Seaside

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Seaside
Seaside.jpg
Seaside2.jpg
Info
Type Expansion
Icon Seaside icon.png
Cards 300
262 (1st) / 272 (2nd) (26/27 sets)
26 (1st) / 27 (2nd)
12 (1st) / 1 (2nd)
Additional Material(s)  
Theme(s) The next turn
(Duration cards)
Release October 2009 (1st) / Q2 2022 (2nd)
Cover artist Franz Vohwinkel (1st) / Julien Delval (2nd)
Official Rulebook PDF

Seaside is the second expansion to DominionDominion.jpg by Donald X. Vaccarino , released in 2009 by publisher Rio Grande Games. The box originally contained 26 sets of Kingdom cards, 3 types of player mats, a set of Coin tokens, and a set of EmbargoEmbargo.jpg tokens. The main gameplay theme of Seaside is cards whose abilities affect future turns—whether by being Duration cards, interacting with the top of the deck, or otherwise.

Seaside (Second Edition) was released in May 2022. 8 first-edition Kingdom card piles (and 11 blank cards) were replaced with 9 new ones. The new cards are also available in an update pack provided to allow existing Seaside sets to be updated to the second-edition form.

Contents

Contents

Kingdom cards, second edition

Cards with an asterisk (*) were added in the second edition.

Removed first-edition Kingdom cards

These cards were included in the first edition, and removed from the second edition.

Mats

Tokens

Tokens are only in first edition

Additional rules

  • This expansion introduces Duration cards. These cards are orange, and say "Duration" on the bottom line, i.e. "Action – Duration." A Duration card does something after your turn. Leave the card in front of you until the Clean-up Phase of the last turn in which it does something (discard it before drawing for the following turn). So if the card says "Now and on your next turn," discard it during the Clean-up phase of your next turn.
  • If you play or modify a Duration card with another card, that other card also stays in your play area until it is no longer doing anything. For example if you play Throne RoomThrone Room.jpg on Merchant ShipMerchant Ship.jpg, both cards stay in play until the Clean-up phase of your next turn. The Throne Room stays in play to remind you that you are getting the effect of Merchant Ship twice on that next turn.
  • If multiple cards resolve at the same time on your turn (for example, Duration cards that do something “at the start of your next turn”), you choose what order to resolve them. A card that affects multiple players during your turn still resolves in player order, affecting you first if it affects all players and then proceeding clockwise.
  • In order to keep track of which Duration cards are discarded during the current Clean-up phase and which Duration cards remain in play, place Duration cards in a separate row above the other Actions and Treasures played. When a Duration card has its last effect, move it to the row of cards that will be played and discarded during the current turn.
  • Players may look at face-up set-aside cards of any player. Players may count face-down set-aside cards (both their own and those of other players).
  • Some cards give a player a choice between two or more options (Pirate ShipPirate Ship.jpg, Native VillageNative Village.jpg). You may pick any choice offered, even if you cannot do what it tells you to, but once you make a choice, you must complete as much of it as you can. Specific examples of this rule are given in the descriptions for cards on the info sheet.
  • Some cards are both Victory cards and another type as well (e.g. IslandIsland.jpg). These cards are both types for all purposes. Island can be played like a normal Action and at the end of the game, it contributes to your score. When a card refers to a type of card, it means any card having that type; so, for example, LibraryLibrary.jpg can be used to set aside an Island.

Flavor text

All you ask is a tall ship and a star to steer her by. And someone who knows how to steer ships using stars. You finally got some of those rivers you'd wanted, and they led to the sea. These are dangerous, pirate-infested waters, and you cautiously send rat-infested ships across them, to establish lucrative trade at far-off merchant-infested ports. First, you will take over some islands, as a foothold. The natives seem friendly enough, crying their peace cries, and giving you spears and poison darts before you are even close enough to accept them properly. When you finally reach those ports you will conquer them, and from there you will look for more rivers. One day, all the rivers will be yours.

Mechanics

This is the 2nd addition to the game of Dominion. It adds 26 new Kingdom cards to Dominion. The central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.

