Secret Passage
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{{Infobox Card | {{Infobox Card | ||
|name = Secret Passage | |name = Secret Passage | ||
Line 4: | Line 6: | ||
|kingdom = Yes | |kingdom = Yes | ||
|type1 = Action | |type1 = Action | ||
− | |illustrator = Marcel-André Casasola | + | |illustrator = Marcel-André Casasola Merkle |
− | |text = +2 Cards<br>+1 Action<br>Take a card from your hand and put it anywhere in your deck. | + | |text = '''+2 Cards'''<br>'''+1 Action'''<br>Take a card from your hand and put it anywhere in your deck. |
}} | }} | ||
− | '''Secret Passage''' is an [[Action]] card from the second edition of [[Intrigue]]. It is an unusual [[sifter]] that allows you to put a card from your hand anywhere in your deck. | + | '''Secret Passage''' is an [[Action]] card from the [[second edition]] of [[Intrigue]]. It is an unusual [[sifter]] that allows you to put a card from your hand anywhere in your deck. |
== FAQ == | == FAQ == | ||
Line 25: | Line 27: | ||
''Written by Seprix.'' | ''Written by Seprix.'' | ||
− | Secret Passage is a {{Card|Fugitive}} variant. | + | Secret Passage is a {{Card|Fugitive}} variant. Its primary strength is cycling. When you draw two cards, you must put any card in your hand back into your deck somewhere. Although Fugitive cycles better than Secret Passage in theory, the ability to put a card from your hand anywhere into your deck is actually not bad after first glance. |
− | Firstly, Secret Passage combos with some self-deck inspection cards such as Patrol or Sentry. Simply throw a bad card just below the top card on your deck, and Sentry can trash it or discard it. Put a 'stashed' Victory or Curse card into the deck 4 cards down and Patrol will pick it up. Topdeck a bad card and then discard it with Duchess. | + | Firstly, Secret Passage combos with some self-deck inspection cards such as {{Card|Patrol}} or {{Card|Sentry}}. Simply throw a bad card just below the top card on your deck, and Sentry can trash it or discard it. Put a 'stashed' Victory or {{Card|Curse}} card into the deck 4 cards down and Patrol will pick it up. Topdeck a bad card and then discard it with {{Card|Duchess}}. |
− | Secondly, Secret Passage combos with cards that check the top cards of your deck. Herald and Vassal immediately come to mind. Mystic and Wishing Well are also nice complementary roles for Secret Passage. Apothecary can draw up Coppers you put into the deck. | + | Secondly, Secret Passage combos with cards that check the top cards of your deck. {{Card|Herald}} and {{Card|Vassal}} immediately come to mind. {{Card|Mystic}} and {{Card|Wishing Well}} are also nice complementary roles for Secret Passage. {{Card|Apothecary}} can draw up {{Card|Copper|Coppers}} you put into the deck. |
− | Lastly, Secret Passage is a versatile card in itself. Stash a collided terminal for next turn. Put a Copper into your next hand for Masquerade protection. Even throw your bad cards onto the bottom of your deck so that they miss the shuffle. | + | Lastly, Secret Passage is a versatile card in itself. Stash a collided terminal for next turn. Put a Copper into your next hand for {{Card|Masquerade}} protection. Even throw your bad cards onto the bottom of your deck so that they miss the shuffle. |
+ | |||
+ | Secret Passage also combos well with {{Card|Chariot Race}}. Instead of hoping that your top card beats your opponents top card, Secret passage lets you place your highest valued card on top of your deck, and then draw it with {{Card|Chariot Race}}. This will also allow you to avoid drawing cards that aren't comparable with other cards like {{Card|Overlord}}. | ||
While Secret Passage is not the strongest card in Dominion, it is a tactically useful one indeed. To sum up this article in a single sentence: ''Pick up Secret Passage when you need to cycle, have deck inspection cards, or wish to stash away good cards for next turn.'' | While Secret Passage is not the strongest card in Dominion, it is a tactically useful one indeed. To sum up this article in a single sentence: ''Pick up Secret Passage when you need to cycle, have deck inspection cards, or wish to stash away good cards for next turn.'' | ||
+ | |||
=== Synergies/Combos === | === Synergies/Combos === | ||
− | {{Card|Herald}} | + | * {{Card|Herald}} |
+ | * {{Card|Vassal}} | ||
+ | * {{Card|Wishing Well}} | ||
+ | * {{Card|Mystic}} | ||
+ | * {{Card|Spy}} | ||
+ | * {{Card|Duchess}} | ||
+ | * {{Card|Patrol}} | ||
+ | * {{Card|Cartographer}} | ||
+ | * {{Card|Sentry}} | ||
+ | * {{Card|Apothecary}} | ||
+ | * {{Card|Chariot Race}} | ||
+ | *{{Card|Lookout}} | ||
+ | *{{Card|Treasure Map}} | ||
− | + | === Anti-synergies === | |
− | {{ | + | == Versions == |
+ | ===English versions=== | ||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! Print !! Digital !! Text !! Release !! Date | ||
+ | |- | ||
+ | | {{CardVersionImage|Secret Passage|Secret Passage}} || {{CardVersionImage|SecretPassageDigital|SecretPassage from Shuffle iT}} || '''+2 Cards'''. '''+1 Action'''. Take a card from your hand and put it anywhere in your deck. || Intrigue [[Second Edition|2nd Edition]] || October 2016 | ||
+ | |} | ||
− | { | + | ===Other language versions=== |
