Royal Carriage
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Royal Carriage is a {{Card|Throne Room}} variant, effectively doubling the effects of another Action card. Other than most [[Reserve]] cards, Royal Carriage is not much slower than its non-Reserve counterparts, it just needs to be played in a slightly roundabout way: play Royal Carriage, play the card you want to double, then call the Carriage to double it. As it turns out, this is actually advantageous; if, after resolving the other action card, you decide you actually don't want to double its effects after all, that's also okay - the Carriage stays on the Tavern mat until you do need it. If you draw a Throne Room or {{Card|King's Court}} without any other Action cards at all, you're sad; with Royal Carriage, you just save it for next turn. This flexibility is its main advantage over Throne Room. | Royal Carriage is a {{Card|Throne Room}} variant, effectively doubling the effects of another Action card. Other than most [[Reserve]] cards, Royal Carriage is not much slower than its non-Reserve counterparts, it just needs to be played in a slightly roundabout way: play Royal Carriage, play the card you want to double, then call the Carriage to double it. As it turns out, this is actually advantageous; if, after resolving the other action card, you decide you actually don't want to double its effects after all, that's also okay - the Carriage stays on the Tavern mat until you do need it. If you draw a Throne Room or {{Card|King's Court}} without any other Action cards at all, you're sad; with Royal Carriage, you just save it for next turn. This flexibility is its main advantage over Throne Room. | ||
− | There are also some other tricks that can be done with Royal Carriage. For example, it is the only Throne Room variant that can multiply {{Card|Prince|Princed}} cards. It's also the only one that can be called multiple times on the same card; saving a stack of Royal Carriages (say, 7) on your Tavern Mat and then playing a single {{Card|Bridge}} lets you [[piledriving|piledrive]] the {{card|Province}}s. On the other hand, it's impossible to successfully call Royal Carriage on a Royal Carriage. Therefore, the insane Throne/King trees that sometimes arise in action-dense [[engine]] decks cannot be achieved with Royal Carriage. You may even | + | There are also some other tricks that can be done with Royal Carriage. For example, it is the only Throne Room variant that can multiply {{Card|Prince|Princed}} cards. It's also the only one that can be called multiple times on the same card; saving a stack of Royal Carriages (say, 7) on your Tavern Mat and then playing a single {{Card|Bridge}} lets you [[piledriving|piledrive]] the {{card|Province}}s. On the other hand, it's impossible to successfully call Royal Carriage on a Royal Carriage. Therefore, the insane Throne/King trees that sometimes arise in action-dense [[engine]] decks cannot be achieved with Royal Carriage. You may even call Royal Carriage in the Buy phase to multiply {{Card|Crown}}. |
Its main disadvantage is its higher cost; in Dominion, {{cost|5}} is a lot more than {{cost|4}}, since it will be significantly harder to achieve in a lot of decks in the early game. However, it should be noted that Royal Carriage's cost doesn't actually make it compete with other {{cost|5}} cards that much. Buying a Carriage instead of the second copy of the {{cost|5}} action card you want is almost always better, especially if it's [[terminal]], since it prevents [[collision]]. | Its main disadvantage is its higher cost; in Dominion, {{cost|5}} is a lot more than {{cost|4}}, since it will be significantly harder to achieve in a lot of decks in the early game. However, it should be noted that Royal Carriage's cost doesn't actually make it compete with other {{cost|5}} cards that much. Buying a Carriage instead of the second copy of the {{cost|5}} action card you want is almost always better, especially if it's [[terminal]], since it prevents [[collision]]. |
Revision as of 09:13, 10 June 2018
Royal Carriage | |
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Info | |
Cost | |
Type(s) | Action - Reserve |
Kingdom card? | Yes |
Set | Adventures |
Illustrator(s) | Kelli Stakenas |
Card text | |
+1 Action Put this on your Tavern mat. Directly after you finish playing an Action card, if it's still in play, you may call this, to replay that Action. |
Royal Carriage is an Action-Reserve card from Adventures. It is a Throne Room variant that can be saved for the right moment, and is the only such card that multiple copies of can be used on the same card.
Contents |
FAQ
Official FAQ
- When you play this, you get +1 Action and put it on your Tavern mat. It stays on your mat until you call it, directly after resolving a played Action card that is still in play.
- Royal Carriage cannot respond to Actions that are no longer in play, such as a Reserve card that was put on the Tavern mat, or a card that trashed itself (like a Raze used to trash itself).