Cards gallery

Kingdom cards

Haven.jpgLighthouse.jpgNative Village.jpgAstrolabe.jpgFishing Village.jpgLookout.jpgMonkey.jpgSea Chart.jpgSmugglers.jpgWarehouse.jpgBlockade.jpgCaravan.jpgCutpurse.jpgIsland.jpgSailor.jpgSalvager.jpgTide Pools.jpgTreasure Map.jpgBazaar.jpgCorsair.jpgMerchant Ship.jpgOutpost.jpgPirate.jpgSea Witch.jpgTactician.jpgTreasury.jpgWharf.jpg

Removed cards

Embargo.jpgPearl Diver.jpgAmbassador.jpgNavigator.jpgPirate Ship.jpgSea Hag.jpgExplorer.jpgGhost Ship.jpg

Impact

Seaside is one of the most universally well-liked Dominion expansions, and a frequent answer to the "What should be the first expansion I buy?" question. This may be because Duration cards provide a noticeably different gameplay experience than anything that's available in the Base setDominion.jpg or IntrigueIntrigue.jpg, while still having effects that are relatively straightforward and easy to understand. When Donald X. decided to start reusing mechanics from past expansions in designing AdventuresAdventures.jpg, Duration was the principal mechanic he chose to revisit; since then, each new expansion after Adventures has included at least two Duration cards.

Seaside was often perceived to be a "power creep" expansion; certainly it contains several cards that are very strong for their cost in comparison to the average card in Intrigue or base Dominion. LighthouseLighthouse.jpg provides some of the best protection from Attacks available in Dominion; and Fishing VillageFishing Village.jpg, CaravanCaravan.jpg, TacticianTactician.jpg, and WharfWharf.jpg have very strong next-turn effects that can allow an engine to function with extremely high reliability. Fishing VillageFishing Village.jpg and WharfWharf.jpg are often described as the most powerful village card and the most powerful non-Attack $5 card, respectively. The first edition of Seaside contained three strong Attacks—AmbassadorAmbassador.jpg, Sea HagSea Hag.jpg, and Ghost ShipGhost Ship.jpg—to the point that Donald X. removed them from the second edition of Seaside on the grounds that they made the game too miserable.

Seaside has no cards costing $6, and more cards costing $2 than any other expansion. This is a deliberate move on Donald X.'s part to compensate for the range of costs in the ProsperityProsperity.jpg, which has no $2 cards and many cards costing $6 or more.

Theme

Game designer Donald X. offered some insight into some themes of the set here.

Alternative versions

Trivia

Official box art.

Seaside 1E is unique among Dominion expansions in that every Kingdom card is an Action card; it has no Treasures and its only Victory cards are also Actions. It is also the first expansion to introduce a new card type and card color.

In other languages

  • Chinese: 海國圖志 (pron. hǎi guó tú zhì, lit. Illustrated Treatise on the Maritime Kingdoms, a historical Chinese atlas of island nations)
  • Czech: Pobřeží (lit. coast)
  • Dutch: Hijs de Zeilen (lit. hoist the sails)
  • Finnish: Kaukaiset rannat (lit. distant beaches)
  • French: Rivages (lit. seashores)
  • German: Seaside
  • Italian: Seaside
  • Japanese: 海辺 (pron. umibe, lit. seashore)
  • Korean: 정복자의 바다 (pron. jeongbogjaui bada, lit. sea of the conqueror)
  • Polish: Przystań (lit. haven)
  • Russian: Побережье (pron. pobyeryezh'ye, lit. coast)
  • Spanish: Terramar (lit. earthsea)

Secret History (1E)

At first there were just a bunch of cards. One day I decided, okay, these are the main set, these are the first expansion, these are the second expansion. I divided everything up based on mechanical themes.

Originally the 2nd expansion had two themes. Both themes had so much potential that I broke the set up into two sets, expanding the themes. Seaside got the "next turn" theme. It may be a couple years before you'll get to see the expansion I made out of the other theme.

For much of its pre-development life, the set was 20 cards. It briefly visited 16 cards, when I tried that out for everything, but mostly it was 20. But going into development it was of course 25; I knew that Intrigue had ended up 25, so naturally this set would be 25 too. My expectation was that cards would be used for the playmats and counters, which is how it worked during development. But at the end of development, it turned out we'd be using playmats and counters, and that left some empty space. So the set went up to 26 cards.

