Sauna

From DominionStrategy Wiki
(Difference between revisions)
Jump to: navigation, search
(Strategy)
(Strategy)
Line 30: Line 30:
 
== Strategy ==
 
== Strategy ==
  
At first glance, Sauna/Avanto seems like an overpowering monolithic combo-- providing draw, a village effect, and trashing all in one. Indeed, at low to moderate levels of play simply buying Saunas and Avantos will often win if not contested; a deck which consists of several of both and exactly $8 in money will draw deck and be able to purchase a Province extremely consistently (further, once able to draw the entire deck, it can often trash all unnecessary cards for even further consistency). Likewise, if contested in a monolithic strategy, having 3 of the Saunas and Avantos can be a decisive advantage (you could also imagine simple extensions of this scenario, where Saunas are effectively the only village, or Avantos the only draw).
+
At first glance, Sauna/Avanto seems like an overpowering monolithic combo-- providing draw, a village effect, and trashing all in one. Indeed, at low to moderate levels of play simply buying Saunas and Avantos will often win if not contested; a deck that consists of several of both and exactly $8 in money will draw deck and be able to purchase a Province extremely consistently (further, once able to draw the entire deck, it can often trash all unnecessary cards for even further consistency). Likewise, if contested in a monolithic strategy, having 3 of the Saunas and Avantos can be a decisive advantage (you could also imagine simple extensions of this scenario, where Saunas are effectively the only village, or Avantos the only draw).
  
However, at higher levels of play and with recent expansions increasing the average power of a card, straight Sauna/Avanto is rather infrequently the best strategy available on a given board. The main reason for this, in short, is opportunity cost- it takes a very long time to outright buy five $4 cards and a few $5s, and those eight or so turns can be used to build an engine more smoothly, often containing gainers, +buy, and more efficient forms of payload that could Province sooner, double Province, or simply have endgame potential (like the capacity to win by buying Province + Estate).
+
However, at higher levels of play and with recent expansions increasing the average power of a card, straight Sauna/Avanto is rather infrequently the best strategy available on a given board. The main reason is that, if uncontested, Sauna/Avanto is very slow to start up. Saunas are typically weak on their own, especially en masse, and the deck only begins to kick off once it has Avantoes. Versus a player ignoring the pile, a Sauna/Avanto player needs to spend $25 and 6 Buys (5 Sauna + 1 Avanto) to even acquire their first draw card. Those eight or so turns can be used to build an engine more smoothly, often containing gainers, +buy, and more efficient forms of payload that could Province sooner, double Province, or simply have endgame potential.
  
Another notable feature is that the pile is a split pile, which has two major implications:
+
Another minor point is that the opponent can steal the Avantoes from you, and their deck will probably be better at gaining $5s than yours is. Some more minor but still important considerations include:
 
+
1) You don't get the powerful draw + village effect until after the Avantos are uncovered (so one's deck doesn't accelerate in power early on, and the early game is very important-- one turn behind is one turn behind no matter when you lose it)
+
 
+
2) Your intentions to go Sauna/Avanto are heavily telegraphed. The opponent can prepare to steal the Avantoes from you, and their deck will probably be better at gaining $5s than yours is. Some more minor but still important considerations include:
+
  
 
a) if you're truly going monolithic, you'll have to buy the 5th Sauna and uncover Avanto for your opponent, which will likely enable them to get three of the Avantoes;
 
a) if you're truly going monolithic, you'll have to buy the 5th Sauna and uncover Avanto for your opponent, which will likely enable them to get three of the Avantoes;
Line 44: Line 40:
 
b) supposing your opponent has built another kind of engine in the meantime, Avantoes aren't even that bad for them; even without the Sauna effect they are expensive Smithies.
 
b) supposing your opponent has built another kind of engine in the meantime, Avantoes aren't even that bad for them; even without the Sauna effect they are expensive Smithies.
  
