Editing Scouting Party
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 26: | Line 26: | ||
{{Card|Tunnel}} has the best synergy with Scouting Party by far, and the only reason to consider Scouting Party a legitimate ([[Big Money]]) strategy. Best case scenario, it can gain you a multitude of {{Card|Gold}}s per turn for cheap. | {{Card|Tunnel}} has the best synergy with Scouting Party by far, and the only reason to consider Scouting Party a legitimate ([[Big Money]]) strategy. Best case scenario, it can gain you a multitude of {{Card|Gold}}s per turn for cheap. | ||
− | Scouting Party is also a great opener when you have a {{cost|5}}/{{cost|2}} [[opening]] split, and you want to open a power {{cost|3}} like {{Card|Ambassador}}, {{Card|Masquerade}} or {{Card|Steward}}. It's not as good as {{ | + | Scouting Party is also a great opener when you have a {{cost|5}}/{{cost|2}} [[opening]] split, and you want to open a power {{cost|3}} like {{Card|Ambassador}}, {{Card|Masquerade}} or {{Card|Steward}}. It's not as good as {{Card|Travelling Fair}} for these situations, but still pretty good. |
=== Synergies === | === Synergies === |