Salvager
(→Antisynergies: Not really the case; see above.) |
(→Synergies/Combos) |
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Early in the game, Salvager is best for trashing {{Card|Estate|Estates}} for +{{Cost|2}}. Late-game, Salvager can be used to trash expensive cards like {{Card|Gold}} to get you that last bit of cash you need for the {{Card|Province}} or {{Card|Colony}}. Using Salvager to trash a Province for +{{Cost|8}}, enough to buy another copy of it, can be used to speed up the end of the game. Deciding when to start trashing your good cards is a critical strategic decision. | Early in the game, Salvager is best for trashing {{Card|Estate|Estates}} for +{{Cost|2}}. Late-game, Salvager can be used to trash expensive cards like {{Card|Gold}} to get you that last bit of cash you need for the {{Card|Province}} or {{Card|Colony}}. Using Salvager to trash a Province for +{{Cost|8}}, enough to buy another copy of it, can be used to speed up the end of the game. Deciding when to start trashing your good cards is a critical strategic decision. | ||
=== Synergies/Combos === | === Synergies/Combos === | ||
− | * {{Card|Market Square}} | + | * {{Card|Market Square}} |
+ | * Cards with early-game utility whose value decreases later on and can then be trashed for +{{coin|}}: [[curser]]s, {{card|Moneylender}} and other early-game [[trasher]]s, {{card|Baron}}, etc. | ||
+ | * Cards whose cost in {{coin|}} is disproportionately high relative to their utility in your deck: e.g., {{card|Peddler}}, {{card|Border Village}}, {{card|Ill-Gotten Gains}}. | ||
+ | |||
=== Antisynergies === | === Antisynergies === | ||
Revision as of 23:03, 22 November 2012
Salvager | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Seaside |
Illustrator(s) | RC Torres |
Card text | |
+1 Buy Trash a card from your hand. + equal to its cost. |
Salvager is an Action card from Seaside. Salvager is a trash for benefit card, since it allows you to trash one card from your hand and get + equal to its cost to spend this turn. It can be used to trash Estates for +, or to trash expensive cards like Gold for lots of cash; it even gives you +Buy to use the it gives you. It's not very good for trashing cheap cards like Copper or Curse, since it gives you +, though it still gives +Buy.
Contents |
FAQ
Official FAQ
- If you have at least one card in your hand, then you must trash one.
- If you don't have a card in hand left to trash, you get no , but still get the +1 Buy.
Other Rules clarifications
- Salvager only looks at the cost in ; you do not get a for trasing a card with in its cost.
Strategy Article
There isn't a Salvager strategy article.
Early in the game, Salvager is best for trashing Estates for +. Late-game, Salvager can be used to trash expensive cards like Gold to get you that last bit of cash you need for the Province or Colony. Using Salvager to trash a Province for +, enough to buy another copy of it, can be used to speed up the end of the game. Deciding when to start trashing your good cards is a critical strategic decision.
Synergies/Combos
- Market Square
- Cards with early-game utility whose value decreases later on and can then be trashed for +: cursers, Moneylender and other early-game trashers, Baron, etc.
- Cards whose cost in is disproportionately high relative to their utility in your deck: e.g., Peddler, Border Village, Ill-Gotten Gains.
Antisynergies
Trivia
Secret History