− | + | {| class="wikitable" style="text-align:center;" | |
− | + | ! Language !! Name !! Print !! Digital !! Text | |
− | + | |- | |
− | + | !Chinese | |
− | + | | 密道 (pron. ''mì dào'') || || || | |
− | + | |- | |
− | + | !Dutch | |
− | + | | Geheime Doorgang || || || | |
− | + | |- | |
− | {{ | + | !French |
− | + | | Passage secret || || || | |
− | {{ | + | |- |
− | + | !German | |
− | + | | Geheimgang || {{CardLangVersionImage|German}} || || '''+2 Karten'''<br>'''+1 Aktion'''<br>Lege eine Handkarte an eine beliebige Stelle in deinen Nachziehstapel. | |
+ | |- | ||
+ | !Japanese | ||
+ | | 抜け穴 (pron. ''nukeana'') || || || '''+2 カードを引く'''。 '''+1 アクション'''。 手札1枚を山札の好きなところに加える (山札の中を見てはいけない)。 | ||
+ | |- | ||
+ | !Russian | ||
+ | | Секретный Проход (pron. ''syekryetny prokhod'') || || {{CardLangVersionImage|Russian|d=1}} || '''+2 Карты'''. '''+1 Действие'''. Возьмите карту из руки и положите её в любое место вашей колоды. | ||
+ | |} | ||
== Trivia == | == Trivia == | ||
+ | [[Image:Secret_PassageArt.jpg|thumb|right|354px|Official card art.]] | ||
=== Secret History === | === Secret History === | ||
{{Quote|Text=I had been thinking about trying to get in another {{Card|Wishing Well}} combo, but it's tricky, because Wishing Well draws a card prior to the wish. Changing the top card just isn't enough. I thought of this and it was love at first sight. It does lots of neat little tricks. When it can't do those tricks, it's still useful, just for putting bad cards on the bottom of your deck (where you hope they miss a shuffle). | {{Quote|Text=I had been thinking about trying to get in another {{Card|Wishing Well}} combo, but it's tricky, because Wishing Well draws a card prior to the wish. Changing the top card just isn't enough. I thought of this and it was love at first sight. It does lots of neat little tricks. When it can't do those tricks, it's still useful, just for putting bad cards on the bottom of your deck (where you hope they miss a shuffle). |
Revision as of 17:39, 4 March 2021
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Secret Passage | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Intrigue |
Illustrator(s) | Marcel-André Casasola Merkle |
Card text | |
+2 Cards +1 Action Take a card from your hand and put it anywhere in your deck. |
Secret Passage is an Action card from the second edition of Intrigue. It is an unusual sifter that allows you to put a card from your hand anywhere in your deck.
Contents |
FAQ
Official FAQ
- First draw 2 cards and get +1 Action; then put a card from your hand anywhere in your deck.
- The card can be one you just drew or any other card from your hand.
- It can go on top of your deck, on the bottom, or anywhere in-between; you can count out a specific place to put it, e.g. four cards down.
- If there are no cards left in your deck, the card put back becomes the only card in your deck.
Other Rules clarifications
- Where you put the card is public knowledge.
- You don't have to put the card into a specific spot, you can just shove it into your deck if you want.
Strategy
Written by Seprix.
Secret Passage is a Fugitive variant. Its primary strength is cycling. When you draw two cards, you must put any card in your hand back into your deck somewhere. Although Fugitive cycles better than Secret Passage in theory, the ability to put a card from your hand anywhere into your deck is actually not bad after first glance.
Firstly, Secret Passage combos with some self-deck inspection cards such as Patrol or Sentry. Simply throw a bad card just below the top card on your deck, and Sentry can trash it or discard it. Put a 'stashed' Victory or Curse card into the deck 4 cards down and Patrol will pick it up. Topdeck a bad card and then discard it with Duchess.
Secondly, Secret Passage combos with cards that check the top cards of your deck. Herald and Vassal immediately come to mind. Mystic and Wishing Well are also nice complementary roles for Secret Passage. Apothecary can draw up Coppers you put into the deck.
Lastly, Secret Passage is a versatile card in itself. Stash a collided terminal for next turn. Put a Copper into your next hand for Masquerade protection. Even throw your bad cards onto the bottom of your deck so that they miss the shuffle.
Secret Passage also combos well with Chariot Race. Instead of hoping that your top card beats your opponents top card, Secret passage lets you place your highest valued card on top of your deck, and then draw it with Chariot Race. This will also allow you to avoid drawing cards that aren't comparable with other cards like Overlord.
While Secret Passage is not the strongest card in Dominion, it is a tactically useful one indeed. To sum up this article in a single sentence: Pick up Secret Passage when you need to cycle, have deck inspection cards, or wish to stash away good cards for next turn.
Synergies/Combos
- Herald
- Vassal
- Wishing Well
- Mystic
- Spy
- Duchess
- Patrol
- Cartographer
- Sentry
- Apothecary
- Chariot Race
- Lookout
- Treasure Map
Anti-synergies
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+2 Cards. +1 Action. Take a card from your hand and put it anywhere in your deck. | Intrigue 2nd Edition | October 2016 |
Other language versions
Trivia
Secret History