Squire
From DominionStrategy Wiki
(Difference between revisions)
(→Other Rules clarifications) |
(→Secret History) |
||
Line 37: | Line 37: | ||
=== Secret History === | === Secret History === | ||
{{Quote | {{Quote | ||
− | |Text=The first version of this, from way back when, was the not-so-similar-looking '+1 card +1 action, you may play an attack or buy a Silver.' It was a village that only played attacks, or a +buy that only worked on Silver. When it turned out that I wouldn't be doing more cards that let you buy cards in the action phase, due to Black Market being confusing, I dropped buying Silvers (at that point 'buy a Treasure') and added, 'when trashed, gain an attack.' Now the card was just a blank cycler in games with no attacks. For a while I thought that was okay, but people sure complained about it. I made it, 'when trashed, gain an attack or silver,' but of course some games there's no way to trash it either | + | |Text=The first version of this, from way back when, was the not-so-similar-looking '+1 card +1 action, you may play an attack or buy a Silver.' It was a village that only played attacks, or a +buy that only worked on Silver. When it turned out that I wouldn't be doing more cards that let you buy cards in the action phase, due to Black Market being confusing, I dropped buying Silvers (at that point 'buy a Treasure') and added, 'when trashed, gain an attack.' Now the card was just a blank cycler in games with no attacks. For a while I thought that was okay, but people sure complained about it. I made it, 'when trashed, gain an attack or silver,' but of course some games there's no way to trash it either. |
+ | |||
+ | I liked the bottom, so the solution was to give it a spiffy top that you would always be happy with. And there it is, a counterpart to Steward. It took "gain a Silver" from Beggar and well that worked out too. | ||
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages Cards]}} | |Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages Cards]}} | ||
{{Navbox Cards}} | {{Navbox Cards}} |
Revision as of 22:17, 13 November 2012
Squire | |
---|---|
Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Dark Ages |
Illustrator(s) | Harald Lieske |
Card text | |
+ Choose one: +2 Actions; or +2 Buys; or gain a Silver. When you trash this, gain an Attack card. |
Squire is an Action card from Dark Ages. It can act as a village, since it can give +2 Actions, as a gainer since it can gain Silver, or as a source of +Buy. In addition, when trashed it can gain you any Attack—you can even gain a Familiar without buying a Potion!
Contents |
FAQ
Official FAQ
- When you play this, you get +, and your choice of either +2 Actions, +2 Buys, or gaining a Silver.
- The Silver comes from the Supply and is put into your discard pile.
- If Squire is trashed somehow, you gain an Attack card; the Attack card comes from the Supply and is put into your discard pile.
- You can gain any Attack card available in the Supply, but if no Attack card is available, you do not gain one.
Other Rules clarifications
- You cannot gain Mercenary by trashing a Squire, since Mercenary is not in the supply.
Strategy Article
As Dark Ages is still new, there isn't a definitive Squire article.
Nevertheless, it's already evident that there's many cases where Squire will shine.
- Squire can support a Gardens strategy, since it can give +2 Buys for quick deck expansion and piling out the Squires. The Silver gain makes it work with a Feodum strategy as well.
- In the presence of strong early trashing (Chapel, Steward, Remake) and a good attack (Familiar, Goons), Squire lets you get the attack early AND not slow down your trashing.
- Squire can provide the +Action, the +Buy, and some of the + for an engine - that's three components in one card. Multifunctional cards are quite powerful, and squire looks to be no exception. the lack of +Card will hurt - it will be difficult to make a Squire/Smithy engine - but it will be a great card to pick up with spare buys and early on in the engine-building process.
Synergies/Combos
- Library, Watchtower, Menagerie - the usual +Cards sources that love decreased handsizes.
- Having Watchtower in hand also makes it possible to buy and immediately trash a Squire, essentially paying for any Attack card.
- Expensive attacks combined with powerful trashing. A Squire/Chapel opening may well get its first Goons as fast as a Silver/Silver opening and with fast trashing to boot.
- Gardens, Feodum
Antisynergies
- Worker's Village is usually going to be better, since the second buy that Squire can provide usually won't matter as much as the consistent +Card
Trivia
Secret History
The first version of this, from way back when, was the not-so-similar-looking '+1 card +1 action, you may play an attack or buy a Silver.' It was a village that only played attacks, or a +buy that only worked on Silver. When it turned out that I wouldn't be doing more cards that let you buy cards in the action phase, due to Black Market being confusing, I dropped buying Silvers (at that point 'buy a Treasure') and added, 'when trashed, gain an attack.' Now the card was just a blank cycler in games with no attacks. For a while I thought that was okay, but people sure complained about it. I made it, 'when trashed, gain an attack or silver,' but of course some games there's no way to trash it either.
I liked the bottom, so the solution was to give it a spiffy top that you would always be happy with. And there it is, a counterpart to Steward. It took "gain a Silver" from Beggar and well that worked out too.