Now some of the cards that didn't make it.

- There were the cards for that other theme the set once had. Those cards are still hoping to come out in that set, so so much for them. A few more cards started here but migrated to later sets that they fit better. None of them want to be spoiled here today.

- There was the attack I mentioned for Sea HagSea Hag.jpg, the card that turned into SmugglersSmugglers.jpg, and the card that TreasuryTreasury.jpg replaced.

- Black MarketBlack Market.jpg was originally from this set. Valerie thought it was too wacky, what with having to set up a deck of cards to buy for it, so it left. Then we needed a promo and Dale suggested Black Market for it and of course I jumped on that. Black MarketBlack Market.jpg had been very popular in the set, so it was great that it survived. It's true that it's cumbersome having to build the Black MarketBlack Market.jpg Deck for it though. Black MarketBlack Market.jpg tied in to the next turn theme by actually getting you cards from next game. Those of you who don't know about the promo, it was given away with an issue of Spielbox, and now BGG sells it somewhere. Just madly click on things and eventually it will show up.

- There was a now-and-later Throne RoomThrone Room.jpg variant. Play an Action, play it again next turn. It was both confusing and weak. What if you use it on a duration card? How long does it stay on the table? It could have said "non-duration," but that's pretty sad in a set with 8 duration cards. And did I mention it was weak? It left before development started.

- There was a "discard x cards, +$x" card that was in this set for a bit. I had a +1 buy version, then a now-and-later version. I ended up doing that on Secret ChamberSecret Chamber.jpg in Intrigue, and dropped the versions that were here.

- The victory card that IslandIsland.jpg replaced was an Action-Victory with "Trash a card from the supply costing $6 or less / Worth 1 vp per 3 vp cards in the trash." I always thought it seemed cool and interesting, but in practice it wasn't much fun. If you went for it, other people would get in on it. It would do nothing some games, then dominate others, but never in a fun way. No-one was sad to see it go. There could still be a card someday that trashes supply cards, but in practice it's mostly a waste of time, with players sitting there trying to work out which card to trash in cases where it really doesn't matter (and so it's hard to decide).

- The one-shot that LookoutLookout.jpg replaced was "trash this and your hand, gain a card costing up to $3." It had started stronger but I had to weaken it. That version just looked horrible but was still strong. It was great to finally get rid of it. There could still be a one-shot ChapelChapel.jpg someday, but "trash your hand" is not the way to go. It limits the card to the early game, usually just one copy, and then either you draw it with your other early purchase, ugh, or you don't, yeeha.

- There was a now-and-later attack. It was you draw two, they discard one, this turn and next turn. I had still not quite learned that you can't do "each other player discards a card" - it will eventually get played in multiples and just massacre turns. I ended up replacing this with Ghost ShipGhost Ship.jpg.

- There was an attack like "look at the top card of each player's deck (including yours), you may trash it or discard it." This dates back to when I was doing "trash the top card of each other player's deck" stuff. Those kinds of attacks proved to have problems, which I've discussed in previous Secret Histories, and modern variants jump through lots of hoops to avoid them. This card just left automatically when I came to my senses there.

And that's the way it happened.

Retrospective on 1E

The biggest thing here is, the set has two cards that hand out junk that cost less than $5. Cards like that tend to dominate games, since people buy them turns 1-2 and start playing them fast, so it's bad to have two of them in one set, even though when they're in the same game the one defends against the other. I just don't want heavy-Seaside games to always have one of those cards. So either AmbassadorAmbassador.jpg or Sea HagSea Hag.jpg should be a more powerful card for $5. Ambassador looks more innocent so probably I would change Sea Hag.

LookoutLookout.jpg is the dud of the set. The problem is, some people are terrified of trashing a good card with it. At the same time trashing bad cards looks less exciting to some players. And as a trasher it's not exceptional. So the overall package is a card that a lot of players don't want, but that some experienced players realize is okay but not special. I could instead have some other card more people liked.

