Skulk
From DominionStrategy Wiki
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!French | !French | ||
− | | Malandrin || || || | + | | Malandrin (lit. ''brigand'') || || || |
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!German | !German |
Revision as of 00:35, 20 January 2018
Skulk | |
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Info | |
Cost | |
Type(s) | Action - Attack - Doom |
Kingdom card? | Yes |
Set | Nocturne |
Illustrator(s) | Elisa Cella |
Card text | |
+1 Buy Each other player receives the next Hex. When you gain this, gain a Gold. |
Skulk is an Action-Attack-Doom card from Nocturne. It's a +Buy card, and hands out the next Hex to each other players. It also comes with a Gold when you gain it.
Contents |
FAQ
Official FAQ
- You gain the Gold whether you gained Skulk due to buying it, or gained it some other way.
Other rules clarifications
Strategy
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+1 Buy. Each other player receives the next Hex. When you gain this, gain a Gold. |
Nocturne | November 2017 |
Other language versions
Trivia
Preview
Skulk costs , is all upside, and comes with a Gold, wait what? Somehow, having a Skulk in your deck weighs down the Gold sufficiently to make this all okay.
Secret History
The idea of a weak card that comes with Gold came from Guardian. I very briefly tried it on a Night card that Hexed, but that was too strong. So it's an Action that gives you +1 Buy. And you get a Gold with it! How could that be, someone out there is still wondering. Well uh. Like, what if the Hex is Poverty. That's a good Hex. Then Skulk was Militia, but instead of + you got +1 Buy. Sometimes you really need the +1 Buy, I see that, but when you don't, man, + is a lot more than +. Skulk is at its best when you have a way to Remodel it or something.