https://wiki.dominionstrategy.com/index.php?title=Special:RecentChangesLinked/Supply&feed=atom&target=SupplyDominionStrategy Wiki - Changes related to "Supply" [en]2024-03-29T13:31:45ZRelated changesMediaWiki 1.19.2https://wiki.dominionstrategy.com/index.php?title=Aqueduct&diff=73652&oldid=73643Aqueduct2024-03-27T08:14:08Z<p><span dir="auto"><span class="autocomment">Strategy: </span> </span></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Strategy ==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Strategy ==</div></td></tr>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>Because people tend to start with silver and gold may be either easy to obtain or actually valuable as payload, there is a high probability that there will land some tokens on Aqueduct. Just like Battlefield, this may incentivise a slightly sooner greening stage or at least a single gain of a good victory card, maybe <del class="diffchange diffchange-inline">a </del>early <del class="diffchange diffchange-inline">cemetary</del>.  </div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>Because people tend to start with silver and gold may be either easy to obtain or actually valuable as payload, there is a high probability that there will land some tokens on Aqueduct. Just like Battlefield, this may incentivise a slightly sooner greening stage or at least a single gain of a good victory card, maybe <ins class="diffchange diffchange-inline">an </ins>early <ins class="diffchange diffchange-inline">{{card|cemetery}}</ins>.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>There is also the possibility for a gimmicky "megaturn", such as overpaying a lot for masterpiece, to then put all of the 8 points on Aqueduct and then buying a single Estate or even a feodom, if available. This beats out the point gain of a province and helps the deck more, if your deck can handle the 10 stop cards. This strategy, more than any other megaturn suffers from 4 or 5 player games, because chances are high somebody else already took the points before the megaturn can happen.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>There is also the possibility for a gimmicky "megaturn", such as overpaying a lot for masterpiece, to then put all of the 8 points on Aqueduct and then buying a single Estate or even a feodom, if available. This beats out the point gain of a province and helps the deck more, if your deck can handle the 10 stop cards. This strategy, more than any other megaturn suffers from 4 or 5 player games, because chances are high somebody else already took the points before the megaturn can happen.</div></td></tr>
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</table>Ronedge02https://wiki.dominionstrategy.com/index.php?title=Cornucopia&diff=73650&oldid=72942Cornucopia2024-03-27T08:06:11Z<p>Alch&Corn</p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>}}</div></td></tr>
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<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>'''Cornucopia''' is the fifth Dominion [[Expansions|expansion]], released in June 2011. The basic theme of the set is cards that either create or reward variety in your deck and hand. It is a small expansion. The box contains 13 sets of [[Kingdom]] cards and is popular for its focus on engine-friendly cards.  It is no longer sold as a separate item, instead being paired with {{Set|Guilds}} in a {{Set|Cornucopia & Guilds|<del class="diffchange diffchange-inline">larger </del>box}}. <del class="diffchange diffchange-inline">The Dutch version is </del>paired with {{set|Alchemy}} in <del class="diffchange diffchange-inline">a larger box</del>.</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>'''Cornucopia''' is the fifth Dominion [[Expansions|expansion]], released in June 2011. The basic theme of the set is cards that either create or reward variety in your deck and hand. It is a small expansion. The box contains 13 sets of [[Kingdom]] cards and is popular for its focus on engine-friendly cards.  It is no longer sold as a separate item, instead being paired with {{Set|Guilds}} in a {{Set|Cornucopia & Guilds|<ins class="diffchange diffchange-inline">standard </ins>box}}. <ins class="diffchange diffchange-inline">It got </ins>paired <ins class="diffchange diffchange-inline">also </ins>with {{set|Alchemy}} in <ins class="diffchange diffchange-inline">{{Set|Alchemy & Cornucopia|other languages}}</ins>.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Contents ==</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>== Contents ==</div></td></tr>