Now, there are situations which mitigate many of the downsides listed above. By far the most common one will be some sort of gainer, which will lower the opportunity cost of gaining several Saunas and maybe Avantoes, and also will help avoid the problem named above of having to uncover the Avantoes for your opponent. (Keep in mind, though, that you need the capacity to gain the Sauna and buy an Avanto with your remaining cards, which isn't always that easy. Also, your opponent could get a gainer to help build their engine, and then you might have to play this sort of endgame-y dynamic in order to try to be the first to get Avantoes).
+
Now, there are situations which mitigate many of the downsides listed above. The main case is when Sauna is the best trasher available, and you need to get 1-2 anyway to get your deck clean. At times, if both players do this, you might come close to uncovering the Avantoes, and it might be situationally useful to get Avantoes now that the opportunity cost has been lowered. Situations essentially like this probably describe the majority of situations in which top players against top players will get Saunas + Avantoes.
  
Also, there are a few times when it'll be good to gain one or two Saunas, just for the trashing effect, and it's not exceedingly rare for Sauna/Silver to be a reasonable opening for similar reasons. At times, if both players do this, you might come close to uncovering the Avantoes, and it might be situationally useful to get Avantoes now that the opportunity cost has been lowered. Situations essentially like this probably describe the majority of situations in which top players against top players will get Saunas + Avantoes.
+
A second context is with a card that can gain extra actions, which will lower the opportunity cost of gaining several Saunas and maybe Avantoes, and also will help avoid the problem named above of having to uncover the Avantoes for your opponent. (Keep in mind, though, that you need the capacity to gain the Sauna and buy an Avanto with your remaining cards, which isn't always that easy. Also, your opponent could get a gainer to help build their engine, and then you might have to play this sort of endgame-y dynamic in order to try to be the first to get Avantoes).
  
In summary, monolithically going straight for Sauna/Avanto is almost always not the best strategy, but there are several factors that might make it more appealing, and if the Saunas start to run (or if you're against a guy that goes for monolithic S/A anyway), you will often need to keep your eye out for opportunities to be the first to grab Avantoes. As such, the presence of Sauna/Avanto often induces some interesting strategy considerations on a board, even if ultimately no one even gains any Avantoes.
+
In summary, monolithically going straight for Sauna/Avanto is often not the best strategy, but there are several factors that might make it more appealing, and if the Saunas start to run (or if you're against a guy that goes for monolithic S/A anyway), you will often need to keep your eye out for opportunities to be the first to grab Avantoes. As such, the presence of Sauna/Avanto often induces some interesting strategy considerations on a board, even if ultimately no one even gains any Avantoes.
  
 
An occasionally important tactics note: if you have more Saunas than Avantos in your draw pile, and you draw both a Sauna and an Avanto, you should probably play the Sauna first. The situation is reversed if you have more Avantos than Saunas in your draw pile. This maximizes the number of likely free plays.
 
An occasionally important tactics note: if you have more Saunas than Avantos in your draw pile, and you draw both a Sauna and an Avanto, you should probably play the Sauna first. The situation is reversed if you have more Avantos than Saunas in your draw pile. This maximizes the number of likely free plays.

Revision as of 06:12, 4 March 2021

Sauna
Sauna.jpg
Info
Cost $4
Type(s) Action
Kingdom card? Yes
Set PromoPromo icon.png
Illustrator(s) Ossi Hiekkala
Card text
+1 Card
+1 Action

You may play an Avanto from your hand.

While this is in play, when you play a Silver, you may trash a card from your hand.

Sauna is a promotional Action card. It's a cantrip that allows you to trash a card when you play a SilverSilver.jpg. It is a split pile card, with five copies of Sauna sitting on top of five copies of AvantoAvanto.jpg.

