Salvager
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|Text = +1 Buy<br/>Trash a card from your hand. +{{coin|}} equal to its cost. | |Text = +1 Buy<br/>Trash a card from your hand. +{{coin|}} equal to its cost. | ||
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+ | '''Salvager''' is an [[Action]] card from [[Seaside]]. Salvager is a [[trash for benefit]] card, since it allows you to trash one card from your hand and get +{{coin|}} equal to its cost to spend this turn. It can be used to trash {{card|Estate}}s for +{{coin|2}}, or to trash expensive cards like {{card|Gold}} for lots of cash; it even gives you +Buy to use the coin it gives you. It's not very good for trashing cheap cards like {{card|Copper}} or {{card|Curse}}, since it gives you +{{coin|0}}, though it still gives +Buy. | ||
== FAQ == | == FAQ == |
Revision as of 15:28, 6 November 2012
Salvager | |
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Cost | |
Type | Action |
Set/Expansion | Seaside |
Illustrator | RC Torres |
+1 Buy Trash a card from your hand. + equal to its cost. |
Salvager is an Action card from Seaside. Salvager is a trash for benefit card, since it allows you to trash one card from your hand and get + equal to its cost to spend this turn. It can be used to trash Estates for +, or to trash expensive cards like Gold for lots of cash; it even gives you +Buy to use the coin it gives you. It's not very good for trashing cheap cards like Copper or Curse, since it gives you +, though it still gives +Buy.
Contents |
FAQ
Official FAQ
- If you have at least one card in your hand, then you must trash one.
- If you don't have a card in hand left to trash, you get no coins, but still get the +1 Buy.
Other Rules clarifications
- Salvager only looks at the cost in coins; you do not get a for trasing a card with in its cost.
Strategy Article
There isn't a Salvager strategy article.
Early in the game, Salvager is best for trashing Estates for +. Late-game, Salvager can be used to trash expensive cards like Gold to get you that last bit of cash you need for the Province or Colony. Using Salvager to trash a Province for +, enough to buy another copy of it, can be used to speed up the end of the game. Deciding when to start trashing your good cards is a critical strategic decision.
Synergies/Combos
Antisynergies
- Other trashers.
Trivia
Secret History