Originally the set did not have tokens. EmbargoEmbargo.jpg put itself on a pile; Pirate ShipPirate Ship.jpg kept one treasure per attack and counted them; Pirate Ship and Native VillageNative Village.jpg did have mats, but they were card-sized (when that changed I got to add HavenHaven.jpg back in). If I had known the set would have counters, I would have tried to get more use out of them, just as I made two more VP token cards to go with MonumentMonument.jpg.

Again some people complain about various other cards but I am having none of it.

Second Edition comments (2016)

I looked at the other sets a year ago, did any sets want new cards other than Dominion and Intrigue. Seaside came the closest, Prosperity was a very distant 4th. Well there's Alchemy, but the basic way to change Alchemy is to not do it. Anyway I looked at Seaside. The biggest positive things would be to get rid of Embargo tokens and use the coin tokens on say 3 cards. Seaside was made without tokens so I was not trying to make sure they were put to good use (when Prosperity was delayed due to Alchemy, I had time to add two more VP token cards to it). As I said, it was going to be a while before Jay was actually interested in not needing Embargo tokens. Then, two of the biggest duds to replace, I couldn't. In the end it got a tweaked rulebook and fixed wordings/layout (including Pirate Ship being clear about Guilds), but no new cards. And nothing else has new cards on the way either.

Secret History (2E)

When I did the second editions for the main set and Intrigue, I planned to do Seaside, but didn't. At last I am getting to it, years later.

My interest in the project grew slowly. Finally, while working on AlliesAllies.jpg, I asked Jay if we could do it, and he said yes. A big problem previously had been, there were real people depicted on two cards I wanted to replace (NavigatorNavigator.jpg and Pearl DiverPearl Diver.jpg), and he hadn't even wanted to ask if they could just be depicted on new cards. But years had passed, and Jay didn't even remember having said that, and had no issues this time (they aren't depicted in Seaside 2E; we'll get to them eventually okay).

There was then the task of picking out which cards exactly to replace; I got lots of opinions and looked at data. Then I wanted more cards than before, and asked Jay if that was okay, and he said yes again. So Seaside lost 9 cards and gained 9 new ones.

If you already have the physical set, well it's like a new mini-expansion for Seaside. You can keep the replaced cards if you want; no-one's coming into your house and making you throw them away. Or you can replace them, the choice is yours. Online, the cards remain available on dominion.games (you have to specify that you want them though), and I am not sure if TGG will keep selling them or merely keep supporting them, for their version. They are supported though.

I usually have a section going on about outtakes. Seaside 2E though was worked on at the same time as both AlliesAllies.jpg and the fall expansion (fall expansion?). Ideas went back and forth (SentinelSentinel.jpg at one point was going to replace LookoutLookout.jpg). So most of these outtakes aren't really looking to be talked about yet. I guess I can mention that there was "+$1 per 2 cards in your hand." A couple Reactions tried triggering on players playing GoldGold.jpg or gaining Treasures. And there were those Mariners - the one-card cantrip Ghost ShipGhost Ship.jpg, and multiple cards that tried some version of "next turn, +something per Duration you have in play."

And that's my story.

Other Comments

For me, changing Seaside now feels just like changing it when it hadn't come out yet. We didn't just print the first 26 cards I thought of; I got to test them and polish them and replace the bad-to-do ones. It's years later and I'm better at this and I got to polish the set more.

The whole point to Seaside 2E is to make the product better for the people who have not bought Seaside. For the people who have, well we're not making you buy Seaside 2E just to get the 9 new cards, we're selling them separately too. But you know. The whole concept is aimed at people who do not yet have Seaside. I would like my product to be better for those people. This seems extremely reasonable. And friendly even! I don't see how I'm possibly letting down the people who have it already. You can just ignore this and play with Sea HagSea Hag.jpg all you want. Or you can think of it as a 9-card expansion to Seaside and get that if it appeals to you.

No-one is telling anyone that they enjoyed the wrong thing or any such nonsense. Enjoy what you enjoy.

There have continued to be expansions because there has continued to be a lot of demand for new expansions. Man, I try to delay them, to get work done on other projects. Time spent on Dominion is time not spent on anything else. This time around, the pandemic pushed me into working on Dominion again. It was what I could get playtested with no game nights.

