Skulk
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Skulk | |
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Info | |
Cost | |
Type(s) | Action - Attack - Doom |
Kingdom card? | Yes |
Set | Nocturne |
Illustrator(s) | Elisa Cella |
Card text | |
+1 Buy Each other player receives the next Hex. When you gain this, gain a Gold. |
Skulk is an Action-Attack-Doom card from Nocturne. It's a +Buy card, and hands out the next Hex to each other players. It also comes with a Gold when you gain it.
Contents |
FAQ
Official FAQ
- You gain the Gold whether you gained Skulk due to buying it, or gained it some other way.
Other rules clarifications
Strategy
There is no strategy article on Skulk yet. Feel free to add your thoughts below!
Versions
English versions
Digital | Text | Release | Date | |
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+1 Buy. Each other player receives the next Hex. When you gain this, gain a Gold. |
Nocturne | November 2017 |
Other language versions
Trivia
Preview
Skulk costs , is all upside, and comes with a Gold, wait what? Somehow, having a Skulk in your deck weighs down the Gold sufficiently to make this all okay.
Secret History
The idea of a weak card that comes with Gold came from Guardian. I very briefly tried it on a Night card that Hexed, but that was too strong. So it's an Action that gives you +1 Buy. And you get a Gold with it! How could that be, someone out there is still wondering. Well uh. Like, what if the Hex is Poverty. That's a good Hex. Then Skulk was Militia, but instead of + you got +1 Buy. Sometimes you really need the +1 Buy, I see that, but when you don't, man, + is a lot more than +. Skulk is at its best when you have a way to Remodel it or something.