Spoils

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{{Cardbox|
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{{Infobox Card
|Card = Spoils
+
|name = Spoils
|Cost = {{Cost|0*}}
+
|type1 = Treasure
|Set = Dark Ages
+
|kingdom = No
|Type = Treasure
+
|set = Dark Ages
|Illustrator = Ryan Laukat
+
|illustrator = Ryan Laukat
|NotInKingdom = yes
+
|text = {{Cost|3|l}}<br/><br/>When you play this, return it to the Spoils pile.<br/>(This is not in the Supply.)
|Text = Worth {{Cost|3}}<br/>When you play this, return it to the Spoils pile.<br/>(This is not in the Supply.)
+
 
}}
 
}}
  

Revision as of 18:45, 9 November 2012

Spoils
Spoils.jpg
Info
Cost $
Type(s) Treasure
Kingdom card? No
Set Dark AgesDark Ages icon.png
Illustrator(s) Ryan Laukat
Card text
$3

When you play this, return it to the Spoils pile.
(This is not in the Supply.)

Spoils is a one-shot equivalent of GoldGold.jpg that some Dark Ages cards allow players to gain. There are 15 Spoils cards available, and when one is played it returns to the pile to be gained again later.

Contents

FAQ

Official FAQ

  • This is never in the Supply; it can only be obtained via Bandit CampBandit Camp.jpg, MarauderMarauder.jpg, and PillagePillage.jpg.
  • When you play Spoils, you get +$3 to spend this turn, and return that copy of Spoils to its pile.
  • You are not forced to play Treasures in your hand.

Other Rules clarifications

  • Spoils can also be stolen from other players with ThiefThief.jpg.
  • Spoils cannot be gained with MintMint.jpg, since it is not in the supply.
  • If you play an AmbassadorAmbassador.jpg and reveal a Spoils, the Spoils is not returned to the supply (since it is not in the supply) and other players do not gain Spoils.
  • The Spoils pile does not count towards the endgame condition.

Strategy Article

Synergies/Combos

  • CounterfeitCounterfeit.jpg is very effective when used on Spoils, since the Spoils is returned to the Supply before it can be trashed.

Antisynergies

Trivia

Secret History

One day looking through my ideas file I decided it was time to try out "card that makes a one-shot Gold." The first version was just that: cost $3, you gain a Spoils. It seemed cute but was weak, so I gave it +1 Action. At that point it still seemed weak, but people bought it anyway.



I knew some people would be all, where are the other cards that make Spoils? And I was not possibly giving them another way to get Madmen or Mercenaries. So I thought, maybe three cards total could make Spoils. So I went looking for something else to stick Spoils on. It ended up on Marauder, Pillage, and Bandit Camp.

Then the original card died, because it just didn't have much going for it at that point.

You originally trashed Spoils, and could get them from the trash. It seemed simpler if they returned to the pile. It drops some words from the three cards that give them out, and matches Madman. Forager can still put a Spoils in the trash, it just doesn't get that handed to it for nothing.


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