.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">* Generally</del>, <del class="diffchange diffchange-inline">a strong engine that can play </del>Rogue <del class="diffchange diffchange-inline">multiple times—you don't want your opponent </del>to <del class="diffchange diffchange-inline">have the choice of taking stuff back from the trash</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">=== Antisynergies ===</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>Rogue <ins class="diffchange diffchange-inline">is typically a card you gain after you </ins>have <ins class="diffchange diffchange-inline">established [[deck control]]. If your opponent is using Rogue, </ins>you <ins class="diffchange diffchange-inline">may wish </ins>to <ins class="diffchange diffchange-inline">get </ins>Rogue <ins class="diffchange diffchange-inline">yourself</ins>, <ins class="diffchange diffchange-inline">or you may just need </ins>to <ins class="diffchange diffchange-inline">gain more cards so that you can withstand </ins>the <ins class="diffchange diffchange-inline">occasional attack, perhaps cheap </ins>[[<ins class="diffchange diffchange-inline">cantrip</ins>]]s <ins class="diffchange diffchange-inline">or others that you don’t mind losing</ins>, <ins class="diffchange diffchange-inline">or additional copies of your key cards</ins>.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">* {{Card|Colony}} games will have more cards that cost {{Cost|7}} to {{Cost|11}} and will be unaffected by </del>Rogue<del class="diffchange diffchange-inline">.  </del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">* {{Card|Rats}} games will </del>have <del class="diffchange diffchange-inline">lots of Rats in the trash which </del>you <del class="diffchange diffchange-inline">won't want </del>to <del class="diffchange diffchange-inline">gain with </del>Rogue</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">* Opponent's on-trash benefits</del>, <del class="diffchange diffchange-inline">such as {{Card|Catacombs}}, {{Card|Cultist}}, and especially {{Card|Fortress}} since the attack will whiff in addition </del>to <del class="diffchange diffchange-inline">drawing your opponent a card</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div><del class="diffchange diffchange-inline">* {{Card|Necromancer}} will start </del>the <del class="diffchange diffchange-inline">game with three weak </del>[[<del class="diffchange diffchange-inline">Zombie</del>]]s <del class="diffchange diffchange-inline">in the trash</del>, <del class="diffchange diffchange-inline">delaying any attack effects</del>. <del class="diffchange diffchange-inline">({{card|Zombie Apprentice}}, {{card|Zombie Mason}}, and {{card|Zombie Spy}})</del></div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Versions ==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Versions ==</div></td></tr>
</table>Terracubist