</table>89.247.15.218https://wiki.dominionstrategy.com/index.php?title=Ambassador&diff=73646&oldid=71510Ambassador2024-03-26T18:53:22Z<p><span dir="auto"><span class="autocomment">Second Edition Removal: </span> </span></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>|Name=[[Donald X. Vaccarino]]</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>|Name=[[Donald X. Vaccarino]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  |Source=[https://www.reddit.com/r/dominion/comments/us6znz/comment/i93nwd7/?utm_source=share&utm_medium=web2x&context=3 Seaside 2E Preview 3]</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>  |Source=[https://www.reddit.com/r/dominion/comments/us6znz/comment/i93nwd7/?utm_source=share&utm_medium=web2x&context=3 Seaside 2E Preview 3]</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">}}</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">{{Quote|Text=</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">A Dominion card can easily be overpowered. It doesn't matter that we have equal access to it; a card can be so strong that it shuts out most of the other cards on the table, meaning we're having less fun than with a weaker card.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">The nature of the card matters a lot. {{Card|King's Court}} is strong, but always interacts with other things. The game ends up super-powered, but cards aren't shut out. Similarly {{Card|Chapel}} is strong, but all it shuts out is other trashers (and not quite all of those).</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">Ambassador and {{Card|Mountebank}} both are out of print because in multiplayer they would just shut some players out of the game. You bottom-deck your Ambassador and now you are wading through so much junk, with no hope of getting rid of it, with so many turns of this to come. It was an awful experience. That we all had equal access to. My fix for Ambassador is {{Card|Shaman}}; my fix for {{Card|Mountebank}} is {{Card|Charlatan}}.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;">|Name=[[Donald X. Vaccarino]]</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div><ins style="color: red; font-weight: bold; text-decoration: none;"> |Source=[https://www.reddit.com/r/dominion/comments/1bnij01/comment/kwixfhq/?utm_source=share&utm_medium=web2x&context=3 Dominion Reddit, 2024]</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{Navbox Seaside}}</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>{{Navbox Seaside}}</div></td></tr>
</table>DZhttps://wiki.dominionstrategy.com/index.php?title=Aqueduct&diff=73643&oldid=70042Aqueduct2024-03-24T10:13:27Z<p><span dir="auto"><span class="autocomment">Other rules clarifications: </span> </span></p>
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<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* If you gain a card that is both a Treasure and a Victory card, such as {{Card|Humble Castle}}, you can resolve the abilities in either order.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>* If you gain a card that is both a Treasure and a Victory card, such as {{Card|Humble Castle}}, you can resolve the abilities in either order.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=== Other rules clarifications ===</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>=== Other rules clarifications ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="background: #ffa; color:black; font-size: smaller;"><div>* Aqueduct only puts {{VP}} on {{card|Silver}} and {{card|Gold}}, but if you gain a different Treasure in the Supply has {{VP}} on it, you'll move 1{{VP}} to Aqueduct. For example:</div></td><td class='diff-marker'>+</td><td style="background: #cfc; color:black; font-size: smaller;"><div>* Aqueduct only puts {{VP}} on {{card|Silver}} and {{card|Gold}}, but if you gain a different Treasure in the Supply <ins class="diffchange diffchange-inline">that </ins>has {{VP}} on it, you'll move 1{{VP}} to Aqueduct. For example:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>** If you have {{Project|Capitalism}} and then gain a {{Card|Farmers' Market}}, you'll move 1{{VP}} from the pile onto Aqueduct.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>** If you have {{Project|Capitalism}} and then gain a {{Card|Farmers' Market}}, you'll move 1{{VP}} from the pile onto Aqueduct.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>** [[Action]] Supply piles can have {{VP}} on them due to {{Landmark|Defiled Shrine}}. If you [[rotate]] to e.g. {{Card|Sunken Treasure}}, then gaining it would move 1{{VP}} to Aqueduct.</div></td><td class='diff-marker'> </td><td style="background: #eee; color:black; font-size: smaller;"><div>** [[Action]] Supply piles can have {{VP}} on them due to {{Landmark|Defiled Shrine}}. If you [[rotate]] to e.g. {{Card|Sunken Treasure}}, then gaining it would move 1{{VP}} to Aqueduct.</div></td></tr>
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