Spice Merchant
From DominionStrategy Wiki
(Difference between revisions)
Line 9: | Line 9: | ||
}} | }} | ||
− | '''Spice Merchant''' is an [[Action]] card from [[Hinterlands]]. It is primarily a [[trasher#Copper trashers|Copper trasher]] (though it can trash other [[Treasure]] cards too). Spice Merchant can function as essentially a [[cantrip]]—once you've trashed your Copper, you can get +2 Cards and +1 Action, to bring you back to the same handsize and action count you had before playing it. Alternatively, in a pinch Spice Merchant can also | + | '''Spice Merchant''' is an [[Action]] card from [[Hinterlands]]. It is primarily a [[trasher#Copper trashers|Copper trasher]] (though it can trash other [[Treasure]] cards too). Spice Merchant can function as essentially a [[cantrip]]—once you've trashed your Copper, you can get +2 Cards and +1 Action, to bring you back to the same handsize and action count you had before playing it. Alternatively, in a pinch Spice Merchant can also function as a source of +Buy. |
== FAQ == | == FAQ == |
Revision as of 13:01, 6 November 2012
Spice Merchant | |
---|---|
Cost | 4 |
Type | Action |
Set/Expansion | Hinterlands |
Illustrator | Alayna Lemmer |
You may trash a Treasure from your hand. If you do, choose one: +2 Cards and +1 Action; or + and +1 Buy. |
Spice Merchant is an Action card from Hinterlands. It is primarily a Copper trasher (though it can trash other Treasure cards too). Spice Merchant can function as essentially a cantrip—once you've trashed your Copper, you can get +2 Cards and +1 Action, to bring you back to the same handsize and action count you had before playing it. Alternatively, in a pinch Spice Merchant can also function as a source of +Buy.
Contents |
FAQ
Official FAQ
You may trash a Treasure card from your hand. This is optional. If you did trash a Treasure card, you choose either to get +2 Cards and +1 action, or + and +1 Buy.
Other Rules clarifications
Strategy Article
Synergies/Combos
Antisynergies
Trivia
Secret History
Originally this gave +1 Action +1 Buy, choose between +2 Cards and +. That was too strong. Then for a while it was like it is now, and then I tried it without the + +1 Buy option. There had been some worries about power level, but if it was over the top it wasn't very far over, and we were picking the Lab a lot more than the Woodcutter anyway. And remember I wanted simple cards, to make the set a standalone. Well some people were very sad to see the + +1 Buy option go, and it did not appear to make the card too strong after all, so there it is.