Ruined Village
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− | {{ | + | {{Infobox Card |
− | + | |name = Ruined Village | |
− | + | |cost = 0 | |
− | + | |type1 = Action | |
− | + | |type2 = Ruins | |
− | + | |kingdom = No | |
− | + | |supply = Yes | |
− | + | |illustrator = Doris Matthäus | |
+ | |text = '''+1 Action''' | ||
}} | }} | ||
+ | |||
+ | '''Ruined Village''' is an [[Action]]-[[Ruins]] from [[Dark Ages]]. It is typically given out by [[Looter|Looters]], but can be bought if it is the top card of the Ruins pile. When played, it has no effect, just giving you back the action it took to play it. | ||
== FAQ == | == FAQ == | ||
Line 15: | Line 18: | ||
=== Other Rules clarifications === | === Other Rules clarifications === | ||
== Strategy Article == | == Strategy Article == | ||
+ | Yes, it is possible to {{Card|Throne Room}} or {{Card|King's Court}} a Ruined Village and use that as your only [[Villages]] in an [[engine]]. If you pull this off, please post a log on the [http://forum.dominionstrategy.com forums], because it would be awesome to see. | ||
+ | |||
+ | Other than that case, Ruined Village is probably the least useful Ruins, typically effectively doing nothing at all for you. | ||
=== Synergies/Combos === | === Synergies/Combos === | ||
− | * Ruined Village does not interfere with | + | * Ruined Village does not interfere with {{Card|Library}} engines, and minimally with {{Card|Watchtower}} engines. |
+ | * Can help activate {{Card|Conspirator}} engines in the presence of other enablers. | ||
+ | * Reduces the cost of {{Card|Peddler}}. | ||
+ | * Increases the maximum cost of the card gained by {{Card|Horn of Plenty}}. | ||
+ | * Contains two card types for {{Card|Courtier}} | ||
+ | * In some kingdoms, playing this with {{Card|Prince}} can be the only way to get additional actions. | ||
+ | |||
=== Antisynergies === | === Antisynergies === | ||
+ | |||
+ | == Versions == | ||
+ | ===English versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Print !! Digital !! Text !! Release !! Date | ||
+ | |- | ||
+ | | {{CardVersionImage|Ruined VillageOld|Ruined Village}} || {{CardVersionImage|Ruined VillageDigitalOld|Ruined Village from Goko/Making Fun}} || '''+1 Action'''. || Dark Ages 1st Edition || August 2012 | ||
+ | |- | ||
+ | | {{CardVersionImage|Ruined Village|Ruined Village}} || {{CardVersionImage|Ruined VillageDigital|Ruined Village from Shuffle iT}} || '''+1 Action'''. || Dark Ages [[Second Edition|2nd Edition]] || September 2017 | ||
+ | |} | ||
+ | |||
+ | ===Other language versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Language !! Name !! Print !! Digital !! Text !! Notes | ||
+ | |- | ||
+ | !Chinese | ||
+ | | 荒蕪村莊 || || ||'''+1 行動'''。 || | ||
+ | |- | ||
+ | !Czech | ||
+ | | Vypálená vesnice (lit. ''burned village'') || {{CardLangVersionImage|Czech}} || || || | ||
+ | |- | ||
+ | !Dutch | ||
+ | | Vernield Dorp (lit. ''destroyed village'') || || || || | ||
+ | |- | ||
+ | !Finnish | ||
+ | | Raunioitunut kylä || || || || | ||
+ | |- | ||
+ | !French | ||
+ | | Ville en ruines || || || || | ||
+ | |- | ||
+ | !German | ||
+ | | Zerstörtes Dorf ||{{CardLangVersionImage|German}}|| || '''+1 Aktion''' || | ||
+ | |- | ||
+ | !Japanese | ||
+ | | 廃村 (pron. ''haison'', lit. ''ghost town'') || || || '''+1 アクション'''。 || | ||
+ | |- | ||
+ | !Korean | ||
+ | | 폐허가 된 마을 (pron. ''pyeheoga doen ma-eul'') || || || || | ||
+ | |- | ||
+ | !Russian | ||
+ | | Разрушенная Деревня (pron. ''razrushyennaya dyeryevnya'') || || || || | ||
+ | |- | ||
+ | !Spanish | ||
+ | | Pueblo en Ruinas || || || || | ||
+ | |} | ||
+ | |||
== Trivia == | == Trivia == | ||
+ | [[Image:Ruined_VillageArt.jpg|thumb|right|354px|Official card art.]] | ||
+ | |||
=== Card Art === | === Card Art === | ||
{{Quote | {{Quote | ||
− | |Text= The art shows a ruined version of the art for | + | |Text= The art shows a ruined version of the art for {{Card|Walled Village}}. |
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
− | |Source=[http://forum.dominionstrategy.com/index.php?topic=5130.msg128558#msg128558 | + | |Source=[http://forum.dominionstrategy.com/index.php?topic=5130.msg128558#msg128558 'Art Trivia'] |
}} | }} | ||
− | |||
=== Secret History === | === Secret History === | ||
{{Quote|Text= | {{Quote|Text= | ||
