Editing Rush (strategy)

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This is also pretty simple. You need some way of gaining things, and some way to do it fast. You also need some kind of cheap {{VP}} to be able to get, because 8 extra {{Card|Estate|Estates}} is basically never going to cut it – you just CAN’T be THAT fast. Furthermore, you basically need your gainer to be able to gain those {{VP}} cards as part of the piling out strategy.
 
This is also pretty simple. You need some way of gaining things, and some way to do it fast. You also need some kind of cheap {{VP}} to be able to get, because 8 extra {{Card|Estate|Estates}} is basically never going to cut it – you just CAN’T be THAT fast. Furthermore, you basically need your gainer to be able to gain those {{VP}} cards as part of the piling out strategy.
  
Thus, your major contenders on the {{VP}} side are {{Card|Gardens|Gardens}} and {{Card|Silk Road|Silk Roads}}; occasionally {{Card|Island|Islands}} and rarely {{Card|Great Hall|Great Halls}} or {{Card|Tunnel|Tunnels}}.  {{Card|Feodum}} needs specific enablers to qualify as a rush, such as {{Card|Masterpiece}} or {{Card|Trader}}, because for it to even be worth 2 {{VP}} you need 6 {{Card|Silver|Silvers}}, and that does not speed up three pile endings, so it seems more of a [[Slog]] card, generally.
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Thus, your major contenders on the {{VP}} side are {{Card|Garden|Gardens}} and {{Card|Silk Road|Silk Roads}}; occasionally {{Card|Island|Islands}} and rarely {{Card|Great Hall|Great Halls}} or {{Card|Tunnel|Tunnels}}.  {{Card|Feodum}} needs specific enablers to qualify as a rush, such as {{Card|Masterpiece}} or {{Card|Trader}}, because for it to even be worth 2 {{VP}} you need 6 {{Card|Silver|Silvers}}, and that does not speed up three pile endings, so it seems more of a [[Slog]] card, generally.
  
 
On the gainer side, you want most preferably {{Card|Ironworks}}, or failing that {{Card|Workshop|Workshop}}, {{Card|Armory}} or even {{Card|Artificer}}.  Occasionally, you can do something with {{Card|Develop}}, {{Card|Remake}}, or {{Card|Remodel}} to crank out a bunch of cheap piles, but this is pretty rare. {{Card|Talisman}} is very good for ending the game fast enough, but getting the {{VP}} you need is a real issue – you really don’t want to buy everything out one at a time, that’s just far too slow for a rush.  {{Card|Duplicate}} may work better in this role.
 
On the gainer side, you want most preferably {{Card|Ironworks}}, or failing that {{Card|Workshop|Workshop}}, {{Card|Armory}} or even {{Card|Artificer}}.  Occasionally, you can do something with {{Card|Develop}}, {{Card|Remake}}, or {{Card|Remodel}} to crank out a bunch of cheap piles, but this is pretty rare. {{Card|Talisman}} is very good for ending the game fast enough, but getting the {{VP}} you need is a real issue – you really don’t want to buy everything out one at a time, that’s just far too slow for a rush.  {{Card|Duplicate}} may work better in this role.

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