Editing Rush (strategy)

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If you tie the split though, there are two things that can happen. One is that you keep rushing down the other cards you need to end the game. But usually, because there’s lots of cards left in that gainer pile, you don’t actually want to do that, because there’s going to be all this extra awkward time with your [[Alt-VP]] and Estates empty where you are struggling to come up with enough to grab that last pile. So often in the tied split, you want to abort your rush and go for a slog, trying to get enough other {{VP}} (generally {{Card|Duchy|Duchies}}) to overcome, though you will still need to get 1-2 Estates away from them usually. Trashing is bad here, because it’ll lose you the split. And if there are MULTIPLE cheap alternate {{VP}}s, waiting for a slog isn’t going to happen (and you will probably want to build up just slightly more than you would in a normal mirror).
 
If you tie the split though, there are two things that can happen. One is that you keep rushing down the other cards you need to end the game. But usually, because there’s lots of cards left in that gainer pile, you don’t actually want to do that, because there’s going to be all this extra awkward time with your [[Alt-VP]] and Estates empty where you are struggling to come up with enough to grab that last pile. So often in the tied split, you want to abort your rush and go for a slog, trying to get enough other {{VP}} (generally {{Card|Duchy|Duchies}}) to overcome, though you will still need to get 1-2 Estates away from them usually. Trashing is bad here, because it’ll lose you the split. And if there are MULTIPLE cheap alternate {{VP}}s, waiting for a slog isn’t going to happen (and you will probably want to build up just slightly more than you would in a normal mirror).
  
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[[Category:Deck archetypes]]

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