Spice Merchant
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== FAQ == | == FAQ == | ||
=== Official FAQ === | === Official FAQ === | ||
− | *You may trash a Treasure card from your hand. This is optional. | + | * You may trash a Treasure card from your hand. This is optional. |
− | *If you did trash a Treasure card, you choose either to get +2 Cards and +1 action, or +{{Cost|2}} and +1 Buy. | + | * If you did trash a Treasure card, you choose either to get +2 Cards and +1 action, or +{{Cost|2}} and +1 Buy. |
=== Other Rules clarifications === | === Other Rules clarifications === | ||
== Strategy Article == | == Strategy Article == | ||
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Spice Merchant is much better with Engines as getting rid of coppers, especially without using up an Action, can be very powerful. It makes for an incredibly strong opening with Ambassador. Spice Merchant takes care of the Coppers while Ambassador removes the Estates. And once you are done Copper trashing, you can send the Spice Merchant away as well. | Spice Merchant is much better with Engines as getting rid of coppers, especially without using up an Action, can be very powerful. It makes for an incredibly strong opening with Ambassador. Spice Merchant takes care of the Coppers while Ambassador removes the Estates. And once you are done Copper trashing, you can send the Spice Merchant away as well. | ||
=== Synergies/Combos === | === Synergies/Combos === | ||
− | *Engines | + | * Engines |
− | *Ambassador | + | * Ambassador |
− | *Fool's Gold | + | * Fool's Gold |
=== Antisynergies === | === Antisynergies === | ||
− | *Big Money | + | * Big Money |
− | *Copper strategies | + | * Copper strategies |
== Trivia == | == Trivia == | ||
=== Secret History === | === Secret History === |
Revision as of 06:08, 11 November 2012
Spice Merchant | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Hinterlands |
Illustrator(s) | Alayna Lemmer |
Card text | |
You may trash a Treasure from your hand. If you do, choose one: +2 Cards and +1 Action; or + and +1 Buy. |
Spice Merchant is an Action card from Hinterlands. It is primarily a Copper trasher (though it can trash other Treasure cards too). Spice Merchant can function as essentially a cantrip—once you've trashed your Copper, you can get +2 Cards and +1 Action, to bring you back to the same handsize and action count you had before playing it. Alternatively, in a pinch Spice Merchant can also function as a source of +Buy.
Contents |
FAQ
Official FAQ
- You may trash a Treasure card from your hand. This is optional.
- If you did trash a Treasure card, you choose either to get +2 Cards and +1 action, or + and +1 Buy.
Other Rules clarifications
Strategy Article
Spice Merchant is useful for clearing out Coppers. In that sense, it is similar to Moneylender. Rarely will you want to trash any other treasures.
You have a choice of which benefit you'd like. It can act as a Laboratory, or as a Woodcutter. If you choose the Lab option, you are back to where you started the turn; a 5 card hand with an action to play. With the Woodcutter option, you are often in a worse position than if Spice Merchant was a Moneylender, as the extra coin is usually preferable to the +buy. However, the flexibility is what makes this the often superior card.
Spice Merchant is bad with Big Money. Copper trashing isn't very important and you don't gain as much benefit as Moneylender as you rarely will need the extra buy. Special mention should be given to Fool's Gold, however. Using Spice Merchant for the extra buy will allow you to quickly buy Fool's Golds and trim out the unwanted copper at the same time.
Spice Merchant is much better with Engines as getting rid of coppers, especially without using up an Action, can be very powerful. It makes for an incredibly strong opening with Ambassador. Spice Merchant takes care of the Coppers while Ambassador removes the Estates. And once you are done Copper trashing, you can send the Spice Merchant away as well.
Synergies/Combos
- Engines
- Ambassador
- Fool's Gold
Antisynergies
- Big Money
- Copper strategies
Trivia
Secret History