Contents

FAQ

Official FAQ

  • When you play Sauna, you first draw a card and get +1 Action.
  • You may then immediately play an Avanto from your hand. This does not take up one of your Actions, including the Action provided by Sauna.
  • You can only play an Avanto this way directly after playing the Sauna, not if you played another Action card in between, even if you have a Sauna in play.
  • When you play Avanto, you first draw 3 cards.
  • You may then immediately play a Sauna from your hand. This does not take up any of your Actions, and Sauna will still give you +1 Action if you play it this way.
  • You can only play a Sauna this way directly after playing the Avanto, not if you played another Action card in between, even if you have an Avanto in play.
  • You can play Sauna and Avanto in alternation this way, taking up only the Action for the first of the cards you play.
  • You can do this until you don't have the respective card in hand after playing the other.
  • When you play a Sauna, you cannot immediately play a Sauna from your hand without using up one Action. The same goes for playing Avanto after Avanto.
  • While Sauna is in play, you can trash a card from your hand anytime you play a Silver.
  • If you play the same Silver several times, such as with CounterfeitCounterfeit.jpg (Dominion: Dark Ages) or CrownCrown.jpg (Dominion: Empires), you may trash a card each time you play the Silver.
  • You do not have to trash anything when you play a Silver.
  • You can decide to trash a card every time you play a Silver, you do not have to decide once for the entire turn.
  • When Sauna leaves play, such as being trashed with ProcessionProcession.jpg (Dominion: Dark Ages), you cannot use its effect anymore.
  • When you have several Saunas in play and play a Silver, you can trash a card from your hand for every Sauna you have in play. You can still decide to not trash a card each time.

Strategy

At first glance, Sauna/Avanto seems like an overpowering monolithic combo-- providing draw, a village effect, and trashing all in one. Indeed, at low to moderate levels of play simply buying Saunas and Avantos will often win if not contested; a deck that consists of several of both and exactly $8 in money will draw deck and be able to purchase a Province extremely consistently (further, once able to draw the entire deck, it can often trash all unnecessary cards for even further consistency). Likewise, if contested in a monolithic strategy, having 3 of the Saunas and Avantos can be a decisive advantage (you could also imagine simple extensions of this scenario, where Saunas are effectively the only village, or Avantos the only draw).

However, at higher levels of play and with recent expansions increasing the average power of a card, straight Sauna/Avanto is rather infrequently the best strategy available on a given board. The main reason is that, if uncontested, Sauna/Avanto is very slow to start up. Saunas are typically weak on their own, especially en masse, and the deck only begins to kick off once it has Avantoes. Versus a player ignoring the pile, a Sauna/Avanto player needs to spend $25 and 6 Buys (5 Sauna + 1 Avanto) to even acquire their first draw card. Those eight or so turns can be used to build an engine more smoothly, often containing gainers, +buy, and more efficient forms of payload that could Province sooner, double Province, or simply have endgame potential.

Another minor point is that the opponent can steal the Avantoes from you, and their deck will probably be better at gaining $5s than yours is. Some more minor but still important considerations include:

a) if you're truly going monolithic, you'll have to buy the 5th Sauna and uncover Avanto for your opponent, which will likely enable them to get three of the Avantoes;

b) supposing your opponent has built another kind of engine in the meantime, Avantoes aren't even that bad for them; even without the Sauna effect they are expensive Smithies.

Now, there are situations which mitigate many of the downsides listed above. The main case is when Sauna is the best trasher available, and you need to get 1-2 anyway to get your deck clean. At times, if both players do this, you might come close to uncovering the Avantoes, and it might be situationally useful to get Avantoes now that the opportunity cost has been lowered. Situations essentially like this probably describe the majority of situations in which top players against top players will get Saunas + Avantoes.

A second context is with a card that can gain extra actions, which will lower the opportunity cost of gaining several Saunas and maybe Avantoes, and also will help avoid the problem named above of having to uncover the Avantoes for your opponent. (Keep in mind, though, that you need the capacity to gain the Sauna and buy an Avanto with your remaining cards, which isn't always that easy. Also, your opponent could get a gainer to help build their engine, and then you might have to play this sort of endgame-y dynamic in order to try to be the first to get Avantoes).

In summary, monolithically going straight for Sauna/Avanto is often not the best strategy, but there are several factors that might make it more appealing, and if the Saunas start to run (or if you're against a guy that goes for monolithic S/A anyway), you will often need to keep your eye out for opportunities to be the first to grab Avantoes. As such, the presence of Sauna/Avanto often induces some interesting strategy considerations on a board, even if ultimately no one even gains any Avantoes.

