Split advantage

From DominionStrategy Wiki
(Difference between revisions)
Jump to: navigation, search
(Special Cases)
(Special Cases: Redirecting to Opening#Unusual_openings which has greater detail and more examples of special cases of openings)
Line 13: Line 13:
 
== Special Cases ==
 
== Special Cases ==
 
Sometimes, a player can have a split other than {{Split|5|2}} or {{Split|4|3}}
 
Sometimes, a player can have a split other than {{Split|5|2}} or {{Split|4|3}}
See the card pages and more below. Please add more examples here.
+
See [[Opening#Unusual_openings|Unusual Openings]] for examples.
=== Baker ===
+
 
* {{Split|4|3}} turns into  {{Split|4|4}} for double {{Card|Treasure Map}}.
+
=== Nomad Camp ===
+
*  {{Split|4|3}} turns into {{Split|4|4}} (2 buys), and is useful to get 2 {{Card|Chapel|Chapels}} or {{Card|Fool's Gold|Fool's Golds}}
+
=== Mandarin ===
+
* Allows you to get another {{Cost|5}} card before the reshuffle.
+
=== Borrow ===
+
* Much like {{Card|Baker}}, allows for potential splits of {{Split|6|2}}, {{Split|6|1}}, {{Split|5|3}}, and {{Split|4|4}}; unlike Baker, though, it can't turn a {{Split|2|5}} into a {{Split|3|5}}.
+
=== Ghost Town ===
+
* Since it is gained to the hand and gives an extra card on the next turn, it allows for splits such as {{Split|4|4}}, {{Split|3|5}}, and {{Split|5|3}} (though it is rarely a good idea to open {{Card|Ghost Town}} rather than a {{Cost|5}} card.)
+
{{Stub}}
+
 
{{Navbox Strategy}}
 
{{Navbox Strategy}}
 
[[Category:Strategic concepts]]
 
[[Category:Strategic concepts]]

Revision as of 14:47, 28 February 2021

Split advantage is when a card benefits a player with a certain opening split more than another with a different split.

$5/$2

$4/$3

Special Cases

Sometimes, a player can have a split other than $5/$2 or $4/$3 See Unusual Openings for examples.


Deck archetypes Big MoneyComboEngineRushSlog
Strategic concepts CollisionCounterCyclingDeadDuchy dancingEndgameGreeningMegaturnMirrorOpeningOpportunity costPenultimate Province RulePayloadPinPiledrivingReshuffleSilver testStop cardSplit advantageStrictly betterSynergyTerminalityTerminal spaceThree-pile endingTurn advantageVictory pointVillage idiot
Rules Blue dog ruleCostDeckGameplayMaterialsNo Visiting ruleStop-Moving rule (previously Lose Track rule) • Supply (Kingdom) • Triggered effectsTurn
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox