Spy
From DominionStrategy Wiki
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* In the absence of +Buy or gainers, it's hard to find a good time to buy a Spy. | * In the absence of +Buy or gainers, it's hard to find a good time to buy a Spy. | ||
== Trivia == | == Trivia == | ||
+ | === Why does Spy cost 4? === | ||
+ | |||
+ | {{Quote|Text=It's pretty random. I didn't know as much what I was doing then; I tried it at $4 and people bought it and you didn't have to. These days I wouldn't make it at all - it's too slow for what you get, and charging less doesn't fix that. Rabble is the way to do Spy. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg150397#msg150397 Interview with Donald X] | ||
+ | }} | ||
+ | |||
+ | |||
=== Secret History === | === Secret History === | ||
{{Quote|Text=I made this for the 4th expansion during development of the main set, and almost immediately stole it for the main set. It was just too perfect; it's an attack that doesn't feel like the other ones, it interacts with a bunch of things, it's hard to evaluate. It's "free" (it has +1 card, +1 action, so playing it doesn't use up your action and it doesn't take up space in your hand), and those cards are hot tickets. |Name=[[Donald X. Vaccarino]] | {{Quote|Text=I made this for the 4th expansion during development of the main set, and almost immediately stole it for the main set. It was just too perfect; it's an attack that doesn't feel like the other ones, it interacts with a bunch of things, it's hard to evaluate. It's "free" (it has +1 card, +1 action, so playing it doesn't use up your action and it doesn't take up space in your hand), and those cards are hot tickets. |Name=[[Donald X. Vaccarino]] |
Revision as of 17:36, 10 December 2012
Spy | |
---|---|
Info | |
Cost | |
Type(s) | Action - Attack |
Kingdom card? | Yes |
Set | Base |
Illustrator(s) | Michael Menzel |
Card text | |
+1 Card +1 Action Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice. |
Spy is an Action-Attack card from the Base set. It is a cantrip, meaning it provides +1 Card/+1 Action, and so it doesn't prevent you from drawing or playing other Action cards too. It helps you by allowing you to discard bad cards off of your deck, and hurts your opponents by letting you discard their good cards. It combos with other cards that care about the top of your opponent's deck, like Thief.
Contents |
FAQ
Official FAQ
- Spy causes all players, including the one who played it, to reveal the top card of their Deck.
- Note that you draw your card for playing Spy before any cards are revealed.
- Anyone who does not have any cards left in their Deck shuffles in order to have something to reveal. Anyone who still has no cards to reveal doesn't reveal one.
- If players care about the order in which things happen for this, you do yourself first, then each other player in turn order.
- Revealed cards that aren't discarded are returned to the top of their players' Decks.
Other Rules clarifications
Remember that you draw a card BEFORE you look at the top card of your deck and choose whether to discard it.
Strategy Article
There is no strategy article for Spy.
The attack is typically fairly weak, and the benefit to you is also fairly weak; even though Spy is a cantrip, that doesn't mean it's worth spending a buy on.
Synergies/Combos
- Works with top-deck attacks such as Jester, Thief, Noble Brigand, and Pirate Ship.
- Useful when you simply need action density, such as for Scrying Pool.
Antisynergies
- Terminal draw in the absence of villages makes Spy a bad buy.
- In the absence of +Buy or gainers, it's hard to find a good time to buy a Spy.
Trivia
Why does Spy cost 4?
It's pretty random. I didn't know as much what I was doing then; I tried it at $4 and people bought it and you didn't have to. These days I wouldn't make it at all - it's too slow for what you get, and charging less doesn't fix that. Rabble is the way to do Spy.
Secret History
I made this for the 4th expansion during development of the main set, and almost immediately stole it for the main set. It was just too perfect; it's an attack that doesn't feel like the other ones, it interacts with a bunch of things, it's hard to evaluate. It's "free" (it has +1 card, +1 action, so playing it doesn't use up your action and it doesn't take up space in your hand), and those cards are hot tickets.