The whole point to rules changes and rewordings is to make the game better for the opposite of a niche; for the broad audience of not-serious-gamers. Serious gamers can just learn exotic rules and weird loopholes. For most players, it's better if I get rid of those things. For people who already have the cards, this is errata, but you can just play by the words on the cards in front of you, no-one is making you look up the current wordings.

Does the game "need" Seaside 2E? Man. I don't want to argue about what "need" means, but to me, it sure didn't "need" it. It's great to have it though. For me, "need" wasn't a factor; it sounded like a fun project and I did it. For sure it would have been more lucrative to have put the 9 new cards into a new expansion and continued selling Sea HagSea Hag.jpg etc. Would the world "need" that new expansion? No, of course not. But for sure some people would have gotten joy from it. Which is what it's all about in the end.

And, a point I personally should harp on: I have no respect for people who can't let other people have the fun they want to have. I do not stand in the way of people having the fun they want to have with Dominion cards, whether it's playing with Sea HagSea Hag.jpg or having weird house rules. And no-one should stand in the way of other people getting to not play with Sea HagSea Hag.jpg, that's fun too. I mean really.

These previews cannot be all "This card is not fun to certain people in certain circumstances, endless words to clarify that no absolute statements can ever be true or acceptable." "This is not fun" is a shorthand, and being members of human societies, we know the endless implicit stuff that's been omitted there. Man. There is super obviously no "no fun" card that someone doesn't adore, and man I even have statistics there, can point at how many people put whatever super-no-fun card on their liked list on dominion.games. Nothing is so bad that no-one likes it, and some of the most hated cards are the most adored. But none of that means that the previews should be unreadable. So there.


Recommended sets of 10

Seaside only

High Seas [images]
Bazaar Caravan Embargo Explorer Haven
Bazaar.jpg Caravan.jpg Embargo.jpg Explorer.jpg Haven.jpg
Island.jpg Lookout.jpg Pirate Ship.jpg Smugglers.jpg Wharf.jpg
Island Lookout Pirate Ship Smugglers Wharf
Buried Treasure [images]
Ambassador Cutpurse Fishing Village Lighthouse Outpost
Ambassador.jpg Cutpurse.jpg Fishing Village.jpg Lighthouse.jpg Outpost.jpg
Pearl Diver.jpg Tactician.jpg Treasure Map.jpg Warehouse.jpg Wharf.jpg
Pearl Diver Tactician Treasure Map Warehouse Wharf
Shipwrecks [images]
Ghost Ship Merchant Ship Native Village Navigator Pearl Diver
Ghost Ship.jpg Merchant Ship.jpg Native Village.jpg Navigator.jpg Pearl Diver.jpg
Salvager.jpg Sea Hag.jpg Smugglers.jpg Treasury.jpg Warehouse.jpg
Salvager Sea Hag Smugglers Treasury Warehouse

Seaside & Dominion

Reach for Tomorrow [images]
Artisan Cellar Council Room Vassal Village
Artisan.jpg Cellar.jpg Council Room.jpg Vassal.jpg Village.jpg
Cutpurse.jpg Ghost Ship.jpg Lookout.jpg Sea Hag.jpg Treasure Map.jpg
Cutpurse Ghost Ship Lookout Sea Hag Treasure Map
Repetition [images]
Festival Harbinger Militia Workshop Caravan
Festival.jpg Harbinger.jpg Militia.jpg Workshop.jpg Caravan.jpg
Explorer.jpg Outpost.jpg Pearl Diver.jpg Pirate Ship.jpg Treasury.jpg
Explorer Outpost Pearl Diver Pirate Ship Treasury
Give and Take [images]
Library Market Moneylender Witch Ambassador
Library.jpg Market.jpg Moneylender.jpg Witch.jpg Ambassador.jpg
Fishing Village.jpg Haven.jpg Island.jpg Salvager.jpg Smugglers.jpg
Fishing Village Haven Island Salvager Smugglers