An occasionally important tactics note: if you have more Saunas than Avantos in your draw pile, and you draw both a Sauna and an Avanto, you should probably play the Sauna first. The situation is reversed if you have more Avantos than Saunas in your draw pile. This maximizes the number of likely free plays.

Example Kingdoms

Where Sauna is strong

Example 1 [images]
Bridge Troll Rabble Scepter Wayfarer Prince
Bridge Troll.jpg Rabble.jpg Scepter.jpg Wayfarer.jpg Prince.jpg
Caravan Guard.jpg Masterpiece.jpg Trade Route.jpg Village.jpg Sauna.jpg
Caravan Guard Masterpiece Trade Route Village Sauna
Landscapes and Additional Cards
Dominate Way of the Monkey
Dominate.jpg Way of the Monkey.jpg

Sauna is good here because:

  • The board allows for playing a large number of Bridge Trolls, which makes that the goal - trashing will help this deck become consistent faster
  • Sauna is a better trasher than Trade Route - it is non-terminal and is not a stop card
  • Avanto may not be uncovered here - there is plenty of draw with Wayfarer coming at a lower price and a player is unlikely to feel the need to have more than 2 Saunas for trashing
Example 2 [images]
Embassy Mint Soothsayer Tragic Hero Nobles
Embassy.jpg Mint.jpg Soothsayer.jpg Tragic Hero.jpg Nobles.jpg
Raze.jpg Amulet.jpg Sauna.jpg Artificer.jpg Displace.jpg
Raze Amulet Sauna Artificer Displace
Landscapes and Additional Cards
Trade
Trade.jpg

Sauna is good here because:

  • The presence of Displace makes it liekly that you will want to play multiple terminal actions each turn, which requires a village
  • The other village here is Nobles, which is too expensive to be using exclusively when there are other options
  • Using Sauna/Avanto chains for draw will lessen the number of villages here which need to be used for draw, which allows more payload playing

Where Sauna is weak

Example 3 [images]
Sauna Coven Pooka Recruiter Forge
Sauna.jpg Coven.jpg Pooka.jpg Recruiter.jpg Forge.jpg
Candlestick Maker.jpg Bureaucrat.jpg Conspirator.jpg Diplomat.jpg Port.jpg
Candlestick Maker Bureaucrat Conspirator Diplomat Port
Landscapes and Additional Cards

Sauna is not good here because:

  • Recruiter and Pooka together provide ample trashing which Sauna will be slower than
  • Port and Recruiter are both strong villages, so that aspect of Sauna is not needed
  • Diplomat provides draw; however, Avanto will be better if an opponent takes the time to uncover it, but by then you should be well ahead from not using your buys on unnecessary Saunas

Versions

English versions

Print Digital Text Release Date
Sauna Sauna from Shuffle iT +1 Card. +1 Action. You may play an Avanto from your hand.
While this is in play, when you play a Silver, you may trash a card from your hand.
Sauna/Avanto September 2016

Other language versions

Language Name Print Digital Text
Finnish Sauna Finnish language Sauna
French Sauna +1 Carte, +1 Action. Vous pouvez jouer un Trou dans la glace de votre main.
Lorsque cette carte est en jeu, quand vous jouez un Argent, vous pouvez écarter une carte de votre main.
German Sauna German language Sauna +1 Karte
+1 Aktion

Du darfst ein Eisloch aus deiner Hand ausspielen.
Solange diese Karte im Spiel ist: Wenn du ein Silber ausspielst, darfst du eine Handkarte entsorgen.
Japanese サウナ (pron. sauna) +1 カードを引く+1 アクション。手札のアヴアント1枚を使用してもよい。これが場にある間、銀貨を使用するとき、手札1枚を廃棄してもよい。
Polish Sauna Polish language Sauna
Russian Сауна (pron. sauna)

Trivia

Official card art.

Sauna/Avanto was the first Promo to be released under the second edition format.

Secret History

The Finnish publisher wanted a promo, to celebrate a company anniversary I think. We like to be friendly. They wanted something that somehow involved Finland. They suggested Sampo, a magical thing from the Kalevala. No-one would know what that was, and also no-one knows what it is; descriptions of it vary significantly. It could be an axis mundi, a mill, a compass, etc. So what more concrete thing could actually remind people of Finland? I think jsh357 suggested saunas. And the word "sauna" is actually a loanword from Finnish. They are super Finnish. And they had medieval ones.

I tried a couple different concepts, mostly trying to key off of BathsBaths.jpg, the Empires Landmark. You know, so stuff where if you didn't do anything you got something. The final concept was instead based on the idea of them being therapeutic.

It seemed nice to try to promote the most recent expansion, something only previously done with SummonSummon.jpg. We talked about potential Landmarks, e.g. Northern Lights. I felt like it would be better to have a full pile this time, and it was hard coming up with more Landmarks. A split pile was perfect; it's novel to Empires, it doesn't require anything else, you can just play with it like a regular pile. And there's this thing, where they go back and forth from the sauna to the avanto. That sounded cool to simulate and I mean there it is.

Avanto started as printed but I did try other versions at some point. There were a few versions of the trashing Sauna, trying to be fair and exciting. Towards the end the big thing was, should it trigger multiple times. It will be very slow early on, and then there will be a turn where you can trash a bunch of cards, due to multiple triggers. I felt like it was better to have that.

The card was done in May, but it took a while for the Finns to get the artist going. It was for them so we didn't rush them. It looks like it's coming out at Essen.


Cards $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events $5 SummonSummon.jpg
Combos and Counters Black Market/FairgroundsBlack Market/TacticianChancellor/Stash
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 HaremHarem.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg
Seaside $2 EmbargoEmbargo.jpgHavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 CaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgNavigatorNavigator.jpgPirate ShipPirate Ship.jpgSalvagerSalvager.jpgSea HagSea Hag.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgExplorerExplorer.jpgGhost ShipGhost Ship.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 LoanLoan.jpgTrade RouteTrade Route.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgMonumentMonument.jpgQuarryQuarry.jpgTalismanTalisman.jpgWorker's VillageWorker's Village.jpg $5 CityCity.jpgContrabandContraband.jpgCounting HouseCounting House.jpgMintMint.jpgMountebankMountebank.jpgRabbleRabble.jpgRoyal SealRoyal Seal.jpgVaultVault.jpgVentureVenture.jpg $6 GoonsGoons.jpgHoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Cornucopia $2 HamletHamlet.jpg $3 Fortune TellerFortune Teller.jpgMenagerieMenagerie.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgRemakeRemake.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) • Young WitchYoung Witch.jpg $5 HarvestHarvest.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpg $6 FairgroundsFairgrounds.jpg
Hinterlands $2 CrossroadsCrossroads.jpgDuchessDuchess.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgOasisOasis.jpgOracleOracle.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNoble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpg $5 CacheCache.jpgCartographerCartographer.jpgEmbassyEmbassy.jpgHagglerHaggler.jpgHighwayHighway.jpgIll-Gotten GainsIll-Gotten Gains.jpgInnInn.jpgMandarinMandarin.jpgMargraveMargrave.jpgStablesStables.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Guilds $2 Candlestick MakerCandlestick Maker.jpg $2plus StonemasonStonemason.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 AdvisorAdvisor.jpgPlazaPlaza.jpgTaxmanTaxman.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgJourneymanJourneyman.jpgMerchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper-new.jpgCurseCurse-new.jpg $2 EstateEstate-new.jpg $3 SilverSilver-new.jpg $4 PotionPotion-new.jpg $5 DuchyDuchy-new.jpg $6 GoldGold-new.jpg $8 ProvinceProvince-new.jpg $9 PlatinumPlatinum-new.jpg $11 ColonyColony-new.jpg
See also: Second Edition2019 ErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox