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A '''sifter''' is a card that draws and discards, in either order, or reveals/looks at cards from your deck, with the option of discarding them, so as to cycle through your deck to get to more desirable cards.  Many of these are [[non-terminal]] [[Action]]s such as {{Card|Warehouse}}, which allow you to draw cards and then force you to discard some as well.  Sifters can increase or decrease handsize, depending on what additional role they take, if any.
  
[[Image:Warehouse.jpg|thumb|right|200px|[[Warehouse]], a sifter card.]]
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A related class of cards are [[digger]]s, which "dig" through your deck for cards meeting some description and discard those that don't. Sifters differ from those by allowing you to choose which individual cards to discard.  
 
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'''Sifter''' is a broad term that applies to two types of cards:
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# [[Deck inspector|Deck inspectors]] that allow you to discard cards from the top of your deck
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# Cards that [[draw]] and force you to [[discard]], or allow you to discard in order to draw
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Both are useful for cycling through your deck to get to more desirable cards. Many of these are [[non-terminal]] [[Action|Actions]], such as {{Card|Warehouse}}.  Sifters can increase or decrease handsize, depending on what additional role they take, if any. Some draw-to-X effects are also sifters because they make you discard your hand before drawing.
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Card that do something other than drawing cards as compensation for (usually optional) discarding are [[discard for benefit]] cards.  Cards that reveal (and eventually discard) cards while looking for specific other cards are [[digging]] cards.
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== List of sifters ==
 
== List of sifters ==
Cards in ''italics'' have been [[removed]].
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* Cards which let you discard cards from your hand:
 
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** {{Card|Cellar}}
===Deck Sifters===
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** {{Card|Warehouse}}
Most of these are also [[deck inspector|deck inspectors]].
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** {{Card|Hamlet}}
 
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** {{Card|Oasis}}
====Non-terminal====
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** {{Card|Storeroom}}
* ''{{Card|Spy}}''
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** {{Card|Young Witch}}
* {{card|Sentry}}
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** {{Card|Inn}}
* {{card|Lookout}}
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** {{Card|Embassy}}
* {{Card|Scrying Pool}}
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** {{Card|Stables}}-Only lets you discard Treasure cards
* {{card|Crystal Ball}}
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* Cards that let you discard cards from the top of your deck:
* {{Card|Cartographer}} - Top 4 cards
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** {{Card|Scrying Pool}}
* {{Card|Ironmonger}}
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** {{Card|Oracle}}-Top 2 cards
* {{Card|Wandering Minstrel}} - forces discarding of non-Action cards
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** {{Card|Spy}}
* {{Card|Night Watchman}}
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** {{Card|Navigator}}-Top 5 cards
* {{card|Zombie Spy}}
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** {{Card|Jack of all Trades}}
* {{card|Sextant}} - Top 5 cards
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** {{Card|Ironmonger}}
 
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** {{Card|Catacombs}}-Top 3 cards
====Terminal====
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** {{Card|Cartographer}}-Top 4 cards
* ''{{Card|Navigator}}'' - Top 5 cards
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* ''{{Card|Oracle}}'' - Top 2 cards
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* ''{{Card|Duchess}}''
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* {{Card|Jack of all Trades}}
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* {{Card|Survivors}}
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* {{card|Journeyman}}
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* {{card|Mapmaker}}
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====[[Landscape]]s====
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* {{Event|Scouting Party}}
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* {{event|Annex}}
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* {{Boon|The Sun's Gift}}
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* {{event|Pursue}}
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* {{ally|Forest Dwellers}}
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* {{ally|Order of Masons}} - sifts when you [[reshuffle|shuffle]].
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====Deck Sifters that are not Deck inspectors====
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These allow you to sift through your deck, but do not allow you to put cards back:
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* {{Card|Catacombs}}
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* {{card|Border Guard}}
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* {{card|Miller}}
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* {{card|Hunter}} - may force discarding cards of certain [[type]]s
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===Hand Sifters===
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These cards draw cards then discard, or vice versa.
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====Non-terminal====
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* {{Card|Cellar}}
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* {{card|Diplomat}} - sifts as its [[Reaction]] effect (using the Reaction does not use up an Action)
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* {{card|Secret Passage}} - puts a card back in your deck, rather than discarding
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* {{Card|Warehouse}}
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* {{Card|Oasis}}
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* {{Card|Inn}}
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* {{card|Ferryman}}
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* {{Card|Stables}} - Only lets you discard Treasure cards
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* {{Card|Fugitive}}
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* {{Card|Dungeon}}
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* {{card|Forum}}
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* {{card|Shepherd}}
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* {{card|Old Map}}
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* {{card|Innkeeper}}
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* {{card|Capital City}}
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* {{card|Grotto}}
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* {{card|Minion}} - sifts as its Attack option
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* {{way|Way of the Mole}}
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====Terminal====
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* {{card|Sea Witch}}
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* {{Card|Young Witch}}
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* ''{{Card|Embassy}}''
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* {{card|Witch's Hut}}
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* {{Card|Storeroom}}
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* {{Card|Royal Blacksmith}} - Only discards Coppers, but discards all of them
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====Landscapes====
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* {{Boon|The Wind's Gift}}
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* {{project|Crop Rotation}}
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* {{Project|Silos}}
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* {{Ally|Cave Dwellers}}
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* {{trait|Shy}}
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===Draw-to-X===
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Some draw-to-X effects are also sifters because they make you discard your hand before drawing.
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* {{Card|Minion}}
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* {{Card|Guide}}
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* {{Card|Scholar}}
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* {{card|Hunting Lodge}}
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* {{way|Way of the Mole}}
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* {{Ally|Desert Guides}}
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== Strategy ==
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Sifters, particularly those that give +1 Action, are most useful in trying to get two combo-ing cards to collide.  The most extreme case is {{Card|Treasure Map}}, but there are other cards that do best in combination with another card.  Sifters are optimal for this because they usually draw more than [[terminal draw]] cards at the same cost, giving you more cards that could be what you're looking for, and since you're only looking for two cards, you don't care that you have to discard afterwards.  All sifters are also quite nice with {{Card|Tunnel}}, as they provide the much-needed discard outside of the [[Clean-up]] phase to gain Tunnel's {{Card|Gold|Golds}}.
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Sifters which maintain or increase handsize and sifters which draw-then-discard are much more flexible than those which discard first or shrink the player's hand. For example, a single copy of {{Card|Cellar}} can provide great value to an engine, but a hand with two cellars forces an awkward choice. On the other hand drawing two copies of {{Card|Forum}} is almost strictly better than drawing one, since they require no guesswork and can be chained in any number. Discard-first and hand-shrinking sifters can add consistency to an engine but rarely enable one, while cards like Forum can enable engines even in the absence of Village or Library effects.
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Terminal sifters are usually more useful in the context of an [[engine]], or in [[big money]] strategies.  Without [[Village (card category)|village]] support, they are highly likely to draw Actions dead, given their higher draw, though this is mitigated by their discarding requirement.  This makes them very useful for big money, as they can concentrate your Treasures in hand while skipping over Victory cards. Terminal sifters are especially improved by on-demand +Actions like Villagers and {{Card|Coin of the Realm}}, since these effects allow you to sift for villages rather than having them in your starting hand.
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==Gallery==
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===Deck Sifters===
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{{CardImage|Border Guard}}{{CardImage|Cartographer}}{{CardImage|Catacombs}}{{CardImage|Crystal Ball}}{{CardImage|Hunter}}{{CardImage|Ironmonger}}{{CardImage|Jack of all Trades}}{{CardImage|Lookout}}{{CardImage|Miller}}{{CardImage|Night Watchman}}{{CardImage|Scrying Pool}}{{CardImage|Sentry}}{{CardImage|Sextant}}{{CardImage|Survivors}}{{CardImage|Wandering Minstrel}}{{CardImage|Zombie Spy}}{{LandscapeImage|Annex}}{{LandscapeImage|Forest Dwellers}}{{LandscapeImage|Order of Masons}}{{LandscapeImage|Pursue}}{{LandscapeImage|Scouting Party}}{{LandscapeImage|The Sun's Gift}}
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===Hand sifters===
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{{CardImage|Capital City}}{{CardImage|Cellar}}{{CardImage|Diplomat}}{{CardImage|Dungeon}}{{CardImage|Forum}}{{CardImage|Fugitive}}{{CardImage|Inn}}{{{CardImage|Innkeeper}}{{CardImage|Oasis}}{{CardImage|Old Map}}{{CardImage|Royal Blacksmith}}{{CardImage|Sea Witch}}{{CardImage|Secret Passage}}{{CardImage|Shepherd}}{{CardImage|Stables}}{{CardImage|Storeroom}}{{CardImage|Warehouse}}{{CardImage|Witch's Hut}}{{CardImage|Young Witch}}{{LandscapeImage|Cave Dwellers}}{{LandscapeImage|Crop Rotation}}{{LandscapeImage|Silos}}{{LandscapeImage|The Wind's Gift}}{{LandscapeImage|Shy}}
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===Draw-to-X sifters===
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{{CardImage|Guide}}{{CardImage|Hunting Lodge}}{{CardImage|Minion}}{{CardImage|Scholar}}{{LandscapeImage|Desert Guides}}{{LandscapeImage|Way of the Mole}}
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===Removed===
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{{CardImage|Duchess}}{{CardImage|Embassy}}{{CardImage|Navigator}}{{CardImage|Oracle}}{{CardImage|Spy}}
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{{stub}}
 
{{Navbox card categories}}
 
{{Navbox card categories}}
[[Category:Cycling]]
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[[Category:Card categories]]

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