Sewers

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== Strategy ==
 
== Strategy ==
 +
Sewers works best with inefficient or conditional trashing. In a game with bulk trashing like {{card|Chapel}} or {{event|Donate}}, or rapid cycling like {{card|Junk Dealer}}, your deck should thin quickly enough that trashing an extra card is rarely worthwhile. Added to this is the difficulty of when to buy - like {{project|Cathedral}}, you want Sewers early enough to see a large benefit, but picking it up distracts from getting the trashing cards which make it work. Instead, Sewers shines in games where "trash a card" occurs regularly, but you don't expect your deck to rapidly thin. There are three broad cases for this.
  
 +
First, inefficient or restricted trashing. Trashing 10 cards with {{card|Ratcatcher}} requires a great many shuffles, {{card|Jack of All Trades}} can't trash treasures, and {{card|Counterfeit}} can't trash anything else. All of those cards are worth using, but Sewers makes them into efficient, flexible trashers at a very low price. {{card|Rebuild}} is also exceptional here, since Sewers will thin out your deck for more replays without distracting from your main focus. Another interesting case is {{Boon|The Flame's Gift}} as your only trashing; this generally plays like a no-trashing set, and Sewers isn't enough to change that. But if you can get it from Druid, or get a steady stream of boons (e.g. from {{card|The Fool}}), this can be a worthwhile investment to help improve a slog.
 +
 +
Second, trash-for-benefit, especially forced benefit. A great many one-card trashers are wasted on at least part of your starting deck: {{card|Catapult}} on Estates, {{card|Apprentice}}, {{card|Scrap}}, {{card|Salvager}} and countless others on Copper. In all of those cases, the card can now do what it's best at, while Sewer cleans out incidental copper and other junk. {{card|Priest}} is also notable, since it doesn't care what you target but Sewers will trigger the "rest of turn" effect.  More dramatically, card-gaining trashers like {{card|Remodel}} and especially {{card|Transmogrify}} aren't viable ways to clean out your starting Coppers, so Sewer grants those sets a source of "real" trashing. Fittingly, {{card|Rats}} is excellent with Sewers, rapidly trashing your deck while giving easy access to the bonus from trashing rats.
 +
 +
Third, trashing attacks. This is probably the rarest case, but a set with {{card|Swindler}} or the Knights and no other trashing will quickly turn into a slog. Sewers lets you offset each inflicted trash with one of your own, keeping a relatively stable deck.
 
== Versions ==
 
== Versions ==
 
===English versions===
 
===English versions===

Revision as of 11:29, 7 April 2021

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Sewers
Sewers.jpg
Info
Cost $3
Type Project
Set RenaissanceRenaissance icon.png
Illustrator(s) Matthias Catrein
Project text
When you trash a card other than with this, you may trash a card from your hand.

Sewers is a Project from Renaissance. It gives you the option of trashing an additional card when trashing a card with something other than Sewers. This applies any time you trash a card, including on others players' turns as a result of their Attacks. The additional card is trashed from your hand, regardless of where the original card was trashed. If you trash multiple cards at once, such as with ChapelChapel.jpg, Sewers lets you trash an additional card for each card trashed.

Contents

FAQ

Official FAQ

  • This works however you trash the card.
  • For example it works when trashing a card to PriestPriest.jpg, when trashing a CurseCurse.jpg to Old WitchOld Witch.jpg, when trashing Acting TroupeActing Troupe.jpg when playing it, and when trashing a card from the Supply with LurkerLurker.jpg (from IntrigueIntrigue.jpg).
  • The card you trash with Sewers must be from your hand, and can be any card in your hand, even if the thing that triggered Sewers could only trash certain cards.

Strategy

Sewers works best with inefficient or conditional trashing. In a game with bulk trashing like ChapelChapel.jpg or DonateDonate.jpg, or rapid cycling like Junk DealerJunk Dealer.jpg, your deck should thin quickly enough that trashing an extra card is rarely worthwhile. Added to this is the difficulty of when to buy - like CathedralCathedral.jpg, you want Sewers early enough to see a large benefit, but picking it up distracts from getting the trashing cards which make it work. Instead, Sewers shines in games where "trash a card" occurs regularly, but you don't expect your deck to rapidly thin. There are three broad cases for this.

First, inefficient or restricted trashing. Trashing 10 cards with RatcatcherRatcatcher.jpg requires a great many shuffles, Jack of All TradesJack of All Trades.jpg can't trash treasures, and CounterfeitCounterfeit.jpg can't trash anything else. All of those cards are worth using, but Sewers makes them into efficient, flexible trashers at a very low price. RebuildRebuild.jpg is also exceptional here, since Sewers will thin out your deck for more replays without distracting from your main focus. Another interesting case is The Flame's GiftThe Flame's Gift.jpg as your only trashing; this generally plays like a no-trashing set, and Sewers isn't enough to change that. But if you can get it from Druid, or get a steady stream of boons (e.g. from The Fool200px), this can be a worthwhile investment to help improve a slog.

Second, trash-for-benefit, especially forced benefit. A great many one-card trashers are wasted on at least part of your starting deck: CatapultCatapult.jpg on Estates, ApprenticeApprentice.jpg, ScrapScrap.jpg, SalvagerSalvager.jpg and countless others on Copper. In all of those cases, the card can now do what it's best at, while Sewer cleans out incidental copper and other junk. PriestPriest.jpg is also notable, since it doesn't care what you target but Sewers will trigger the "rest of turn" effect. More dramatically, card-gaining trashers like RemodelRemodel.jpg and especially TransmogrifyTransmogrify.jpg aren't viable ways to clean out your starting Coppers, so Sewer grants those sets a source of "real" trashing. Fittingly, RatsRats.jpg is excellent with Sewers, rapidly trashing your deck while giving easy access to the bonus from trashing rats.

Third, trashing attacks. This is probably the rarest case, but a set with SwindlerSwindler.jpg or the Knights and no other trashing will quickly turn into a slog. Sewers lets you offset each inflicted trash with one of your own, keeping a relatively stable deck.

Versions

English versions

Print Digital Text Release Date
Sewers Sewers from Shuffle iT When you trash a card other than with this, you may trash a card from your hand. Renaissance November 2018

Other language versions

Language Name Print Digital Text
Chinese 下水道 (pron. xiàshuǐdào)
French Égouts Quand vous écartez une carte autrement que par ceci, vous pouvez écarter une carte de votre main.
German Abwassertunnel (lit. sewage tunnel) German language Sewers Wenn du eine Karte, außer hiermit, entsorgst, darfst du einer deiner Handkarten entsorgen.
Japanese 下水道 (pron. gesuidō) この効果以外でカード1枚を廃棄するとき、追加で手札1枚を廃棄してもよい。
Russian Канализация (pron. kanalizatsiya)

Trivia

Official card art.

Preview

Sewers means every trasher you have can trash an extra card. It also works when you play a one-shot like Acting TroupeActing Troupe.jpg, or lose a card to SwindlerSwindler.jpg or something. It can be sneaky.

Secret History

Unchanged [throughout playtesting].


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Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
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Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
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Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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