Seaside & Intrigue

A Star to Steer By [images]
Secret Passage Diplomat Swindler Wishing Well Courtier
Secret Passage.jpg Diplomat.jpg Swindler.jpg Wishing Well.jpg Courtier.jpg
Lookout.jpg Treasure Map.jpg Ghost Ship.jpg Haven.jpg Outpost.jpg
Lookout Treasure Map Ghost Ship Haven Outpost
Shore Patrol [images]
Patrol Replace Shanty Town Trading Post Pawn
Patrol.jpg Replace.jpg Shanty Town.jpg Trading Post.jpg Pawn.jpg
Island.jpg Wharf.jpg Cutpurse.jpg Lighthouse.jpg Warehouse.jpg
Island Wharf Cutpurse Lighthouse Warehouse
Bridge Crossing [images]
Lurker Nobles Duke Conspirator Bridge
Lurker.jpg Nobles.jpg Duke.jpg Conspirator.jpg Bridge.jpg
Salvager.jpg Embargo.jpg Smugglers.jpg Native Village.jpg Treasury.jpg
Salvager Embargo Smugglers Native Village Treasury

Seaside & Alchemy

Forewarned [images]
Cutpurse Embargo Ghost Ship Native Village Treasure Map
Cutpurse.jpg Embargo.jpg Ghost Ship.jpg Native Village.jpg Treasure Map.jpg
Apothecary.jpg Golem.jpg Possession.jpg Scrying Pool.jpg Transmute.jpg
Apothecary Golem Possession Scrying Pool Transmute
Landscapes and Additional Cards
Potion
Potion.jpg
Gummed Up [images]
Ambassador Haven Sea Hag Smugglers Warehouse
Ambassador.jpg Haven.jpg Sea Hag.jpg Smugglers.jpg Warehouse.jpg
Apprentice.jpg Familiar.jpg Herbalist.jpg Philosopher's Stone.jpg Vineyard.jpg
Apprentice Familiar Herbalist Philosopher's Stone Vineyard
Landscapes and Additional Cards
Potion
Potion.jpg

Seaside & Prosperity

Exploding Kingdom [images]
Bishop City Grand Market King's Court Quarry
Bishop.jpg City.jpg Grand Market.jpg King's Court.jpg Quarry.jpg
Fishing Village.jpg Lookout.jpg Outpost.jpg Tactician.jpg Wharf.jpg
Fishing Village Lookout Outpost Tactician Wharf
Pirate Bay [images]
Expand Hoard Mint Trade Route Watchtower
Expand.jpg Hoard.jpg Mint.jpg Trade Route.jpg Watchtower.jpg
Bazaar.jpg Lighthouse.jpg Pirate Ship.jpg Smugglers.jpg Warehouse.jpg
Bazaar Lighthouse Pirate Ship Smugglers Warehouse

Seaside & Cornucopia

Collector [images]
Embargo Fishing Village Merchant Ship Navigator Smugglers
Embargo.jpg Fishing Village.jpg Merchant Ship.jpg Navigator.jpg Smugglers.jpg
Fairgrounds.jpg Farming Village.jpg Fortune Teller.jpg Harvest.jpg Hunting Party.jpg
Fairgrounds Farming Village Fortune Teller Harvest Hunting Party
Collider [images]
Lighthouse Salvager Treasure Map Treasury Warehouse
Lighthouse.jpg Salvager.jpg Treasure Map.jpg Treasury.jpg Warehouse.jpg
Menagerie.jpg Horn of Plenty.jpg Horse Traders.jpg Jester.jpg Tournament.jpg
Menagerie Horn of Plenty Horse Traders Jester Tournament

Seaside & Hinterlands

Travelers [images]
Cutpurse Island Lookout Merchant Ship Warehouse
Cutpurse.jpg Island.jpg Lookout.jpg Merchant Ship.jpg Warehouse.jpg
Cartographer.jpg Crossroads.jpg Farmland.jpg Silk Road.jpg Stables.jpg
Cartographer Crossroads Farmland Silk Road Stables
Diplomacy [images]
Ambassador Bazaar Caravan Embargo Smugglers
Ambassador.jpg Bazaar.jpg Caravan.jpg Embargo.jpg Smugglers.jpg
Embassy.jpg Farmland.jpg Ill-Gotten Gains.jpg Noble Brigand.jpg Trader.jpg
Embassy Farmland Ill-Gotten Gains Noble Brigand Trader

