Spammable terminal
From DominionStrategy Wiki
(Difference between revisions)
(→Examples: Grouped by expansion, sorted by cost) |
(→Examples) |
||
Line 21: | Line 21: | ||
** Intrigue: {{Card|Courtyard}} | ** Intrigue: {{Card|Courtyard}} | ||
** Hinterlands: {{Card|Mandarin}} | ** Hinterlands: {{Card|Mandarin}} | ||
+ | * {{Card|Count}} (you can top-deck or discard the other copy) | ||
* {{Card|Masquerade}} (you can pass or trash a dead card, though not always wise) | * {{Card|Masquerade}} (you can pass or trash a dead card, though not always wise) | ||
* {{Card|Island}} | * {{Card|Island}} |
Revision as of 13:13, 9 March 2015
Spammable terminal is the slang term for a terminal Action card which gives you a use for dead Action cards in your hand, namely other copies of themselves. The archetypes of this are Remodel and Vault.
Examples
- Terminals with forced trashing from your hand
- Terminals that require discarding
- Intrigue: Secret Chamber
- Prosperity: Vault
- Cornucopia: Horse Traders, Young Witch
- Hinterlands: Embassy
- Dark Ages: Storeroom
- Terminals that put a card from your hand on top of your deck
- Count (you can top-deck or discard the other copy)
- Masquerade (you can pass or trash a dead card, though not always wise)
- Island
Trivia
A category I refer to some that you guys don't so much is Remodel/Vault. I guess I don't have a catchy name for it. The category is, cards that if you draw two of them give you a use for the other one despite being terminal. Sets want a good number of Remodels/Vaults; it's a basic way to deal with the one-action-a-turn rule. To let you build basic different kinds of decks, you have terminals, Villages, cantrips, Remodels/Vaults.
They give you a use for dead actions. They are useful with a copy of themselves but also with other dead actions. You use them on themselves especially often but that's not because they are especially good at that, it just falls out of this being the card you can spam. Spammable terminals, there you go.