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Save is most often used to transfer cards you don't particularly need right now to your next hand, where they can be more useful. In [[engine]]s, if you suffer from a [[terminal]] [[collision]], don't worry, just Save the other terminal. On the other hand, it might be smart at times to Save a [[Village]] if you know you've already seen most of your Villages this shuffle. In [[Big Money]], smooth out your money draws instead: no more paying {{cost|13}} for a {{Card|Province}}, just Save a {{Card|Gold}} to increase your odds of buying another Province next turn! Another idea might be to Save a {{Card|Moat}} or other Reaction if there are annoying Attacks on the board, so you can block the Attack every turn.
 
Save is most often used to transfer cards you don't particularly need right now to your next hand, where they can be more useful. In [[engine]]s, if you suffer from a [[terminal]] [[collision]], don't worry, just Save the other terminal. On the other hand, it might be smart at times to Save a [[Village]] if you know you've already seen most of your Villages this shuffle. In [[Big Money]], smooth out your money draws instead: no more paying {{cost|13}} for a {{Card|Province}}, just Save a {{Card|Gold}} to increase your odds of buying another Province next turn! Another idea might be to Save a {{Card|Moat}} or other Reaction if there are annoying Attacks on the board, so you can block the Attack every turn.
  
Like {{Event|Borrow}}, Save is another way of increasing the flexibility of your opening. It can turn a {{cost|5}}/{{cost|2}} into a {{cost|3}}/{{cost|3}} opening, which is great if you want to open, for example, double {{Card|Urchin}} or double {{Card|Ambassador}}. If there are key {{cost|5}}'s but you opened {{cost|3}}/{{cost|4}}, you can turn it into a {{cost|1}}/{{cost|5}} opening (which is almost always nothing/{{cost|5}}). You can even turn a {{cost|2}}/{{cost|5}} opening into a {{cost|0}}/{{cost|6}}, which could potentially be very useful if {{Card|Goons}} or {{Card|Altar}} is on the board. If Save and Borrow are both on the board, or if there's a {{Card|Baker}} token available, you could even open {{Card|Forge}} or {{Card|Expand}} with {{cost|7}}. But that's a very rare situation.
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Like {{Card|Borrow}}, Save is another way of increasing the flexibility of your opening. It can turn a {{cost|5}}/{{cost|2}} into a {{cost|3}}/{{cost|3}} opening, which is great if you want to open, for example, double {{Card|Urchin}} or double {{Card|Ambassador}}. If there are key {{cost|5}}'s but you opened {{cost|3}}/{{cost|4}}, you can turn it into a {{cost|1}}/{{cost|5}} opening (which is almost always nothing/{{cost|5}}). You can even turn a {{cost|2}}/{{cost|5}} opening into a {{cost|0}}/{{cost|6}}, which could potentially be very useful if {{Card|Goons}} or {{Card|Altar}} is on the board. If Save and Borrow are both on the board, or if there's a {{Card|Baker}} token available, you could even open {{Card|Forge}} or {{Card|Expand}} with {{cost|7}}. But that's a very rare situation.
  
 
Save seems to function similarly to {{Card|Haven}} at first, but watch out: there's a big difference when [[handsize attack]]s like {{Card|Minion}} or {{Card|Militia}} are in play. With Save, you won't get to do anything with the extra card if you get hit by most handsize attacks, as you'll just have to discard an extra card in most of those cases ({{Card|Soldier}} might be an exception). Another difference between Save and Haven is the cost. Save seems cheaper at first - {{cost|1}} versus {{cost|2}} - but do keep in mind that you have to pay the cost every time you want to Save something, instead of just when you add it to your deck.
 
Save seems to function similarly to {{Card|Haven}} at first, but watch out: there's a big difference when [[handsize attack]]s like {{Card|Minion}} or {{Card|Militia}} are in play. With Save, you won't get to do anything with the extra card if you get hit by most handsize attacks, as you'll just have to discard an extra card in most of those cases ({{Card|Soldier}} might be an exception). Another difference between Save and Haven is the cost. Save seems cheaper at first - {{cost|1}} versus {{cost|2}} - but do keep in mind that you have to pay the cost every time you want to Save something, instead of just when you add it to your deck.

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