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{{Infobox Project
 
{{Infobox Project
 
  |name = Sinister Plot
 
  |name = Sinister Plot
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}}
  
'''Sinister Plot''' is a [[Project]] from [[Renaissance]]. Each turn you choose between saving up for or cashing in for start-of-turn [[draw]]. Sinister Plot can help you avoid [[dud]]s and sometimes lets you build to [[megaturn]]s.
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'''Sinister Plot''' is a [[Project]] from [[Renaissance]]. Each turn you choose between saving up for or cashing in for start-of-turn draw. Sinister Plot lets you build to mega turns in a similar way to {{Card|Native Village}}.
  
 
== FAQ ==
 
== FAQ ==
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!Chinese
 
!Chinese
 
| 惡毒手段 (pron. ''èdú shǒuduàn'', lit. ''malicious trick'') || || ||
 
| 惡毒手段 (pron. ''èdú shǒuduàn'', lit. ''malicious trick'') || || ||
|-
 
!Dutch
 
| Duistere samenzwering || {{LandscapeLangVersionImage|Dutch}} || || Aan het begin van je beurt: leg hier een fiche, of verwijder al je fiches hier voor '''+1 Kaart''' per stuk.
 
 
|-
 
|-
 
!French
 
!French
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|-
 
|-
 
!German
 
!German
| Finsterer Plan ||{{LandscapeLangVersionImage|German}}|| {{LandscapeLangVersionImage|German|d=1}} ||Zu Beginn deines Zuges: füge hier einen Marker hinzu oder entferne alle deine Marker von hier für jeweils '''+1 Karte.'''
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| Finsterer Plan ||{{CardVersionImage|Sinister_PlotGerman|Finsterer Plan}} || ||
 
|-
 
|-
 
!Japanese
 
!Japanese
| 悪巧み (pron. ''warudakumi'') || || || あなたのターンの開始時に、あなたのトークンをここに1枚加えるか、その好きな枚数を取り除き、取り除いた1枚につき'''+1 カードを引く'''。
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| 邪悪な策略 (pron. ''jāku na sakuryaku'', lit. ''wicked scheme'') || || || あなたのターンの開始時に、あなたのトークンをここに1枚加えるか、その好きな枚数を取り除き、取り除いた1枚につき'''+1 カードを引く'''。
 
|-
 
|-
 
!Russian
 
!Russian
 
| Зловещий Заговор (pron. ''zlovyeshshiy zagovor'') || || ||
 
| Зловещий Заговор (pron. ''zlovyeshshiy zagovor'') || || ||
|-
 
!Spanish
 
| Plan Siniestro || {{LandscapeLangVersionImage|Spanish}} || || Al iniciar tu turno, añades una ficha a esta carta, o retiras las fichas que tengas aquí a cambio de '''+1 Carta''' por cada ficha retirada.
 
 
|}
 
|}
  
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|Source=[http://forum.dominionstrategy.com/index.php?topic=19203.0 The Secret History of Dominion: Renaissance]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=19203.0 The Secret History of Dominion: Renaissance]
 
}}
 
}}
=== Why does it cost 4? ===
 
{{Quote
 
|Text=
 
It costs {{Cost|4}} in order to compete with good opening cards that cost {{Cost|4}}. If it cost {{Cost|3}}, then someone with {{Cost|3}}/{{Cost|4}} could open Sinister Plot / {{Card|Remake}} yeeha, while you were stuck with {{Cost|4}}/{{Cost|3}} and getting Sinister Plot turn two. See there's no pleasing you. At {{Cost|4}}, no-one gets to open Sinister Plot / {{Card|Remake}}, except all the times they do.
 
 
The considerations were mostly the same as with anything else. The cards are trying to be a decision, but also trying to be as cheap as they can be, and for sure it's more fun to have a card so cheap that you get it a lot, than so expensive that you never do. Good gameplay is what matters the most. Projects couldn't cost {{Cost|2}} (without a penalty) because sometimes they'd be automatic (you can hesitate over a {{Card|Pearl Diver}} in some games, but never over a pure-upside Project).
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=19204.msg777096#msg777096 Secret History discussion thread]
 
}}
 
 
 
{{Navbox Renaissance}}
 
{{Navbox Renaissance}}
 
{{Navbox Cards}}
 
{{Navbox Cards}}

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