Seaside & Dark Ages

Watery Graves [images]
Count Graverobber Hermit Scavenger Urchin
Count.jpg Graverobber.jpg Hermit.jpg Scavenger.jpg Urchin.jpg
Native Village.jpg Pirate Ship.jpg Salvager.jpg Treasure Map.jpg Treasury.jpg
Native Village Pirate Ship Salvager Treasure Map Treasury
Landscapes and Additional Cards
Shelters
Shelters.jpg
Peasants [images]
Death Cart Feodum Poor House Urchin Vagrant
Death Cart.jpg Feodum.jpg Poor House.jpg Urchin.jpg Vagrant.jpg
Fishing Village.jpg Haven.jpg Island.jpg Lookout.jpg Warehouse.jpg
Fishing Village Haven Island Lookout Warehouse
Landscapes and Additional Cards
Ruins Shelters
Abandoned Mine.jpg Shelters.jpg

Seaside & Guilds

Ghosts & Taxes [images]
Cutpurse Ghost Ship Haven Outpost Smugglers
Cutpurse.jpg Ghost Ship.jpg Haven.jpg Outpost.jpg Smugglers.jpg
Butcher.jpg Candlestick Maker.jpg Herald.jpg Soothsayer.jpg Taxman.jpg
Butcher Candlestick Maker Herald Soothsayer Taxman
Island Builder [images]
Island Native Village Salvager Tactician Treasury
Island.jpg Native Village.jpg Salvager.jpg Tactician.jpg Treasury.jpg
Baker.jpg Doctor.jpg Merchant Guild.jpg Plaza.jpg Stonemason.jpg
Baker Doctor Merchant Guild Plaza Stonemason

Seaside & Adventures

Prince of Orange [images]
Amulet Dungeon Haunted Woods Page Swamp Hag
Amulet.jpg Dungeon.jpg Haunted Woods.jpg Page.jpg Swamp Hag.jpg
Caravan.jpg Fishing Village.jpg Merchant Ship.jpg Tactician.jpg Treasure Map.jpg
Caravan Fishing Village Merchant Ship Tactician Treasure Map
Landscapes and Additional Cards
Mission
Mission.jpg
Gifts and Mathoms [images]
Bridge Troll Caravan Guard Hireling Lost City Messenger
Bridge Troll.jpg Caravan Guard.jpg Hireling.jpg Lost City.jpg Messenger.jpg
Ambassador.jpg Embargo.jpg Haven.jpg Salvager.jpg Smugglers.jpg
Ambassador Embargo Haven Salvager Smugglers
Landscapes and Additional Cards
Expedition Quest
Expedition.jpg Quest.jpg

Seaside & Empires

Boxed In [images]
Castles Chariot Race Encampment Enchantress Gladiator
Castles.jpg Chariot Race.jpg Encampment.jpg Enchantress.jpg Gladiator.jpg
Salvager.jpg Smugglers.jpg Tactician.jpg Warehouse.jpg Wharf.jpg
Salvager Smugglers Tactician Warehouse Wharf
Landscapes and Additional Cards
Tax Wall
Tax.jpg Wall.jpg
King of the Sea [images]
Archive Farmers' Market Overlord Temple Wild Hunt
Archive.jpg Farmers' Market.jpg Overlord.jpg Temple.jpg Wild Hunt.jpg
Explorer.jpg Haven.jpg Native Village.jpg Pirate Ship.jpg Sea Hag.jpg
Explorer Haven Native Village Pirate Ship Sea Hag
Landscapes and Additional Cards
Delve Fountain
Delve.jpg Fountain.jpg