− | + | Back when, the main set had [[Confusion]]—a blank card—and an attack that gave it out. Confusion just wasn't worth the 30 or 50 extra cards it required. It plays so much like {{Card|Curse}}. When I decided to make Dark Ages 500 cards, I of course thought of Confusion. Confusion still wasn't worth doing though. But what about more interesting penalty cards? They wouldn't need to be all the same even. And well there they are, the Ruins. It was always those five. Some people argued that Ruined Village was more funny than worth printing; it's easily the worst one, and in a multiplayer game someone just randomly got handed it while someone else got Abandoned Mine. But I thought that wasn't so bad, and felt that it was important that it be very easy to learn the Ruins. Four are +1's and then there's Survivors. Bam.<br> | |
− | + | <br> | |
− | I needed a rule for putting out the pile, and so put "Looter" on the bottom of the relevant kingdom cards. It seemed like it would be confusing if the Ruins pile wasn't in the supply, so it is; that meant the top card had to be visible, so that for example if I name it for | + | I needed a rule for putting out the pile, and so put "[[Looter]]" on the bottom of the relevant kingdom cards. It seemed like it would be confusing if the Ruins pile wasn't in the supply, so it is; that meant the top card had to be visible, so that for example if I name it for {{Card|Contraband}} we know that that's what you'd be buying (and you can't). This means you have to carefully deal them out in turn order and well that was as good as it got. |
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
− | |Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 | + | |Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages Cards] |
}} | }} | ||
− | + | {{Navbox Dark Ages}} | |
{{Navbox Cards}} | {{Navbox Cards}} | ||
+ | [[Category:Special base cards]] |
Revision as of 15:02, 19 November 2019
Ruined Village | |
---|---|
Info | |
Cost | |
Type(s) | Action - Ruins |
Kingdom card? | No |
Set | Dark Ages |
Illustrator(s) | Doris Matthäus |
Card text | |
+1 Action |
Ruined Village is an Action-Ruins from Dark Ages. It is typically given out by Looters, but can be bought if it is the top card of the Ruins pile. When played, it has no effect, just giving you back the action it took to play it.
Contents |
FAQ
Official FAQ
- When you play this, you just get +1 Action.
- This is a Ruins; see Additional Rules for Dark Ages and Preparation.
Other Rules clarifications
Strategy Article
Yes, it is possible to Throne Room or King's Court a Ruined Village and use that as your only Villages in an engine. If you pull this off, please post a log on the forums, because it would be awesome to see.
Other than that case, Ruined Village is probably the least useful Ruins, typically effectively doing nothing at all for you.
Synergies/Combos
- Ruined Village does not interfere with Library engines, and minimally with Watchtower engines.
- Can help activate Conspirator engines in the presence of other enablers.
- Reduces the cost of Peddler.
- Increases the maximum cost of the card gained by Horn of Plenty.
- Contains two card types for Courtier
- In some kingdoms, playing this with Prince can be the only way to get additional actions.
Antisynergies
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+1 Action. | Dark Ages 1st Edition | August 2012 | ||
+1 Action. | Dark Ages 2nd Edition | September 2017 |
Other language versions
Trivia
Card Art
The art shows a ruined version of the art for Walled Village.
Secret History
Back when, the main set had Confusion—a blank card—and an attack that gave it out. Confusion just wasn't worth the 30 or 50 extra cards it required. It plays so much like Curse. When I decided to make Dark Ages 500 cards, I of course thought of Confusion. Confusion still wasn't worth doing though. But what about more interesting penalty cards? They wouldn't need to be all the same even. And well there they are, the Ruins. It was always those five. Some people argued that Ruined Village was more funny than worth printing; it's easily the worst one, and in a multiplayer game someone just randomly got handed it while someone else got Abandoned Mine. But I thought that wasn't so bad, and felt that it was important that it be very easy to learn the Ruins. Four are +1's and then there's Survivors. Bam.