Editing Rush (strategy)

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The other big point is to watch them for hitting piles – you need to have a plan for ending three piles, but this plan can be flexible. An opponent who needs to hammer a cheap pile very hard is the best friend for a Rush deck, because that becomes a de facto third pile, and speeds up your ending. This is particularly true if the pile is a Village, particularly {{Card|Fishing Village}}, {{Card|Port}} or especially {{Card|Crossroads}}, as the extra actions can let you double-play terminal gaining cards. {{Card|Haven}} is another nice card, being cheap enough to buy out while also giving you the ability to make sure you get the precise one gainer played per turn that you typically want.
 
The other big point is to watch them for hitting piles – you need to have a plan for ending three piles, but this plan can be flexible. An opponent who needs to hammer a cheap pile very hard is the best friend for a Rush deck, because that becomes a de facto third pile, and speeds up your ending. This is particularly true if the pile is a Village, particularly {{Card|Fishing Village}}, {{Card|Port}} or especially {{Card|Crossroads}}, as the extra actions can let you double-play terminal gaining cards. {{Card|Haven}} is another nice card, being cheap enough to buy out while also giving you the ability to make sure you get the precise one gainer played per turn that you typically want.
  
It’s worth noting that rush decks are in the abstract the most resistant to attacks of almost all kinds. {{Card|Curse|Curses}}? Thanks for ending another pile for me. Handsize? I probably had junk or [[collision|collisions]] anyway, and it’s not like I was going to buy something expensive. Trashing? This can be potentially annoying, but {{Card|Saboteur}} and {{Card|Swindler}} tend to speed up the game end, which is good for rush, and [[Treasure]]-trashers you can generally brush off with impunity.
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It’s worth noting that rush decks are in the abstract the most resistant to attacks of almost all kinds. {{Card|Curse|Curses}}? Thanks for ending another pile for me. Handsize? I probably had junk or [[collision]]s anyway, and it’s not like I was going to buy something expensive. Trashing? This can be potentially annoying, but {{Card|Saboteur}} and {{Card|Swindler}} tend to speed up the game end, which is good for rush, and [[Treasure]]-trashers you can generally brush off with impunity.
  
 
=== Matchups ===
 
=== Matchups ===

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