Editing Rush (strategy)

Jump to: navigation, search

Warning: You are not logged in.

Your IP address will be recorded in this page's edit history.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 7: Line 7:
 
''[http://dominionstrategy.com/2013/01/24/the-five-fundamental-deck-types-the-rush/ Original article] by WanderingWinder''
 
''[http://dominionstrategy.com/2013/01/24/the-five-fundamental-deck-types-the-rush/ Original article] by WanderingWinder''
  
=== What characterizes the Rush? ===
+
===What characterizes the Rush?===
 
A Rush deck is conceptually very simple – get the game to end on three piles as fast as possible, while having some way to have the lead when this happens. A decent rush deck should be able to pile out the game in less time than flat big money could get to four provinces, generally around the time that a BM-{{Card|Smithy}} mirror would be ending.
 
A Rush deck is conceptually very simple – get the game to end on three piles as fast as possible, while having some way to have the lead when this happens. A decent rush deck should be able to pile out the game in less time than flat big money could get to four provinces, generally around the time that a BM-{{Card|Smithy}} mirror would be ending.
  
=== What’s Good For The Rush? ===
+
===What’s Good For The Rush?===
 
This is also pretty simple. You need some way of gaining things, and some way to do it fast. You also need some kind of cheap {{VP}} to be able to get, because 8 extra {{Card|Estate|Estates}} is basically never going to cut it – you just CAN’T be THAT fast. Furthermore, you basically need your gainer to be able to gain those {{VP}} cards as part of the piling out strategy.
 
This is also pretty simple. You need some way of gaining things, and some way to do it fast. You also need some kind of cheap {{VP}} to be able to get, because 8 extra {{Card|Estate|Estates}} is basically never going to cut it – you just CAN’T be THAT fast. Furthermore, you basically need your gainer to be able to gain those {{VP}} cards as part of the piling out strategy.
  
Line 19: Line 19:
 
[[Trash|Trashing]] is really interesting here. Unlike for the slog, where trashing, particularly strong trashing, is terrible, here it CAN be good. Very often it is superfluous and can slow you down. But in the right kingdom (particularly you will need some way to get multiple gainers played in a turn, so a [[Village (card category)|village]]), trashing down INTO your rush can make it a bit faster, and a bit faster is just what you need. {{Card|Chapel}} works here, but Remake is the king, IF you have something to do on {{Cost|3}} other than silver, AND a village to take advantage of your higher action density.  For example, a trashing strategy with Chapel into a Gardens rush is extremely strong in the [http://dominionstrategy.com/2012/01/30/finalists-for-the-2011-dominionstrategy-com-kingdom-design-challenge/ (unused) Game 9 set of the 2011 Kingdom Design Challenge].
 
[[Trash|Trashing]] is really interesting here. Unlike for the slog, where trashing, particularly strong trashing, is terrible, here it CAN be good. Very often it is superfluous and can slow you down. But in the right kingdom (particularly you will need some way to get multiple gainers played in a turn, so a [[Village (card category)|village]]), trashing down INTO your rush can make it a bit faster, and a bit faster is just what you need. {{Card|Chapel}} works here, but Remake is the king, IF you have something to do on {{Cost|3}} other than silver, AND a village to take advantage of your higher action density.  For example, a trashing strategy with Chapel into a Gardens rush is extremely strong in the [http://dominionstrategy.com/2012/01/30/finalists-for-the-2011-dominionstrategy-com-kingdom-design-challenge/ (unused) Game 9 set of the 2011 Kingdom Design Challenge].
  
=== How can I play the Rush? ===
+
===How can I play the Rush?===
 
Basically, you’re trying to rush them out, almost no matter what they do. You need to keep an eye on the score. The big thing is that you want to make sure they can’t block you out from enough of your key {{VP}} card – generally they can’t contest you, as that only speeds game end, but you don’t want to wait and buy gainers too long, because then they WILL be able to block you, and probably have some Provinces to boot, and suddenly you can’t rush the game to an end.
 
Basically, you’re trying to rush them out, almost no matter what they do. You need to keep an eye on the score. The big thing is that you want to make sure they can’t block you out from enough of your key {{VP}} card – generally they can’t contest you, as that only speeds game end, but you don’t want to wait and buy gainers too long, because then they WILL be able to block you, and probably have some Provinces to boot, and suddenly you can’t rush the game to an end.
  
Line 26: Line 26:
 
It’s worth noting that rush decks are in the abstract the most resistant to attacks of almost all kinds. {{Card|Curse|Curses}}? Thanks for ending another pile for me. Handsize? I probably had junk or [[collision|collisions]] anyway, and it’s not like I was going to buy something expensive. Trashing? This can be potentially annoying, but {{Card|Saboteur}} and {{Card|Swindler}} tend to speed up the game end, which is good for rush, and [[Treasure]]-trashers you can generally brush off with impunity.
 
It’s worth noting that rush decks are in the abstract the most resistant to attacks of almost all kinds. {{Card|Curse|Curses}}? Thanks for ending another pile for me. Handsize? I probably had junk or [[collision|collisions]] anyway, and it’s not like I was going to buy something expensive. Trashing? This can be potentially annoying, but {{Card|Saboteur}} and {{Card|Swindler}} tend to speed up the game end, which is good for rush, and [[Treasure]]-trashers you can generally brush off with impunity.
  
=== Matchups ===
+
===Matchups===
  
 
'''Against Big Money'''
 
'''Against Big Money'''

Please note that all contributions to DominionStrategy Wiki are considered to be released under the Creative Commons Attribution Non-Commercial Share Alike (see DominionStrategy Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel | Editing help (opens in new window)
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox