https://wiki.dominionstrategy.com/index.php?title=Special:RecentChangesLinked/Debt&feed=atom&target=DebtDominionStrategy Wiki - Changes related to "Debt" [en]2024-03-28T08:50:22ZRelated changesMediaWiki 1.19.2https://wiki.dominionstrategy.com/index.php?title=Cost_reduction&diff=73653&oldid=72835Cost reduction2024-03-27T21:27:48Z<p><span dir="auto"><span class="autocomment">Gallery: </span> replaced Princess with Renown, added Princess to Removed Cards</span></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==Gallery==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==Gallery==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>{{CardImage|Bridge}}{{CardImage|Bridge Troll}}{{CardImage|Inventor}}{{CardImage|Highway}}{{CardImage|<del class="diffchange diffchange-inline">Princess</del>}}{{CardImage|Quarry}}{{LandscapeImage|Canal}}{{LandscapeImage|Ferry}}{{LandscapeImage|Family of Inventors}}{{LandscapeImage|Cheap}}</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>{{CardImage|Bridge}}{{CardImage|Bridge Troll}}{{CardImage|Inventor}}{{CardImage|Highway}}{{CardImage|<ins class="diffchange diffchange-inline">Renown</ins>}}{{CardImage|Quarry}}{{LandscapeImage|Canal}}{{LandscapeImage|Ferry}}{{LandscapeImage|Family of Inventors}}{{LandscapeImage|Cheap}}</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>===Cards that can reduce their own cost===</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>===Cards that can reduce their own cost===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{CardImage|Destrier}}{{CardImage|Fisherman}}{{CardImage|Peddler}}{{CardImage|Wayfarer}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{CardImage|Destrier}}{{CardImage|Fisherman}}{{CardImage|Peddler}}{{CardImage|Wayfarer}}</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">===Removed cards===</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">{{CardImage|Princess}}</ins></div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==Trivia==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>==Trivia==</div></td></tr>
</table>Valb 7khttps://wiki.dominionstrategy.com/index.php?title=Aqueduct&diff=73652&oldid=70042Aqueduct2024-03-27T08:14:08Z<p><span dir="auto"><span class="autocomment">Strategy: </span> </span></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* If you gain a card that is both a Treasure and a Victory card, such as {{Card|Humble Castle}}, you can resolve the abilities in either order.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* If you gain a card that is both a Treasure and a Victory card, such as {{Card|Humble Castle}}, you can resolve the abilities in either order.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=== Other rules clarifications ===</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=== Other rules clarifications ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* Aqueduct only puts {{VP}} on {{card|Silver}} and {{card|Gold}}, but if you gain a different Treasure in the Supply has {{VP}} on it, you'll move 1{{VP}} to Aqueduct. For example:</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* Aqueduct only puts {{VP}} on {{card|Silver}} and {{card|Gold}}, but if you gain a different Treasure in the Supply <ins class="diffchange diffchange-inline">that </ins>has {{VP}} on it, you'll move 1{{VP}} to Aqueduct. For example:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>** If you have {{Project|Capitalism}} and then gain a {{Card|Farmers' Market}}, you'll move 1{{VP}} from the pile onto Aqueduct.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>** If you have {{Project|Capitalism}} and then gain a {{Card|Farmers' Market}}, you'll move 1{{VP}} from the pile onto Aqueduct.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>** [[Action]] Supply piles can have {{VP}} on them due to {{Landmark|Defiled Shrine}}. If you [[rotate]] to e.g. {{Card|Sunken Treasure}}, then gaining it would move 1{{VP}} to Aqueduct.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>** [[Action]] Supply piles can have {{VP}} on them due to {{Landmark|Defiled Shrine}}. If you [[rotate]] to e.g. {{Card|Sunken Treasure}}, then gaining it would move 1{{VP}} to Aqueduct.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Strategy ==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Strategy ==</div></td></tr>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>Because people tend to start with silver and gold may be either easy to obtain or actually valuable as payload, there is a high probability that there will land some tokens on Aqueduct. Just like Battlefield, this may incentivise a slightly sooner greening stage or at least a single gain of a good victory card, maybe <del class="diffchange diffchange-inline">a </del>early <del class="diffchange diffchange-inline">cemetary</del>.  </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>Because people tend to start with silver and gold may be either easy to obtain or actually valuable as payload, there is a high probability that there will land some tokens on Aqueduct. Just like Battlefield, this may incentivise a slightly sooner greening stage or at least a single gain of a good victory card, maybe <ins class="diffchange diffchange-inline">an </ins>early <ins class="diffchange diffchange-inline">{{card|cemetery}}</ins>.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>There is also the possibility for a gimmicky "megaturn", such as overpaying a lot for masterpiece, to then put all of the 8 points on Aqueduct and then buying a single Estate or even a feodom, if available. This beats out the point gain of a province and helps the deck more, if your deck can handle the 10 stop cards. This strategy, more than any other megaturn suffers from 4 or 5 player games, because chances are high somebody else already took the points before the megaturn can happen.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>There is also the possibility for a gimmicky "megaturn", such as overpaying a lot for masterpiece, to then put all of the 8 points on Aqueduct and then buying a single Estate or even a feodom, if available. This beats out the point gain of a province and helps the deck more, if your deck can handle the 10 stop cards. This strategy, more than any other megaturn suffers from 4 or 5 player games, because chances are high somebody else already took the points before the megaturn can happen.</div></td></tr>
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</table>Ronedge02