https://wiki.dominionstrategy.com/index.php?title=Special:RecentChangesLinked/Kingdom&feed=atom&target=KingdomDominionStrategy Wiki - Changes related to "Kingdom" [en]2024-03-28T23:57:51ZRelated changesMediaWiki 1.19.2https://wiki.dominionstrategy.com/index.php?title=Opening&diff=73621&oldid=65312Opening2024-03-21T12:09:14Z<p><span dir="auto"><span class="autocomment">Unusual openings: </span> Parenthesis</span></p>
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<td colspan='2' style="background-color: white; color:black;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black;">Revision as of 12:09, 21 March 2024</td>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{Card|Guardian}}: If you gain Guardian in your first turn, you can spend an additional {{Cost|1}} in your second turn, which turns a {{Split|2|5}} opening effectively to {{Split|2|6}}.  This can also turn a {{Split|3|4}} into a {{Split|2|5}} when there is an early {{Cost|5}} card that is more desireable than the available {{Cost|4}} and {{Cost|3}} cards.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{Card|Guardian}}: If you gain Guardian in your first turn, you can spend an additional {{Cost|1}} in your second turn, which turns a {{Split|2|5}} opening effectively to {{Split|2|6}}.  This can also turn a {{Split|3|4}} into a {{Split|2|5}} when there is an early {{Cost|5}} card that is more desireable than the available {{Cost|4}} and {{Cost|3}} cards.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{Card|Den of Sin}}: On a {{Split|5|2}} opening you can buy and play den of Sin, triggering a reshuffle of your starting 5 Coppers on your second turn, effectively getting a {{Split|5|4}} with guaranteed {{Coin|3}}+ on your third turn.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{Card|Den of Sin}}: On a {{Split|5|2}} opening you can buy and play den of Sin, triggering a reshuffle of your starting 5 Coppers on your second turn, effectively getting a {{Split|5|4}} with guaranteed {{Coin|3}}+ on your third turn.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* {{Card|Night Watchman}}: On a {{Split|4|3}} opening, you can buy a Silver or a [[terminal silver]] on the first turn.  Then buy and play a Night Watchman on your second turn, triggering a reshuffle of your cards from the first turn.  Discard the Estate if it is in the top 5 cards, which will guarantee  {{Cost|6}} on your third turn and an early reshuffle at the end of your third turn.  This effectively gives you a {{Split|3|3|6}} Opening (or {{Split|4|3|6}} in the presence of terminal silvers such as {{Card|Militia}}</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* {{Card|Night Watchman}}: On a {{Split|4|3}} opening, you can buy a Silver or a [[terminal silver]] on the first turn.  Then buy and play a Night Watchman on your second turn, triggering a reshuffle of your cards from the first turn.  Discard the Estate if it is in the top 5 cards, which will guarantee  {{Cost|6}} on your third turn and an early reshuffle at the end of your third turn.  This effectively gives you a {{Split|3|3|6}} Opening (or {{Split|4|3|6}} in the presence of terminal silvers such as {{Card|Militia}}<ins class="diffchange diffchange-inline">)</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{Card|Importer}}: With many allies, it can change the opening since it gives 4 Favors when starting the game. In general, having any game with a Liaison card can also change up the opening slightly since you start with 1 Favor, though there are less chances to do so than with Importer.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* {{Card|Importer}}: With many allies, it can change the opening since it gives 4 Favors when starting the game. In general, having any game with a Liaison card can also change up the opening slightly since you start with 1 Favor, though there are less chances to do so than with Importer.</div></td></tr>
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</table>Valb 7k