- When called, Royal Carriage causes you to replay the card you just played.
- You can call multiple Royal Carriages to replay the same Action multiple times (provided the Action is still in play).
- You completely resolve the Action before deciding whether or not to use Royal Carriage on it.
- If you use Royal Carriage to replay a Duration card, Royal Carriage will stay in play until the Duration card is discarded from play, to track the fact that the Duration card has been played twice.
Other rules clarifications
- Although Reserve cards are in play after being called, calling one does not count as "resolving" it for the purposes of Royal Carriage; you can't call a Reserve card and then call Royal Carriage to replay it. Similarly, with Duration cards, you call Royal Carriage after resolving the Duration card's on-play effects; you don't wait for the next turn.
- Royal Carriage can be called on a Crown played during your Buy phase, and a Werewolf played during your Night phase.
Strategy
There is no strategy article for Royal Carriage, but the card has been discussed on the forum.
Royal Carriage is a Throne Room variant, effectively doubling the effects of another Action card. Other than most Reserve cards, Royal Carriage is not much slower than its non-Reserve counterparts, it just needs to be played in a slightly roundabout way: play Royal Carriage, play the card you want to double, then call the Carriage to double it. As it turns out, this is actually advantageous; if, after resolving the other action card, you decide you actually don't want to double its effects after all, that's also okay - the Carriage stays on the Tavern mat until you do need it. If you draw a Throne Room or King's Court without any other Action cards at all, you're sad; with Royal Carriage, you just save it for next turn. This flexibility is its main advantage over Throne Room.
There are also some other tricks that can be done with Royal Carriage. For example, it is the only Throne Room variant that can multiply Princed cards. It's also the only one that can be called multiple times on the same card; saving a stack of Royal Carriages (say, 7) on your Tavern Mat and then playing a single Bridge lets you piledrive the Provinces. On the other hand, it's impossible to successfully call Royal Carriage on a Royal Carriage. Therefore, the insane Throne/King trees that sometimes arise in action-dense engine decks cannot be achieved with Royal Carriage. You may even call Royal Carriage in the Buy phase to multiply Crown.
Its main disadvantage is its higher cost; in Dominion, is a lot more than , since it will be significantly harder to achieve in a lot of decks in the early game. However, it should be noted that Royal Carriage's cost doesn't actually make it compete with other cards that much. Buying a Carriage instead of the second copy of the action card you want is almost always better, especially if it's terminal, since it prevents collision.
Synergies
- Combo: Royal Carriage and Bridge
- Other stackable payload cards: Coppersmith, Miser
- Strong, densely powered action cards: Lost City, Grand Market
- The increased flexibility makes it good with offensive attacks such as Mountebank or Saboteur, since it doesn't have to collide
Antisynergies
- Cards with a 'while in play'-clause: Highway, Goons
- One-shots: Feast, Embargo, Pillage
- Other Reserve cards
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+1 Action. Put this on your Tavern mat. Directly after resolving an Action, if it's still in play, you may call this, to replay that Action. |
Adventures 1st Edition | April 2015 | ||
Royal Carriage from Shuffle iT | +1 Action. Put this on your Tavern mat. Directly after you finish playing an Action card, if it's still in play, you may call this, to replay that Action. |
Adventures 2nd Edition | August 2017 |
Other language versions
Language | Name | Digital | Text | |
---|---|---|---|---|
Dutch | Koninklijke koets | |||
Finnish | Kuninkaalliset vaunut | |||
French | Cortège royal (lit. royal procession) | |||
German | Königliche Kutsche | +1 Aktion Lege diese Karte auf dein Wirtshaustableau. Sofort nachdem du eine Aktionskarte ausgeführt hast, die danach noch im Spiel ist, darfst du diese Karte von deinem Tableau aufrufen. Wenn du das tust: Führe die Aktion noch einmal aus. | ||
Japanese | 御料車 (pron. goryō-sha, lit. official state car) | +1 アクション。 これをあなたの酒場マットの上に置く。アクションカード1枚の使用を解決した直後、それが場に残っている場合、再度使用するために、これを呼び出してもよい。 | ||
Russian | Королевская Карета (pron. korolyevskaya karyeta) |
Trivia
Royal Carriage can be called during your Buy phase for Crown, and during your Night phase for Werewolf, making it the only Throne Room variant that can be used on a Night card, and the only Throne Room variant that can be used in three different phases.
Secret History