Seaside & Nocturne

The New Black [images]
Cobbler Den of Sin Ghost Town Raider Secret Cave
Cobbler.jpg Den of Sin.jpg Ghost Town.jpg Raider.jpg Secret Cave.jpg
Caravan.jpg Haven.jpg Merchant Ship.jpg Outpost.jpg Tactician.jpg
Caravan Haven Merchant Ship Outpost Tactician
Forbidden Isle [images]
Blessed Village Cemetery Idol Tracker Tragic Hero
Blessed Village.jpg Cemetery.jpg Idol.jpg Tracker.jpg Tragic Hero.jpg
Fishing Village.jpg Ghost Ship.jpg Lookout.jpg Salvager.jpg Treasure Map.jpg
Fishing Village Ghost Ship Lookout Salvager Treasure Map
Landscapes and Additional Cards
Boons
Boon-back.jpg

Seaside & Renaissance

Free Shipping [images]
Acting Troupe Cargo Ship Lackeys Research Spices
Acting Troupe.jpg Cargo Ship.jpg Lackeys.jpg Research.jpg Spices.jpg
Embargo.jpg Island.jpg Outpost.jpg Smugglers.jpg Wharf.jpg
Embargo Island Outpost Smugglers Wharf
Landscapes and Additional Cards
Innovation
Innovation.jpg
Digging for Treasure [images]
Border Guard Flag Bearer Inventor Sculptor Swashbuckler
Border Guard.jpg Flag Bearer.jpg Inventor.jpg Sculptor.jpg Swashbuckler.jpg
Caravan.jpg Native Village.jpg Salvager.jpg Tactician.jpg Treasure Map.jpg
Caravan Native Village Salvager Tactician Treasure Map
Landscapes and Additional Cards
Crop Rotation Silos Flag Horn Lantern Treasure Chest
Crop Rotation.jpg Silos.jpg Flag.jpg Horn.jpg Lantern.jpg Treasure Chest.jpg

Seaside & Menagerie

Innsmouth [images]
Animal Fair Barge Coven Fisherman Sheepdog
Animal Fair.jpg Barge.jpg Coven.jpg Fisherman.jpg Sheepdog.jpg
Caravan.jpg Explorer.jpg Fishing Village.jpg Haven.jpg Treasure Map.jpg
Caravan Explorer Fishing Village Haven Treasure Map
Landscapes and Additional Cards
Invest Way of the Goat
Invest.jpg Way of the Goat.jpg
Ruritania [images]
Bounty Hunter Cavalry Falconer Sleigh Village Green
Bounty Hunter.jpg Cavalry.jpg Falconer.jpg Sleigh.jpg Village Green.jpg
Lookout.jpg Smugglers.jpg Outpost.jpg Tactician.jpg Warehouse.jpg
Lookout Smugglers Outpost Tactician Warehouse
Landscapes and Additional Cards
Alliance Way of the Monkey
Alliance.jpg Way of the Monkey.jpg

Seaside & Allies

Forward Thinking [images]
Guildmaster Highwayman Odysseys Royal Galley Sentinel
Guildmaster.jpg Highwayman.jpg Odysseys.jpg Royal Galley.jpg Sentinel.jpg
Cutpurse.jpg Native Village.jpg Smugglers.jpg Tactician.jpg Warehouse.jpg
Cutpurse Native Village Smugglers Tactician Warehouse
Landscapes and Additional Cards
Cave Dwellers
Cave Dwellers.jpg
Treasure Hunt [images]
Emissary Forts Marquis Swap Town
Emissary.jpg Forts.jpg Marquis.jpg Swap.jpg Town.jpg
Haven.jpg Lookout.jpg Outpost.jpg Treasure Map.jpg Treasury.jpg
Haven Lookout Outpost Treasure Map Treasury
Landscapes and Additional Cards
Market Towns
Market Towns.jpg


Seaside
Cards $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Combos and Counters Black Market/TacticianNative Village/Bridge
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Dominion Products
Sets DominionIntrigueSeasideAlchemyProsperityCornucopia & GuildsHinterlandsDark AgesAdventures • EmpiresNocturneRenaissanceMenagerieAlliesPlunderRising SunPromo
Collections Big BoxSpecial Edition (German) • Alchemy & Cornucopia (Japanese, German, Dutch)
Accessories Base CardsUpdate PacksPlay Mat • Base Cards MatCollectors CaseDominion Chest
Retired Products CornucopiaGuilds
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