Seize the Day
From DominionStrategy Wiki
Revision as of 22:26, 14 November 2020 by ChimpanGee (Talk | contribs)
Seize the Day | |
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Info | |
Cost | |
Type | Event |
Set | Menagerie |
Illustrator(s) | Hans Krill |
Event text | |
Once per game: Take an extra turn after this one. |
Seize the Day is an Event from Menagerie. It lets you take an extra turn — without any limitations, unlike Outpost or Mission — but only once per game.
Contents |
FAQ
Official FAQ
- The extra turn is like a normal turn, except that it does not count for the tiebreaker.
Strategy
Synergies/Combos
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
Once per game: Take an extra turn after this one. | Menagerie | March 2020 |
Other language versions
Language | Name | Digital | Text | Notes | |
---|---|---|---|---|---|
German | Nutze den Tag | Einmal pro Spiel: Führe nach diesem Zug einen Extra-Zug aus. |
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Japanese | 今を生きる (pron. ima wo ikiru) |
Trivia
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Secret History
Originally you took an extra turn in which you couldn't draw cards. This seemed neat and then weak but maybe okay, but then Ben and Steveie played a game with it and Scrying Pool, oops. Not all card-drawing is "drawing." We talked about wordings to fix that, then I tried a version that limited your cards in play to 5; that was not remotely restrictive enough, you could do plenty. Maybe there was a good version of one of those, but it was late, and I tried a straight "once per game, an extra turn" and was happy with it.